First of all i hope the forum is not so dead as it feel, and i hope alot of people will contribute in this thread.
I was thinking about many things i wanted to see in SC Universe, and i read Jazz comments about Metal Gear Solid : Raising and how MGS 4 was the end of Snake and Raising is a new beginning, more like a spin of, and i said and SC ?!
Here you will take a look at my ideas that i wish to see, or should i say the titles i wish to see come to live, i wished i could be a game developer to contribute, but i am only a fan, so i will just share and hope UBI consider them
Let's Start :
Splinter Cell : Voron
- Take place in Voron instead of 3rd E
- The new agent is efficient, ruthless, and don't use dark humour instead he is so serious
- Russian weapons and technology, Different take downs style
Splinter Cell : Kestrel
- Follow Kestrel from his start in the army "special counter-insurgency unit" ending up in Voron to his very end in Conviction
- Shows how efficient Kestrel was in his job, and why he is capable of living under such circumstances
Splinter Cell : Wolf Hound
- Follow agent Wolf Hound during his missions in H.A.W.X.2
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Splinter Cell : Wolves Pack
- The Future of Voron, which goes like the future of 3rd E (( Same Time Line, Not In The Past Any More))
- Instead of featuring one agent, feature 2 or 3 agents, working together in different places, but to achieve the same goal
Splinter Cell : 3rd Echelon
- Takes in after SC6
- New young agent, Sam won't live forever
- New HQ, New manager/director (if it isn't Grim, maybe a fresh start)
- New setting, new threats, in depth character without personal stuff
Splinter Cell : Archer
- Follow Archer from his start in NSA as an intelligence analyst, to training to become SC agent, taking a look at his missions before Conviction, and ending up with his very death in Conviction
- Show the progression of Archer as a SC agent, and puts the light on the way Archer faces death or his fear or dangerous situations " being sarcastic and fun"
Splinter Cell : Ghost Hawk
- Follow Ghost Hawk as a SC Agent
- Ghost Hawk doesn't work alone, it is more like Resident Evil 5, He works with a partner as a team
- Develop command system that both improved SCDA (ps2/xbox) command system version, and also works like Resident Evil Zero " being able to switch between characters, having limited equipment and exchanging between them, working to help each other by clearing paths for each other in blocked places "
- Maybe his partner could be Archer during his start, Ghost Hawk is older and teaches Archer how a SC Agent works in real life
Splinter Cell : The Fisher Files
- Secret files being opened to teach new SC Agents by giving them a real example that shows them how to work in real life, using the very first SC Agent
or
- Megiddo opening secret files about Sam and studying him and his doing
- Take the role of old Sam Fisher again
- Missions take place between SC1 & PT, PT & CT, CT & DA
- A tribute to old school fans, using more of pure stealth, slow paced Stealth, old 3rd E tech, old character redefined
- Extra campaign unlocked after finishing the game shows Sam on the run after DA and ending with the comic mission to Conviction
Splinter Cell : At War
- Follow young Sam in war, being in the Navy Seal "SEAL Team 3", and in DEVGRU of the Joint Special Operations Command (JSOC) to his retiring in 1996
- Design new system to incorporate Action style gameplay for whoever want to run and gun, with Stealth style that shows how Sam avoided death by using stealth
- Shows the relationship between Sam, Shetland and Vic
- Take place in different places : the Persian Gulf (i.e. Iraq, Kuwait, etc.), Colombia, Senegal, and Afghanistan
- Sam had an experience in which he was forced to hide under dead bodies in order to avoid being killed, and that should be like the line that shows to the player how stealth is a vital key to survive
Splinter Cell : Flash Backs
- Take the role of Young Sam Fisher during his time in the C.I.A
- Actual events that happens during the time between 1996 and 2000 should be featured in the game, it gives a feeling of realistic story
- The Bank mission from CT, should be reintroduced, the same concept art and level design but decreased and changed a little, this also takes place between 1989 - 1990 "Operation Just Cause, Panama" and shows Sam between Seal and C.I.A (before becoming a member of the C.I.A) it can work as a flash back mission, or more like the 1st mission, it will be a training mission on environment known before to the player, and shows how to use stealth
