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Thread: Assassin's Creed: Brotherhood Multiplsyer game modes you want to see | Forums

  1. #1
    So just like the title says what would youlike to see. I'll start off:

    Free-for-all
    Self explanatory

    Team Deathmatch
    Again self explanatory

    Target
    2 teams of 4
    One team has to assassinat a target whilst the others have to defend him. This could either be a timelimit or until the target reaches a certain location. After the time limit, until the location has been reached or the target has been assassinated the game ends and teams switch sides.

    There will be no guns or throwing knives as that would make it too easy

    Something I was thinking about was every turn a person is chosen to play as a Brutes, they have more health and a better weapon and a few throwing knives, but when he is killed the player becomes a normal assassin

    CTF
    Self explanatory but when the assassin picks it up he holds it like in Halo and can use it as a weapon

    Now add yours
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  2. #2
    So just like the title says what would youlike to see. I'll start off:

    Free-for-all
    Self explanatory

    Team Deathmatch
    Again self explanatory

    Target
    2 teams of 4
    One team has to assassinat a target whilst the others have to defend him. This could either be a timelimit or until the target reaches a certain location. After the time limit, until the location has been reached or the target has been assassinated the game ends and teams switch sides.

    There will be no guns or throwing knives as that would make it too easy

    Something I was thinking about was every turn a person is chosen to play as a Brutes, they have more health and a better weapon and a few throwing knives, but when he is killed the player becomes a normal assassin

    CTF
    Self explanatory but when the assassin picks it up he holds it like in Halo and can use it as a weapon

    Now add yours
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  3. #3
    2 Assassins 1 Cup
    Self explanatory....lol just kidding.

    Oh i think there should be like a King of the Hill mode, that'd be cool. Dunno how it'd work.
    'The right man in the wrong place can make all the difference in the world' - Gman
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  4. #4
    1 player spawns as assassin, the rest as guards. The guards have to hunt down the assassin. Only the assassin can score points. Once a guard kills the assassin, he'll spawn as an assassin and the previous assassin spawns as a guard. Done in many games already, but it suits this one so well.
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  5. #5
    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by El_Sjietah:
    1 player spawns as assassin, the rest as guards. The guards have to hunt down the assassin. Only the assassin can score points. Once a guard kills the assassin, he'll spawn as an assassin and the previous assassin spawns as a guard. Done in many games already, but it suits this one so well. </div></BLOCKQUOTE>

    Epic idea is epic.

    -Bacon
    ---



    "I'm mostly innocent!"
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  6. #6
    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by El_Sjietah:
    1 player spawns as assassin, the rest as guards. The guards have to hunt down the assassin. Only the assassin can score points. Once a guard kills the assassin, he'll spawn as an assassin and the previous assassin spawns as a guard. Done in many games already, but it suits this one so well. </div></BLOCKQUOTE>
    Like Predator Hunt in AvP, that is good
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  7. #7
    Another idea One assassin at the beginning rest are guards, when the assassin kills someone they join him or it could be one guard and the rest assassins
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  8. #8
    Senior Member deathgrim666's Avatar
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    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by El_Sjietah:
    1 player spawns as assassin, the rest as guards. The guards have to hunt down the assassin. Only the assassin can score points. Once a guard kills the assassin, he'll spawn as an assassin and the previous assassin spawns as a guard. Done in many games already, but it suits this one so well. </div></BLOCKQUOTE>

    yeah that and maybe a king of the hill or ctf would be sick
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  9. #9
    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by El_Sjietah:
    1 player spawns as assassin, the rest as guards. The guards have to hunt down the assassin. Only the assassin can score points. Once a guard kills the assassin, he'll spawn as an assassin and the previous assassin spawns as a guard. Done in many games already, but it suits this one so well. </div></BLOCKQUOTE>

    So basically, a juggernaut mode?
    I'm an Assasin, you're a Templar, I think we both know how this is gonna end...
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  10. #10
    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by El_Sjietah:
    1 player spawns as assassin, the rest as guards. The guards have to hunt down the assassin. Only the assassin can score points. Once a guard kills the assassin, he'll spawn as an assassin and the previous assassin spawns as a guard. Done in many games already, but it suits this one so well. </div></BLOCKQUOTE>
    Thats like Pitch Black in TCoR: Assault on Dark Athena or w/e.

    It would be epic, but would be pretty hard to do. How would the guards kill the assassin? With swords? Could the Assassin fight back or only run away? Ect...

    I think it would be cool to have PvP sword fights, but idk how that would work.
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