*Does the book have an official spot in the storyline? Or is this book completely unrelated?
[From Richard Dansky, Scriptwriter for Splinter Cell Conviction] We were hoping to formally integrate them into canon on this iteration, but it wasn’t to be. There’s some overlap, but at this point, the novels should not be considered part of core Splinter Cell continuity.
*Will there be save games at player's will or just checkpoints?
We use a checkpoint system.
*On the Face-off mode, do the two spies compete to kill the most NPCs, or compete to kill each other?
Both! Killing NPC gives you 1 point, killing the other player gives you 5 – and dying costs points. It’s in your interest to hunt NPC for relatively easy kills, but you always run the risk of exposing yourself and creating an LKP that the other player can see. It’s also interesting to create diversions near the other player, to try and get him into trouble!
*Will Sam be able to use other pistols besides the FiveseveN?
Yes, Sam will have access to many different handguns and other weapons as well as different types of gadgets and grenades.
*When I face other Splinter Cell agents will they be like Sam from the previous games? (Slow, sneaky, with goggles.)
They use goggles, yes – but we have made them very fast and efficient. They tend to use distraction and concealment devices such as smoke grenades to get the upper hand in an engagement, and with the goggles they will track you down no matter where you hide.
*Will there be any mini games, other than the interrogations?
There are certain exotic moments, outside of the normal gameplay, but generally they serve a narrative purpose rather than a gameplay purpose. We want you to be able to concentrate on the story instead of gameplay during these moments.
*Can Prologue be played with a computer/AI as your partner?
No, you must have a partner to play the Prologue Co-op campaign. However, you can play Deniable Ops modes solo (with the exception of Face Off which is 1v1).
*Are there multiple objectives per mission?
Yes, you will have multiple objectives which will be communicated to you via projected texts throughout the mission.
BONUS: Video Q&A answers have been posted!
*Are there QTE (Quick Time Events) in SCC?
No, not strictly. The interrogations are the closest thing to QTE, but you can’t “fail” them – once you take control of the enemy to interrogate, he won’t escape your grasp.
*Will playing as Archer or Kestral in co-op offer different abilities & strengths...or are the two interchangeable? Do they have unique weapons/attributes?
They have unique personalities, but in terms of abilities and outfitting, they are identical. Once you start upgrading your uniform though, you can customize your loadout in a little more depth. For instance, you can decide to carry more armor at the expense of grenades, and so on.
*Will there be an elite mode for the coop campaign like in Chaos Theory?
No, we don’t have a “non lethal only” mode. The Realistic difficulty is pretty tough, and really encourages a stealthy approach though!
*How freely can I interact with the environment during interrogations? Is there an exact place where the interrogation takes place in each level?
There are certain “hotspots” where we trigger unique animations and you are restricted to a relatively small area. You can use whatever you like though; even if you’re standing in free space you can find a way to get information out of the target. It’s always a lot more rewarding to move the target over to somewhere that looks interesting though, the different techniques you use are pretty cool!
*Is the SCC Theme on Uplay exactly the same as the Premium theme available on the XBL Marketplace? Or is it a different theme?
The SCC Theme on Uplay is unique to Uplay.
*Could someone please explain in some detail how the lethality of the hand to hand takedowns is controlled? Is it that the attacks are non-lethal when the attack is empty handed, and lethal when we use the gun as a club?
When you use a 1 handed weapon, such as a pistol or machine pistol, you will probably be lethal. However, if you use a 2 handed weapon such as an assault rifle, or your bare hands, you don’t do lethal damage. The NPC is knocked out (permanently, for gameplay purposes) but you don’t do enough to kill him. Some of the moves are pretty aggressive, and designed to take the target out of the fight immediately, but all are survivable.
*Will Have Matchmaking For Co-Op And Deniable Ops And Face-Off?
Yes, you can do public matchmaking or invite a friend to a private lobby.
*If I play Deniable Ops by myself, do I play as Sam or whoever I want?
You can’t use Sam for the deniable ops; there are a number of other characters to choose from, with upgradable and customizable uniforms. You start with 2 default uniforms, but can unlock and upgrade a bunch more. Once you unlock a uniform, you can also change the cammo pattern, as well as change the loadout so you can carry more ammo, grenades or armor.