- Different Gadgets and tech, keep an eye on the time line, no need for future tech on past events
- New stealth system " Maybe add different Crouch, like Standing crouch (half a crouch) where Sam is like standing but moving so slow and silent, it also should have the variable speed like old SC games
- No Tri-Focal Goggles, instead combine missions between no goggles and back pack goggles, like Sam is carrying a bag or something he has NV goggles and TV goggles, 2 separate goggles wearing them and then taking them off
- Sam should be athletic "splint jump CT, half Split Jump : SC1&PT, slide down the wire, slide down with the rope, climb up rope and so on, .......etc"
Splinter Cell : Spies VS. Mercenaries
- This is a stand alone multiplayer game, many fans said they will buy it as a dlc, stand alone game on PSN/XBL, or even if alone game
- This is different than old SvsM, the old one should remain true to the original series and be featured in SC6 the way the hardcore fans like it
- Grants access to the casual players
- 4 vs 4 teams
<STRIKE>Mercenaries :</STRIKE>
- FPS much like MW2, ranking system too, and it take too long to rank up, different classes and with every rank up the class opens more improved weapons, but the ranking system works for the class only
ex. Sniper class rank 1 reaches rank 5, to switch to Assault class you start at rank 1 again
- Once you unlock every rank for every class a new mode opens called " Old War " which feature the same classes but with different weapons, old ones, and then the player needs to rank up to unlock more
- Movement sensor, IF vision, Frag grenade also should be available
<STRIKE>Spies :</STRIKE>
- TPS, those are stealth agents, silenced Gun with 20 bullet for the whole match only, E.M.P equipment
- Moving slowly helps you avoid the sensor, the sensor only tracks fast movements like the wall mines in CT&PT but if you move slow then you are safe
- NV/TV available for them only, E.M.P can buzz mercenaries stuff
- Completing missions and ranking up enables you to open legendary skins " Sam Fisher, Archer, Kestrel, Ghost Hawk, Wolf Hound, .....etc)
- We can't have 4 Sam skins in the same level, the legendary skins gives you special abilities
<STRIKE>Maps :</STRIKE>
- Sand box, Huge Sand box, no open areas this is not war
- Any building should be of 3 or 4 floors with multi secret tunnels or ventilation system that the spies can safely use
- Insertion point : there should be 3, one on the roof, one under the ground, on on the front/back door, and the spies get to choose where to infiltrate
- The 4 members spy team can be divided into 2 teams, and each team can enter from a different point
<STRIKE>Objects :</STRIKE>
- Hacking : there should be like 3 computers in the map, for the spies to win at least 2 of them need to hack safely and then get out
- New Ability of the spies that if someone in danger and another spy is near by, the in danger spy can send him the info and then the new spy must get out
- The Merc. should always try to stop the Spies
- Killing a V.I.P : the spies need to kill him, while the Merc need to protect him
- Helping Another Spy : there is a wounded spy, so the spies need to extract him alive, The Merc. can either search for him and kill him where he is hiding, or wait till the spies extract him and deal with it
- The Injured Spy should be one of the 4 spies, and each round that injured spy change to another player, 4 rounds total
- The injured spy is always hiding in someone which is hard for the Merc. to reach
I hope i can make this as my other thread, and tell me what you think
- After I finish i will be free to hear suggestion and ideas you like to add, i won't go into details in any of those titles, just things the Devs need to keep in mind, so we won't have large amount of ideas, just simple/few features we need to see, come on i am waiting you all to contribute
- Thanks for everyone who helped me (directly or not) have an idea and put it into this 2nd thread, and i hope it succeed and grabs UBI's attention
---------------------- <span class="ev_code_RED">Update #1</span> ----------------------------------
Splinter Cell : Xtended Family
- Different agents who work for different organizations, But the have the same goals.
- All countries should come together and work together to face Megiddo
- Kinda realistic setting which can be done by a world financial crisis, and the current of dollar/euro begins to fall (i don't know the right translation sorry)




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