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Launch trailer - Might & Magic® X Legacy [UK]

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  1. #1
    Of course, the answer was a joke...

    *the game will use a 3D engine;
    *the game will lean more towards strategy than RPG;
    *the system requirements will be high;
    *the game will not be released in 2004;
    *there will be a demo;
    *the multiplayer mode will focus on Internet play, but hotseat will be
    included;
    *there will be a unique storyline for the single-player campaigns;
    *stacks, dragons, upgrades and other basic concepts from the previous
    games
    will be back;
    towns will seem more "alive" than before.



    *There are 8 Towns:

    Chaos Town:

    -Best unit is Black Dragon(best unit in the game):

    HEALTH: 1,200HP
    ATTACK: Melee
    DWELLING: Dragon Cave
    IN TOWN: Yes


    ABILITIES:

    Flying
    Massive
    Fire-Breath Attack
    Magic Immunity
    Dragon Scales

    MASSIVE: The Dragon takes up a space of 4x6 hexes on the combat screen,
    and
    takes up FOUR of the seven spaces in any army. This is for balance.
    With a
    Black Dragon in your army for the enemy to contend with, it will be
    totally
    unfair to also have another 6 armies to pester them at the same time!

    FIRE-BREATH ATTACK: Due the Dragon's substantial increase in size, it
    stands
    to reason that its breath attack should now also extend substantially
    to a
    length of about 4 or 5. Of course, each successive unit affected will
    take
    less damage than the last. The first unit in the chain takes full
    damage,
    unit 2 = 80% damage, unit 3 = 60%, unit 4 = 40%, unit 5 = 20%. Friends
    can
    also be damaged, so watch where you aim!

    MAGIC IMMUNITY: Black Dragons, as always, are completely immune to all
    magic, hostile or otherwise.

    DRAGON SCALES: The Dragon's hard scales make it very tough to kill. It
    has a
    VERY high defence rating,somewhere between 50-80. Additionally, the
    damage
    from all enemy melee attacks is reduced by -50%.
    -----------------------------------------------------------------------------------------------------------------------------

    Dark Town:

    -Best unit is Overlord(third best unit in the game):


    VISUALLY: A monstrous, terrifying winged beast wreathed in perpetual
    fire.

    HEALTH: 550HP
    ATTACK: Fire Ring
    DWELLING: Black Gate
    IN TOWN: Yes


    ABILITIES:

    Flying
    Fire Ring Attack
    Fire Immunity
    HIDEOUS
    Light Ward
    MISFORTUNE

    FIRE RING ATTACK: The Overlord's unique (and fun) attack is as follows:
    a
    white-hot geyser of fire erupts in a circle all around him. All units,
    friend or foe, caught in this fire will be damaged as per the normal
    damage
    calculation (unless they have fire resistance). This is similar to the
    Hydra's 8-headed attack. The ring of fire then sweeps outward for a
    distance
    of 4 yards (bringing the total radius of this attack to 5 yards). Units
    caught in the first yard outside the initial ring will take 50% of the
    normal damage, units in the second yard will take 25% damage, units in
    the
    third yard will take 10%, and units in the final fourth yard (outside
    the
    initial blast radius) will take 5% damage. This is a fire attack. Units
    killed by fire cannot be raised, resurrected or animated. The fire ring
    does
    not occur during retaliation strikes.

    FIRE IMMUNITY: Immune to fire-based damage spells, and takes half
    damage
    from fire-based attacks like Dragon breath.

    HIDEOUS: Enemies cannot retaliate against a Overlord's attack

    LIGHT WARD: 50% resistant to Light spells, and takes 50% less damage
    from
    attacks by Light-aligned creatures.

    MISFORTUNE: Having Overlords in your army reduces the luck of all
    enemies by
    -1% for every Overlord in the army. 20 Overlords, for example, will
    reduce
    the luck of all enemy units by -20%.
    -----------------------------------------------------------------------------------------------------------------------------

    Death Town:

    -Best Unit is Bone Dragon:

    HEALTH: 380HP
    ATTACK: Melee
    DWELLING: Dragon Graveyard
    IN TOWN: Yes


    ABILITIES:

    Undead
    Flying
    Fear
    Panic (MH)
    Bone
    UNDEAD: Unaffected by spells that affect the living, particularly mind
    spells.