*What is the max number of players for the Deniable Ops mode?
*Is SCC the last SC game with Sam Fisher in it?
No, this is definitely not the end for Sam Fisher.
*Is there any chance that you will be releasing any DLC that is not connected to the story through DLC?
Everyone is focusing on releasing the game, but as soon as that happens we’ll be able to start looking at different DLC possibilities to keep the game fresh.
*Are there any PC-specific Features?
Yes, see the list below:
- Additional options in the video/audio/control menus
- Hi resolutions (tested up to 2560x1440)
- High quality anti-aliasing based on video hardware support
- High resolution shadows
- High quality anisotropic filtering
- Arbitrary screen ratio (4:3, 16:9, 16:10, user’s choice)
*Will the PC version have LAN support?
*Does the PC version support keyboard customization, proper camera control (no loose/floating feeling) and advanced video/audio options?
Keyboard customization will be available as well as video/audio options.
*Does the PC version support dedicated servers, allowing players to host their own games with their own settings and allow them to administer the game as well?
*Will the PC version support proper 3D positional surround sound?
5.1 surround sound will be supported.
*What type of account is required for multiplayer on the PC? A Windows Live account? A Uplay account?
You'll need aUbi.com account.
*If this is a GFW title, will it allow cross-platform play? (PC vs X360)
Splinter Cell Conviction is not a GFW title, and therefore does not support cross-platform play.
*When you play SCC in split-screen mode on a 4:3 television will it be full screen or letterboxed?
When playing in split-screen mode on a 4:3 television the game will be letterboxed.
*Can I get access to all the games unlockable content on my Xbox360 without it hooked up to the net?
No, you will need a connection to Xbox Live.
*My Question is will the PC Version be compatible with a Game Pad? Which ones will it support?
Yes, we have support for most of the major gamepads currently in the market.
* Will Sam be able to holster his weapon and execute bare-handed takedowns?
Yes, if you hold DOWN on the DPAD for 2 seconds Sam will holster his weapon. When his weapon is holstered all his attacks will be bare-handed.
* Can I play through any of the co-op modes by myself (solo)?
You have to have a buddy for the "Prologue" cooperative campaign mode. The Deniable Ops modes you can play solo are: Hunter, Last Stand, and Infiltration. Face-Off, the adversarial mode, must be played with two players.
* Will the NPCs be at the same place every time you play the co-op modes?
When playing Deniable Ops, the enemies are distributed by the game with a certain degree of randomness. Every time you play a Hunter map, for example, the AI set up will be slightly different.
In Prologue (the story mode), some NPCs start out as part of scripted events, so they may be in the same spot depending on how long the player takes to reach them; but most won’t because they will be in patrol or idle behaviors that can take them to different parts of the map.
* Will the co-op mode support split-screen play?
Yes, you can play both the Prologue and Deniable Ops modes in split-screen and system link on the X360.
• Will we have multiple endings/consequences?
Yes! However, we’re not going to talk about it just yet.
• Do Sam have a limited capacity of guns, grenades etc.?
Yes, you have limited resources and can only carry two weapons.
• Is it possible to distract a guard in any way?
Yes, there are a few ways. You can use car alarms, for instance, which will draw an enemy over to it (and make others look towards it). Alternatively, you can draw reactions by turning off or shooting lights, breaking glass, even creating loud footsteps. There are a ton of different things the enemies react to, so by using your tools you can find interesting ways to get the reaction you want.
• When you’re ‘hidden’ is the screen black and white or sepia?
We’ve changed the look a few times for this, which is why you’ve seen some of the different results, but after tons of experimentation and tweaking we’re finally super happy with the end product. When you’re in the shadows the screen turns black and white, except for enemies, traps and explosives, and a few other key items which remain in color.
• Will there be missions where we need to eavesdrop or spy on someone?
Yes, there are some moments like this, but we don’t want to get into the details just yet – you’ll have to wait and see!
• Will it be clear who you need to interrogate during a level?
Yes, we use projected text as well as other helpers to help you identify the people you must interrogate.
• Is it possible to accidentally kill someone I need to interrogate?
Yes - it’s a game over if you do. However, you’ll have to try pretty hard to make it happen – for example by throwing frag grenades at them.
