View Poll Results: Which weapon sigting do you prefer?

Voters
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  • Old Rainbow style circullar reticle

    22 78.57%
  • New style dot with recoil crosshares

    3 10.71%
  • Crosshare with blooming affect

    1 3.57%
  • Just a dot

    1 3.57%
  • No aiming assistance

    1 3.57%
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Thread: Weapon sight poll | Forums

  1. #1
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  2. #2
    cre8nhavoc's Avatar
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    I want Black Arrow's reticule and scoping style, blended with the iron sights style of Lockdown. So if I run without a scope, I'm forced on iron sights.

    "Gaming is a pause from reality."
    Student - California State University Sacramento
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  3. #3
    Yep black arrow was perfect.
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  4. #4
    Personally, I like the old rainbow reticle. I'm also big on the looking glass. I think that if we have iron sights, we should have looking glass and scope too. just like in old bow and Black Arrow we should get the looking glass.
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  5. #5
    I vote Black Arrow
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  6. #6
    I had to vote for the old rainbow style too. Those cicullar reticles kicked butt. We definately need those in Vegas!
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  7. #7
    Originally posted by MightyLordRay:
    Which weapon sigting do you prefer?
    Black arrow got it spot on. No one could describe how the amining system actually worked, but it made sense when playing.

    Expanding aim cross hairs works well for GR.

    The grenades were spot on in BA, but lockdown's use of the Splinter cell style was awful for that type of game.

    Don't just amalgamate the games in to one stream of games varied only by the setting and title else we will end up with a series of "Tom Clancy's outdoor game", "Tom Clancy's indoor game" & "Tom Clancy's stealth game"
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  8. #8
    One other matter regarding sights needs attendance. Correct sight for particular weapons.

    In past titles we have been give modified ACOGs on MP5s. The MP5 is a short range, CQB reflex weapon. The scope and the weapon together should be more advantageous than either alone, but this is not the case with the combination mentioned above. A 4X scope on a close quarters, short range weapon is not the best choice and it actually lessened the capability of the weapon over all. It was the equivalent of placing an Eotech Holosight on a Barrett.

    People could, to some degree, snipe with it because the AI did not react realistically as they would at the first sign of shooting. Situations just do not evolve in that manner.

    On the other hand there were weapons best suited for midrange with a reflex sight.

    The best solution is to allow players to pick their sight or failing that, place reflex sights on close quarters weapons and midrange sights on appropriate systems.
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  9. #9
    I have to agree the grenades were spot on in Black Arrow and were horrible in Lockdown.
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  10. #10
    The thing to remember is that on a console (in particular) your reticule is going to be very inaccurate -- for lack of a better term -- Because of the inaccuracies of aiming using an analog control stick compared to a desktop mouse.

    This isn't slaming consoles, but a design/input fact that we have to acknowledge if we are going to have a serious discussion about aiming reticules and crosshairs.

    The way BA worked was like the first R6 on consoles in you had no aiming penalties if you moved only the right analog stick (aim), but suffered aiming penalties whenever you moved your character (the left analog stick). This was because the core gamecode was modified from Raven Shield (PC) which uses a much more precise aiming system, I.E. the keyboard and mouse combination.

    The core R63 reticule concept is when you have a full circle you automatically lock onto your targets. When the circle shrinks -- the movement penalty -- It becomes a randomized pattern of fire where your shots go everywhere but where you want them to go.

    (There were other things they did to the core gameplay to accomodate the inaccuracies of analog controllers on R63 on consoles, but the relevant part is the movement pentalities).



    Lockdown was on a completely different engine, the modified Ghost Recon 2.0 engine, but the thing it doesn't have which the Unreal Engine added (Raven Shield PC and R63/BA console) was recoil shake. This is why everyone says Lockdown is run-and-gun -- Because it is. There is no penalties for going full auto. Your weapon, in either first person view or without, has no recoil (or very little compraed to R63/BA) which is why you can go full auto and just "spray an pray" and be very accurate (in stock, non-PEC games). This was a step backards because it is from 1999-2000 era where recoil shake was too much of a feature (then) to be added due to hardware (PC) limitations.

    The thing BA added when BA was released was the pip-system from the PC versions of R6 and Ghost Recon in that when you moved while shooting, you got to see an indicator of how accurate/inaccurate your shots were by the expanding pips.

    However, I think this was only a cosmetic feature because I think the BA system actually was more forgiving in you coud "run-and-gun" and hit a lot more while on the move -- At least, I can -- Than in R63. I don't think this was the intended result, but it also appears to be a bug from the original Rouge Spear where the game incorrectly thinks that when a player strafes side-to-side they are standing still and hence, the rets/pips stay contracted and give perfect (or at least, increased) accuracy.

    So, I would have to vote for Black Arrow's style simply because it combines the best of both worlds in that you still have the movement penalties from R63, but you have the added ability to run-and-gun in short bursts which you need in a CQB game like R6. I am not talking being able to run across a map and be almost 100% accurate like Lockdown. I am talking being able to adjust your stable firing platform, but still be accurate as the reticule/pip system has never addressed this one crucial aspect of CQB and instead, uses a one-size-fits all approach which penalizes smaller movements -- Which CQB uses like snap-targeting and moving a few steps but still needing to be accurate.
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