    FEAR: A stack of Bone Dragons in an army reduces the morale of all
    enemies
    by the number of Bone Dragons in the stack. For example, 20 Bone
    Dragons
    will reduce the morale of all enemies by -20%.

    PANIC: Enemies are unable to retaliate against a Bone Dragon's
    frightful
    attack.

    BONE: Bone Dragons take 50% less damage from all ranged attacks where
    arrows
    are used as ammo.
    -----------------------------------------------------------------------------------------------------------------------------

    Life Town:

    -Best Unit is Champion:

    VISUALLY: Same as the H4 creature. A heavily armoured mounted knight
    armed
    with a deadly lance.

    HEALTH: 200HP
    ATTACK: Melee
    DWELLING: Arena
    IN TOWN: Yes


    ABILITIES:

    First Strike
    Charge Bonus
    Evil Bane
    FIRST STRIKE: Enemies may only retaliate AFTER the Champion attacks.

    CHARGE BONUS: The damage inflicted by the Champion increases by 10% for
    every yard he travels before striking.

    EVIL BANE: The Champion inflicts an additional 25% damage on all 'evil'
    creatures from the Death, Darkness and Chaos. alignments.
    -----------------------------------------------------------------------------------------------------------------------------

    Light Town:

    -Best unit is Archangel(second best unit in the game):

    VISUALLY: Truly an awesome winged warrior from Heaven, clad in glorious
    golden armour and wielding a really eye-popping sword that LOOKS like
    it was
    forged by the very smiths of Heaven.

    HEALTH: 600HP
    ATTACK: Melee
    DWELLING: Portal of Glory
    IN TOWN: Yes


    ABILITIES:

    Flying
    Awe
    CREATURE OF THE LIGHT
    Dark Ward
    Devil Bane
    Light Immunity
    Inspiration
    Resurrection
    Spell Immunity
    SWORD OF THE GODS
    FAVOUR OF THE GODS


    CREATURE OF THE LIGHT: As a being of pure light, Archangels are immune
    to
    Blindness, Poison, Plague, and all 'leech'-type creature attacks like
    Demons, Leeches, Mantises, Barnacles etc.

    DARK WARD: Archangels are 50% immune to Dark spells, and take 50% less
    damage from units of the Darkness alignment.

    DEVIL BANE: Archangels inflict double damage on Devils.

    LIGHT IMMUNITY: Immune to light-based damage spells, and takes half
    damage
    from light-based attacks.

    INSPIRATION: All friendly units gain +1% to their morale for every
    Archangel
    in the army.

    RESURRECTION: Same as the H3 and H4 ability.

    AWE: Due to its grand, awe-inspiring presence, the Archangel leaves
    enemies
    dumbstruck with sheer amazement. It therefore cannot be attacked by ANY
    level 1 creature (as these weak creatures are too intimidated to do
    anything). Damage received from all level 2 creatures is reduced by
    half,all
    level 3 creatures inflict -30% less damage and all level 4 creatures
    inflict
    -25% less damage.

    SPELL IMMUNITY: Archangels are immune to all level 1-4 Curse and Damage
    spells.

    SWORD OF THE GODS: Archangel wields a holy sword, which inflicts 30%
    more
    damage on 'evil' units from the Death, Darkness and Chaos alignments.

    FAVOUR OF THE GODS: Every round of combat, the Archangel has a 30%
    chance of
    having an additional turn immediately after his normal turn. This is
    similar
    to morale, but is not affected by morale. Even a Archangel with
    negative
    morale may be granted additional turns.


    -----------------------------------------------------------------------------------------------------------------------------

    Might Town:

    -Best unit is Mastadon:

    VISUALLY: Introducing Might's new Mega-monster: the MASTADON! This
    giant
    woolly mammoth is like a walking mountain.