• Is it still possible to hack computers?
We don’t have a generic hacking mechanic; again, we want to keep the pace faster and more fluid with this game.
• Will there be a black market?
No, however you have the ability to upgrade your weapons and gadgets using the PEC system.
• Will there be a mission where you need to swim/dive?
• Will Sam have other outfits besides the one he’s wearing in the trailers?
You’ll see Sam evolving as you play, but he’s not going to change into a completely different outfit. For example, when you meet an old friend he’ll give you a gift that you’ll wear… and some of the events that you go through will be reflected on your character. In the Multiplayer modes, you have the option of choosing from multiple uniforms and cammo patterns unlocked through the PEC system.
• In the trailers we clearly can see Sam’s pistol has no silencer, but the gunshots sound like a pistol with silencer....why?
In the trailer, Sam is using a modified Five-seveN with an integrated suppressor – it looks a little like a compensator. This is an evolution of the weapon Sam has always used, except with a modernized, cutting edge suppressor not yet available in the civilian or even military markets; it’s pure R&D material.
• Will you be bringing back the classic Spies vs. Mercs multiplayer mode/Will Spies vs Mercs be made as DLC?
No, there is no Spies vs. Mercs mode planned. However, SCC does include a 1 versus 1 adversarial mode called Face Off. In this mode you’ll be have to take out another player in a map that is populated with AI characters.
• From where did you get the idea for the sonar goggles?
The idea originated from a gameplay desire; we wanted to help expand the player’s ability to play with Mark and Execute (you can always mark targets that you see with the goggles), expand the player’s situational awareness, and give a kind of “next gen” snake cam. We found that the military is actively researching similar concepts; for example, there are portable ultra-wideband radar devices that give similar capabilities. So, once we were armed with the concept, we worked with our artistic and technical developers to come up with an awesome presentation for them.
• How does the cover to cover system work?
When you’re behind cover you can select the next bit of cover to move to by looking at it. An icon will show you where you can go. When you press “A” you will automatically move to the cover location designated.
• What options does PEC give you?
The PEC gives you a bunch of customization features. First, you can upgrade your weapons; you can add up to three attachments to any gun. So for example you can upgrade your Mk.23 with a laser sight, or add a reflex sight to your MP-5. Next, we let you upgrade your gadgets for better performance. Finally, in the non story modes we have a huge range of customizable uniforms; you can select different uniforms and cammo patterns, and then customize those uniforms with a range of armor, grenade or ammo pouches that all have an impact on gameplay.
• Why can’t we move bodies anymore?
This was a design decision,we really wanted to have an emphasis on a more fluid, quick-paced type of stealth game. However, if you want to play the slower, more considered game you can take your enemy into a human shield and then move them out of the light into a quiet corner somewhere – this is a great way to dispose of lone guards and make sure that any patrollers don’t notice the body. Of course, taking a human shield also earns the right to use Mark and Execute!
• Why can’t we just knock out enemies instead of killing them?
First off, not all of Sam’s melee attacks are necessarily fatal. Also, Sam is no longer on a government mission, instead he is tracking the man who killed his daughter. He’s in a much darker, more dangerous place than he’s ever been – we want to reflect this in both the types of actions he uses, and the speed at which he does them. With that in mind, we wanted to up the brutality of his CQC.
• Is there a way to turn off the swear words/harsh language?
No. We support subtitles, but there is no way to remove the harsh language.
• Can you turn off the LKP/M&E features?
No. We feel these are too integrated in the experience to be turned off. The decision to use M&E is ultimately up to you; if you’re good enough to fight your way through without it, feel free! Even if a setup “suggests” the use of M&E, you can always use a variety of tools and tactics to take it down in other ways. Having options is a big part of what we want to give you while you’re playing Conviction.
Question by dude1445:
will the crowd at any point in the game be an advantage to get away if your seen by the guards? ex. guard suspects something of you. you fire a gunshot. everybody goes crazy. you run with the crowd to blend in. escape.
