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Thread: Developer Q&A | Forums

  1. #1
    Senior Member
    Join Date
    Oct 2007
    Posts
    488
    Hi guys! Here is your chance to ask your questions about Red Steel 2 and get them answered by the developers! Comdev Ubi_Wuzzi will select the best questions and answer them here in the forums.

    Feel free to ask about any aspect of the game from design and gameplay, to story and characters. You can ask as many questions as you like, but please remember that Wuzzi cannot answer all of them.
    _________________
    kazzoo
    Community Coordinator
    Ubisoft UK

  2. #2
    is red steel 2 going to be multiplayer and online and can you get more wepons and swords cuz that wud be really cool

  3. #3
    Will there be bosses (unique characters/personalities with unique special abillities/weapons/powers etc.)?

  4. #4
    Looking at the gameplay video, they show the player starting out picking up his gun on the ground and then picking up the sword later on, so just having the ability to pickup weapons basically states that the game will have more weapons you can find. I just hope this game is mainly about pistols and swords instead of finding a SMG or something.

    And in the gameplay video you see a mini-boss with that large weapon that had unique/special attacks and had to killed by heavy hits so yeah mini-bosses = bosses .

    I don't work for Ubisoft so I wouldn't know but yeah you can pretty much assume all of these things will be in the game.

  5. #5
    Is money collected in the game while playing just used for move upgrades, such as the Lift move shown in the E3 demo? Or can you use this money for other RPG elements such as upgrading you characters Armor (like how the enemy has armor which can be smashed off).

  6. #6
    As the game continues to develop will there be any gun and sword combos? For example you start a combo with the gun by shooting an enemy in the leg, then when when they are in the prone position you finish the combo with a horizontal sword slash (which because it is a combo causes extra damage).

  7. #7
    It was clear from demo that if you shot an enemy in the legs they would fall to their knees in a prone position. While in this stunned state is their any moves you can do to do extra damage (like the throw moves you could perform on zombies from Resident Evil 4 when you shot them in the legs)?

  8. #8
    In the E3 demo a move upgrade called Lift was shown which could throw enemies up into the air. Will their be any move upgrades involving elemental attacks such as lightning, fire or ice?

  9. #9
    I know that you can evade around an enemy by pressing the A button, but I am not sure of all the details. Can you list all the possible evade moves.

  10. #10
    I have a lot of questions!

    1. Is there going to be a survival mode? like a mode where you get a continuous stream of enemies to slash and shoot?

    2. is there going to be any blood? looking at all the E3 clips I've watched I have yet to see any blood. even when you do an execution move like jumping down on top of an enemy and stabbing him it just looks like the sword floated through him with no hint of any actual damage except they stop moving...

    3. is there going to be a realism mode? (like a mode where sword and gun attacks are 1-hit kills with the exception of the limbs for both you and your enemies) it would be pretty sweet!

    4. is there going to be a version of the game that doesn't have the Wii motion+ peripheral included in the box?

    5. is there going to be local multiplayer?

    6. does red steel 2 use the quantum3 engine for graphics?

    7. will there be a collector's edition of the game?

    8. what is more important to the dev team, smoother controls or better graphics/art style?

    9. what did you get the inspiration for the art style from? (it looks familiar but I can't recall from where)

    10. when I was watching the Ubisoft press conference I noticed that when they showed Red Steel 2 they had a camera on both the screen and the person playing but it looked like the game was lagging behind the persons movements by about 1-2 seconds. was that because of the camera or is it like that in the game?

    11. at the beginning of the game when your being dragged do you have any control of how you move or is it completely controlled by the game?

    well that's all I have for now!

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