    HEALTH: 600HP
    ATTACK: Melee (stomp)
    DWELLING: Blizzard Peak
    IN TOWN: Yes


    ABILITIES:

    Tusk Attack
    Rage Stomp
    TUSK ATTACK: In OFFENSIVE melee, the Mastadon attacks by stabbing his
    enormous tusks into the enemy. This attack is 3 yards long, and damages
    all
    units, friend or foe, in its way. The damage calculation is performed
    separately on each unit affected. Unlike a breath attack, ALL affected
    units
    suffer full damage. There is no distance-related reduction involved.

    RAGE STOMP: When the Mastadon RETALIATES, it rears up on its hind legs,
    lets
    out a spine-chilling roar, and stomps the ground voilently as he comes
    back
    down. The entire battlefield shakes as if there is an earthquake. The
    damage
    calculation is then performed on all enemies, and the resultant damage
    is
    reduced to 20%. Essentially, it is as if the Mastadon has attacked
    every
    enemy simultaneously, but at only 20% of the normal damage. The
    difference
    between this retaliation and a normal retaliation is that the Mastadon
    can
    perform this retaliation whether he is attacked by melee, range, or
    spell.
    But like normal creatures, he can only retaliate once per round (the
    enemy
    should be thankful for that). This stomp attack also damages walls and
    other
    structures in siege combat.
    -----------------------------------------------------------------------------------------------------------------------------

    Nature Town:

    -Best unit is Phoenix:

    HEALTH: 400HP
    ATTACK: Melee
    DWELLING: Altar of Fire
    IN TOWN: Yes


    ABILITIES:

    Flying
    Fire Breath
    Rebirth
    Fire Immunity (MH)
    FIRE BREATH: Same as H2 and H4. Its breath attack extends to 2 yards,
    damaging any units, friend or foe, who are unfortunate enough to be
    caught
    in the fire.

    REBIRTH: Similar to the H4 effect. When a stack of Phoenixes dies, 50%
    of
    the original stack number is resurrected. This effect is permanent.
    Resurrected Phoenixes do not disappear after combat. The cycle of
    rebirth
    can occur only once in any single combat.

    FIRE IMMUNITY: The Phoenix is immune to fire-based damage spells, and
    takes
    only half damage from fire-based attacks like Dragon breath, Fire
    Knights
    etc.
    -----------------------------------------------------------------------------------------------------------------------------

    Order Town:

    -Best unit is Titan:

    VISUALLY: Titans are now magnificently armoured giants, and the tallest
    creatures in the whole game. They are masters of lightning. Even their
    hands
    crackle and glow with raw electricity...

    HEALTH: 800HP
    ATTACK: Spell (Chain Lightning)
    ATTACK: Range (Lightning Bolt)
    STARTING MANA: None
    REGAINS: None
    SHOTS: Infinite
    DWELLING: Cloud Temple
    IN TOWN: Yes


    NOTE: The Titan has 2 attacks, a spell attack (Chain Lightning), and
    his
    normal ranged attack (ie. throwing of lightning bolts).

    ABILITIES:

    Lightning Bolt Attack
    Lightning Conductor
    Chain Lightning
    LIGHTNING BOLT: This is the Titan's standard attack that we have all
    come to
    know and love. He hurls lightning bolts at the enemy. This time,
    however, he
    has unlimited ammo, because there is no short supply of electricity in
    nature for the Titan to draw power from. Additionally, every turn, the
    Titan
    has a 20% chance of shooting twice (one lightning bolt in each hand).
    The
    first shot occurs before the enemy retaliation.

    LIGHTNING CONDUCTOR: Titans begin with no mana, but they do require SP
    for
    the Chain Lightning spell. They build up a supply of mana during the
    battle
    itself. Every time the enemy casts a spell, the mana used in that spell
    is
    absorbed by the Titan (if there are 2 or more stacks of Titans, the
    mana is
    shared between them). There is no limit to the number of SP that can be
    accumulated. Accumulated spell points left over after each battle are
    carried over to the next battle. This means that a stack of Titans can
    accumulate a massive supply of SP during the course of the game and use
    them
    at the end for one massive, climactic final battle! If a stack of
    Titans is
    split, any accumulated SP will be split between them by percentages,
    according to the sizes of the two new separate armies.

