After reading the previews for PT on various websites, I thought that they should remove the new "wall flip" that Sam can do. Like someone else stated in a post, why would an agent who not only has his life on the line but that of citizens as well perform a wall flip that requires too much timing and energy. It was also brought out in the preview that the difficulty of PT will be a little more "dumbed down" for new fans to the series. What is with all of these sequels to games becoming dumbed down? It's like a band trying to go mainstream. Call me dull, but we should save that kind of gameplay for Metal Gear Solid. Let's keep Splinter Cell as realistic as possible.