Areas with a heavy civilian presence make you harder to spot, and you can use groups of civilians to mask yourself from enemies. Causing a panic in the crowd is a sure way to draw attention though – enemies that were unaware of your presence will become alerted, and try to find the source of the disturbance. You can try to run with the crowd, but since the enemies will be watching more closely you’re quite likely to be spotted. It’s a much better tactic to keep the peace, and not cause a disturbance for as long as possible – enemies will have a harder time spotting you when you can hide behind groups of civilians having a conversation, buying from vendors, admiring the scenery, and so on.
Question by Vth_F_Smith:
If Sam is not equipped with a gun and we are using the Mark & Execute, is he going to use his close combat skills / the enviroment to take his enemies down or just pulling out the gun and shoot them?
Yes, if Sam is near an enemy when you start a M&E, he will use hand to hand combat to take him out. It’s actually a great tactic to use, since it allows you to “chain” up your executions; you will immediately re-earn the right to use M&E since you killed an enemy with hand to hand. We spent a lot of time with Krav Maga experts to make sure we have lots of fast and efficient takedowns, and you’ll notice a lot of variety in how you perform CQC kills, so we think you’re going to have lots of fun with this. We put a lot of attention to detail into considerations such as whether or not the enemy has a weapon in their hand, what type of weapon it is, what direction and speed you’re attacking from and how you are armed, so you will feel a lot of variety in the hand to hand system.
Question by jenguando1977
I have heard we can interact with the environment. Does this extend to only shooting lights and climbing mechanics or will we be able to interact with the objects in the environment at all?
There are many different ways you can interact with the environment which isn’t just shooting lights and clambering over things, you can also use it in areas such as:
- Interrogation scenes – you can use the environment in different ways to interrogate people. Smashing someone through a window and threatening to throw them out, for example.
- Cover – you can use the environment for cover and certain guns can shoot through certain cover.
- Lights can be switched on/off instead of just shooting them or using an EMP.
- Cars’ alarms can be set off to be used as a distraction.
- You can open/close windows to go through onto the ledge.
- Dynamic objects in the environment. Shoot/break objects (ie statue, flower pot) to get guards attention
- Civilians are part of the environment. You can create a panic by taking out your gun and use it to distract the enemies.
- Doors are also breakable
Question by MRBIGRJD
First off I enjoyed the E3 Demo. My question is will I be expecting to see some of the original gadgets returning I.e. Sticky shockers, Air foil rings, gas grenades?
As Sam is no longer part of Third Echelon he will no longer have access to some of the specialised equipment that Splinter Cells use. He will instead have to use whatever he can find as a replacement for those tools (such as a car wing mirror for a snake cam) but later in the game he may obtain some of fans’ favourite gadgets, including some sticky gadgets.
Question by apostam24:
Q. I saw the splinter cell conviction gameplay today but then I found out that it isn’t coming out on the PS3. Why would you do that ?
A. Splinter Cell conviction is a true Microsoft exclusive title and there are no plans to have Splinter Cell Conviction on other platforms. There are several reasons behind this choice. First of all, Splinter Cell games are historically linked with Microsoft platforms. The first Splinter Cell on the original Xbox was one of the first games to fully exploit the console’s technical possibilities. At that time, Microsoft really believed in the game potential and provided strong support to promote it. So, there is a “link of heart” between the franchise and the platform. Some games are like this (think of Final Fantasy for instance). The second reason behind this choice is purely linked to production. Having a single target platform means that we can optimize the game even further, because we only have one type of - console - hardware to support.
Question by Stealth_chill
Q. Is it possible to go through the whole game without being seen, heard, or using my pistol...
Basically, can I use only stealth the whole game??
Absolutely, all the maps can be played completely in stealth when special circumstances do not require you to play otherwise. It is up to the user to decide how they play the game. We have crafted a versatile and rewarding experience for all gamers. With that said, Conviction is designed to give the player an edge if they play intelligently. For example, playing smart will allow you access to Mark and Execute, as well the ability to gain information from interrogations, among other benefits.
Question by SplinterSteams:
Q. I am dying to know; when will we hear about the multiplayer details?
We are currently developing a thrilling multiplayer component in Montréal. But all Multiplayer concepts and functionalities will be revealed later, with detailed information on game modes. Preparing events such as E3 requires a lot of work (preparing for an event is almost like developing a game in the game), and we need to stay focused. That’s why we can’t cover all game elements at once. However, we are already working to show you the multiplayer in the coming weeks.