    CHAIN LIGHTNING: Titans can now cast the Chain Lightning spell.Chain
    Lightning now works as follows: the initial target takes full damage,
    the
    second enemy in the chain takes 75% damage, the third takes 50% damage,
    and
    the fourth takes 25% damage. As masters of lightning, Titans can CHOOSE
    the
    four enemies to be affected, AND in the desired order. Also, the
    Titan's
    Chain Lightning will not chain off to a friendly unit. If there are not
    enough enemy units, the chain goes no further. Finally, the Titan's
    Chain
    Lightning ignores all line of sight rules, and can curve over all
    obstacles,
    including walls.

    -----------------------------------------------------------------------------------------------------------------------------

    Sea Town:

    -Best unit is Sea King:

    VISUALLY: The classic sea god, Neptune. He is essentially a giant
    Mermaid:
    an old, bearded man with a golden fish tail. He towers out of the water
    as
    though the deep sea is a mere puddle for him. He wields a glowing,
    red-hot
    triton that shoots bolts of energy.

    HEALTH: 800 HP
    ATTACK: Range - triton bolt
    SHOTS: Infinite
    SIZE: 6x6 hexes


    ABILITIES:

    Triton Bolt Attack
    Water Immunity
    TRITON BOLT ATTACK: When he attacks, the Sea King shoots a sizzling
    bolt of
    energy from his triton. In addition to the damage inflicted, this
    attack
    casts a random level 1-3 curse on the target ship or on one of the
    ACTIVE
    units aboard the ship. This curse can be from any school of magic, and
    lasts
    for 3 rounds before being dispelled.

    WATER IMMUNITY: Sea Kings are immune to water-based spells.
    -----------------------------------------------------------------------------------------------------------------------------

    Of course, this was a second April 1st joke
    -----------------------
    A Might and Magic Fan Blog
    Reply With Quote Reply With Quote

  2. #2
    Of course, the answer was a joke...

    *the game will use a 3D engine;
    *the game will lean more towards strategy than RPG;
    *the system requirements will be high;
    *the game will not be released in 2004;
    *there will be a demo;
    *the multiplayer mode will focus on Internet play, but hotseat will be
    included;
    *there will be a unique storyline for the single-player campaigns;
    *stacks, dragons, upgrades and other basic concepts from the previous
    games
    will be back;
    towns will seem more "alive" than before.



    *There are 8 Towns:

    Chaos Town:

    -Best unit is Black Dragon(best unit in the game):

    HEALTH: 1,200HP
    ATTACK: Melee
    DWELLING: Dragon Cave
    IN TOWN: Yes


    ABILITIES:

    Flying
    Massive
    Fire-Breath Attack
    Magic Immunity
    Dragon Scales

    MASSIVE: The Dragon takes up a space of 4x6 hexes on the combat screen,
    and
    takes up FOUR of the seven spaces in any army. This is for balance.
    With a
    Black Dragon in your army for the enemy to contend with, it will be
    totally
    unfair to also have another 6 armies to pester them at the same time!

    FIRE-BREATH ATTACK: Due the Dragon's substantial increase in size, it
    stands
    to reason that its breath attack should now also extend substantially
    to a
    length of about 4 or 5. Of course, each successive unit affected will
    take
    less damage than the last. The first unit in the chain takes full
    damage,
    unit 2 = 80% damage, unit 3 = 60%, unit 4 = 40%, unit 5 = 20%. Friends
    can
    also be damaged, so watch where you aim!

    MAGIC IMMUNITY: Black Dragons, as always, are completely immune to all
    magic, hostile or otherwise.

    DRAGON SCALES: The Dragon's hard scales make it very tough to kill. It
    has a
    VERY high defence rating,somewhere between 50-80. Additionally, the
    damage
    from all enemy melee attacks is reduced by -50%.
    -----------------------------------------------------------------------------------------------------------------------------

    Dark Town:

    -Best unit is Overlord(third best unit in the game):


    VISUALLY: A monstrous, terrifying winged beast wreathed in perpetual
    fire.

