After you get through the first portion, you get to a place where there's a machine gun turret (that you can mount to gun down the other enemy) and then have your two teammates breach the door. Then afterwards, you enter a very dark warehouse (?). I've tried both entry points and both have not worked. I've been stuck on that level for at least the past 3 weeks so it's very much ticking me off. Any ideas?
I believe this is the only time in the game I actually used my NV...Both NV, and Thermal are a huge help here.
This part is really tricky indeed. Especially on realistic.
Have you tried flashbangs? The trick here would be to flash the middle of the room (hard to hit with the scaffolding), and to shoot the tangos that are NOT stunned. Dealing with less enemies will get you a long way here.
Incendiaries have, kind of, the same effect..except that they kill the tangos at the center of the blast radius. The enemies caught in the outskirts of the blast will be stunned (like a flash) due to the burning phosphorus.
The main thing is to take out the tangos that are NOT stunned. The stunned ones can't fire back for a short time allowing you to deal with the ones that can.
These are only suggestions. I'm sure others have different ways of handling this situation.<div class="ev_tpc_signature">
Motherboard: ASUS A8N-SLI Deluxe
Processor: AMD Athlon(tm) 64 X2 Dual Core Processor 4800+ (optimized)
Memory: 2048 MB (1GBx2) PC3200 400MHz Dual Channel DDR
Hard Drive: 250 GB SATA-II 3.0Gb/s 8MB Cache 7200RPM
Hard Drive: 160 GB External WD Black Book (storage)
Video Card: NVIDIA GeForce 7800 GTX (x2, SLI enabled, Driver v93.71)
Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 2
Set up your mates at the far door to the right when in the warehouse. You go to the other door. Designate targets and set your team to infiltrate. Have them smoke and clear while you smoke an clear. As they enter switch them over to engage so they dont wait to be fired on. Thermal vision up and clear the room. Smoke. Clear. That's how I did it. Good luck!<div class="ev_tpc_signature">
The approach I took was to set my guys up at the top of the shallow slope so they could see the door but weren't in the "kill" radius of grenades thrown at the door. This gives them a partial view of the room lengthwise. I then pop both doors open so my team can see inside and plink and then move around to the side doors to do the same.
THEN it's pretty much just a case of thinning the guys inside out by picking them off.
If you position yourself to the left of the side double doors you can pop out and plink some goons and then let go of the right key and pop back in (keep an ear out for grenades).
When you've killed most of them off, you can order your team in behind the big crate nearest to the end door.
You need to keep a special eye out for people shooting you through the stairs and people hiding on top of the racking. Eventually you should clear your way to the back of the room. There's a ragged hole in the wall and sometimes 1 or 2 goons inside (thermal helps you see through the smoke).<div class="ev_tpc_signature">
Thanks guys. I'll try it tonight after I get done with homework and report back.