    HEALTH: 550HP
    ATTACK: Fire Ring
    DWELLING: Black Gate
    IN TOWN: Yes


    ABILITIES:

    Flying
    Fire Ring Attack
    Fire Immunity
    HIDEOUS
    Light Ward
    MISFORTUNE

    FIRE RING ATTACK: The Overlord's unique (and fun) attack is as follows:
    a
    white-hot geyser of fire erupts in a circle all around him. All units,
    friend or foe, caught in this fire will be damaged as per the normal
    damage
    calculation (unless they have fire resistance). This is similar to the
    Hydra's 8-headed attack. The ring of fire then sweeps outward for a
    distance
    of 4 yards (bringing the total radius of this attack to 5 yards). Units
    caught in the first yard outside the initial ring will take 50% of the
    normal damage, units in the second yard will take 25% damage, units in
    the
    third yard will take 10%, and units in the final fourth yard (outside
    the
    initial blast radius) will take 5% damage. This is a fire attack. Units
    killed by fire cannot be raised, resurrected or animated. The fire ring
    does
    not occur during retaliation strikes.

    FIRE IMMUNITY: Immune to fire-based damage spells, and takes half
    damage
    from fire-based attacks like Dragon breath.

    HIDEOUS: Enemies cannot retaliate against a Overlord's attack

    LIGHT WARD: 50% resistant to Light spells, and takes 50% less damage
    from
    attacks by Light-aligned creatures.

    MISFORTUNE: Having Overlords in your army reduces the luck of all
    enemies by
    -1% for every Overlord in the army. 20 Overlords, for example, will
    reduce
    the luck of all enemy units by -20%.
    -----------------------------------------------------------------------------------------------------------------------------

    Death Town:

    -Best Unit is Bone Dragon:

    HEALTH: 380HP
    ATTACK: Melee
    DWELLING: Dragon Graveyard
    IN TOWN: Yes


    ABILITIES:

    Undead
    Flying
    Fear
    Panic (MH)
    Bone
    UNDEAD: Unaffected by spells that affect the living, particularly mind
    spells.

    FEAR: A stack of Bone Dragons in an army reduces the morale of all
    enemies
    by the number of Bone Dragons in the stack. For example, 20 Bone
    Dragons
    will reduce the morale of all enemies by -20%.

    PANIC: Enemies are unable to retaliate against a Bone Dragon's
    frightful
    attack.

    BONE: Bone Dragons take 50% less damage from all ranged attacks where
    arrows
    are used as ammo.
    -----------------------------------------------------------------------------------------------------------------------------

    Life Town:

    -Best Unit is Champion:

    VISUALLY: Same as the H4 creature. A heavily armoured mounted knight
    armed
    with a deadly lance.

    HEALTH: 200HP
    ATTACK: Melee
    DWELLING: Arena
    IN TOWN: Yes


    ABILITIES:

    First Strike
    Charge Bonus
    Evil Bane
    FIRST STRIKE: Enemies may only retaliate AFTER the Champion attacks.

    CHARGE BONUS: The damage inflicted by the Champion increases by 10% for
    every yard he travels before striking.

    EVIL BANE: The Champion inflicts an additional 25% damage on all 'evil'
    creatures from the Death, Darkness and Chaos. alignments.
    -----------------------------------------------------------------------------------------------------------------------------

    Light Town:

    -Best unit is Archangel(second best unit in the game):

    VISUALLY: Truly an awesome winged warrior from Heaven, clad in glorious
    golden armour and wielding a really eye-popping sword that LOOKS like
    it was
    forged by the very smiths of Heaven.

    HEALTH: 600HP
    ATTACK: Melee
    DWELLING: Portal of Glory
    IN TOWN: Yes


    ABILITIES:

    Flying
    Awe
    CREATURE OF THE LIGHT
    Dark Ward
    Devil Bane
    Light Immunity
    Inspiration
    Resurrection
    Spell Immunity
    SWORD OF THE GODS
    FAVOUR OF THE GODS


    CREATURE OF THE LIGHT: As a being of pure light, Archangels are immune
    to
    Blindness, Poison, Plague, and all 'leech'-type creature attacks like
    Demons, Leeches, Mantises, Barnacles etc.

    DARK WARD: Archangels are 50% immune to Dark spells, and take 50% less
    damage from units of the Darkness alignment.

    DEVIL BANE: Archangels inflict double damage on Devils.

    LIGHT IMMUNITY: Immune to light-based damage spells, and takes half
    damage
    from light-based attacks.

    INSPIRATION: All friendly units gain +1% to their morale for every
    Archangel
    in the army.

    RESURRECTION: Same as the H3 and H4 ability.

    AWE: Due to its grand, awe-inspiring presence, the Archangel leaves
    enemies
    dumbstruck with sheer amazement. It therefore cannot be attacked by ANY
    level 1 creature (as these weak creatures are too intimidated to do
    anything). Damage received from all level 2 creatures is reduced by
    half,all
    level 3 creatures inflict -30% less damage and all level 4 creatures
    inflict
    -25% less damage.

    SPELL IMMUNITY: Archangels are immune to all level 1-4 Curse and Damage
    spells.

    SWORD OF THE GODS: Archangel wields a holy sword, which inflicts 30%
    more
    damage on 'evil' units from the Death, Darkness and Chaos alignments.

    FAVOUR OF THE GODS: Every round of combat, the Archangel has a 30%
    chance of
    having an additional turn immediately after his normal turn. This is
    similar
    to morale, but is not affected by morale. Even a Archangel with
    negative
    morale may be granted additional turns.


    -----------------------------------------------------------------------------------------------------------------------------

    Might Town:

    -Best unit is Mastadon:

    VISUALLY: Introducing Might's new Mega-monster: the MASTADON! This
    giant
    woolly mammoth is like a walking mountain.

    HEALTH: 600HP
    ATTACK: Melee (stomp)
    DWELLING: Blizzard Peak
    IN TOWN: Yes


    ABILITIES:

    Tusk Attack
    Rage Stomp
    TUSK ATTACK: In OFFENSIVE melee, the Mastadon attacks by stabbing his
    enormous tusks into the enemy. This attack is 3 yards long, and damages
    all
    units, friend or foe, in its way. The damage calculation is performed
    separately on each unit affected. Unlike a breath attack, ALL affected
    units
    suffer full damage. There is no distance-related reduction involved.

    RAGE STOMP: When the Mastadon RETALIATES, it rears up on its hind legs,
    lets
    out a spine-chilling roar, and stomps the ground voilently as he comes
    back
    down. The entire battlefield shakes as if there is an earthquake. The
    damage
    calculation is then performed on all enemies, and the resultant damage
    is
    reduced to 20%. Essentially, it is as if the Mastadon has attacked
    every
    enemy simultaneously, but at only 20% of the normal damage. The
    difference
    between this retaliation and a normal retaliation is that the Mastadon
    can
    perform this retaliation whether he is attacked by melee, range, or
    spell.
    But like normal creatures, he can only retaliate once per round (the
    enemy
    should be thankful for that). This stomp attack also damages walls and
    other
    structures in siege combat.
    -----------------------------------------------------------------------------------------------------------------------------

    Nature Town:

    -Best unit is Phoenix:

    HEALTH: 400HP
    ATTACK: Melee
    DWELLING: Altar of Fire
    IN TOWN: Yes


    ABILITIES:

    Flying
    Fire Breath
    Rebirth
    Fire Immunity (MH)
    FIRE BREATH: Same as H2 and H4. Its breath attack extends to 2 yards,
    damaging any units, friend or foe, who are unfortunate enough to be
    caught
    in the fire.

    REBIRTH: Similar to the H4 effect. When a stack of Phoenixes dies, 50%
    of
    the original stack number is resurrected. This effect is permanent.
    Resurrected Phoenixes do not disappear after combat. The cycle of
    rebirth
    can occur only once in any single combat.

    FIRE IMMUNITY: The Phoenix is immune to fire-based damage spells, and
    takes
    only half damage from fire-based attacks like Dragon breath, Fire
    Knights
    etc.
    -----------------------------------------------------------------------------------------------------------------------------

    Order Town:

    -Best unit is Titan:

    VISUALLY: Titans are now magnificently armoured giants, and the tallest
    creatures in the whole game. They are masters of lightning. Even their
    hands
    crackle and glow with raw electricity...

    HEALTH: 800HP
    ATTACK: Spell (Chain Lightning)
    ATTACK: Range (Lightning Bolt)
    STARTING MANA: None
    REGAINS: None
    SHOTS: Infinite
    DWELLING: Cloud Temple
    IN TOWN: Yes


    NOTE: The Titan has 2 attacks, a spell attack (Chain Lightning), and
    his
    normal ranged attack (ie. throwing of lightning bolts).

    ABILITIES:

    Lightning Bolt Attack
    Lightning Conductor
    Chain Lightning
    LIGHTNING BOLT: This is the Titan's standard attack that we have all
    come to
    know and love. He hurls lightning bolts at the enemy. This time,
    however, he
    has unlimited ammo, because there is no short supply of electricity in
    nature for the Titan to draw power from. Additionally, every turn, the
    Titan
    has a 20% chance of shooting twice (one lightning bolt in each hand).
    The
    first shot occurs before the enemy retaliation.

    LIGHTNING CONDUCTOR: Titans begin with no mana, but they do require SP
    for
    the Chain Lightning spell. They build up a supply of mana during the
    battle
    itself. Every time the enemy casts a spell, the mana used in that spell
    is
    absorbed by the Titan (if there are 2 or more stacks of Titans, the
    mana is
    shared between them). There is no limit to the number of SP that can be
    accumulated. Accumulated spell points left over after each battle are
    carried over to the next battle. This means that a stack of Titans can
    accumulate a massive supply of SP during the course of the game and use
    them
    at the end for one massive, climactic final battle! If a stack of
    Titans is
    split, any accumulated SP will be split between them by percentages,
    according to the sizes of the two new separate armies.

    CHAIN LIGHTNING: Titans can now cast the Chain Lightning spell.Chain
    Lightning now works as follows: the initial target takes full damage,
    the
    second enemy in the chain takes 75% damage, the third takes 50% damage,
    and
    the fourth takes 25% damage. As masters of lightning, Titans can CHOOSE
    the
    four enemies to be affected, AND in the desired order. Also, the
    Titan's
    Chain Lightning will not chain off to a friendly unit. If there are not
    enough enemy units, the chain goes no further. Finally, the Titan's
    Chain
    Lightning ignores all line of sight rules, and can curve over all
    obstacles,
    including walls.

    -----------------------------------------------------------------------------------------------------------------------------

    Sea Town:

    -Best unit is Sea King:

    VISUALLY: The classic sea god, Neptune. He is essentially a giant
    Mermaid:
    an old, bearded man with a golden fish tail. He towers out of the water
    as
    though the deep sea is a mere puddle for him. He wields a glowing,
    red-hot
    triton that shoots bolts of energy.

    HEALTH: 800 HP
    ATTACK: Range - triton bolt
    SHOTS: Infinite
    SIZE: 6x6 hexes


    ABILITIES:

    Triton Bolt Attack
    Water Immunity
    TRITON BOLT ATTACK: When he attacks, the Sea King shoots a sizzling
    bolt of
    energy from his triton. In addition to the damage inflicted, this
    attack
    casts a random level 1-3 curse on the target ship or on one of the
    ACTIVE
    units aboard the ship. This curse can be from any school of magic, and
    lasts
    for 3 rounds before being dispelled.

    WATER IMMUNITY: Sea Kings are immune to water-based spells.
    -----------------------------------------------------------------------------------------------------------------------------

    Of course, this was a second April 1st joke
    -----------------------
    A Might and Magic Fan Blog
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  3. #3
    Global Moderator FCY-JMDK-WLKY's Avatar
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    Nov 2004
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    <BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by skortzy:
    Of course, this was a second April 1st joke <HR></BLOCKQUOTE>

    No, really I'd have never known if you hadn't added that last bit [/sarcasm]
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  4. #4
    I don't trust anything that's being posted today.
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  5. #5
    Some creative ideas actually, but some was just out of the league.

    Nice read tho

    -Oscarius-
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