I know there is another post like this, but I think we need a clean start, using the knowledge we have now, after it has had time to set in. I wanted to establish this post so that Ubi knows how to make their game and so that we cannot blame ourselves if they make a more run and gun style of game. First off we want realism... realistic realism not GR 2 or RS3 'realism'.
Also, this idea of a 'hero' character needs to end. Now. The reason that the Army says 'Soldiers aren't born. They're made.' is because people or heroes are not good soldiers. Good soldiers can kill and be killed without feeling or emotion, but when the time arises they can have moral judgment so that they can live with themselves. So for the military (especially SF) to have someone wanting to be different is unrealistic and stupid.
Moving to the tactical elements of the game. I don't know exactly what others here want (thatââ‚¬™s why you should post your ideas), but I think that most feel that not everyone should be able to grab rockets or special types of explosives because you have to be specialists to handle this kind of equipment. Also, having one squad of four doesn't make sense. You can't fire and move with just one squad of 4. I think that most of us want at least 2 squads of 3. Finally, I noticed that you had health bars in your game. That is not realistic... at all... so remove it.
Don't forget multiplayer! GR first attracted me with it's multiplayer because it was something different. But GR 2 is just another carbon copy of all other shooters. Because you could have OK teamwork, but it wasn't tactical. The only teamwork you need is in spawns. Spawning somewhere and shooting someone while your invincible and then having the same thing happen to you over and over again is not fun. If you want to eliminate spawn killing you need to take away the ability to have ALL spawns on a map unlocked to everyone and you need to take away the camera. Just have a certain number of permanent spawns available (that you choose by looking at your map) and have some key points in the map that can be controlled, kind of like Battle Field. Or, just have the permanent spawns and nothing else (I like the latter option, tell me what you think). To make sure that there is no spawn camping, use very meticulous level design to make sure that all the spawn points are separated so that they cannot be spawn camped all at once, but keep them close together. If a team completely dominates the other and controls all the spawn points at once then they deserve to win. Also, make sure you remember the suppressed guns...
Immersion and basic game design. Now most people want no 3rd person view. You said that it adds immersion, but realize that there are different kinds of immersion. The kind that a 3rd person view gets is one that puts the emphasis on explosions, bells, and whistles. This is not what people want. We want a slow game that has lots of tension. You never know is anyone is behind you or not because you can't see behind you. That makes the game tenser. You may be thinking to yourself, 'But you can turn it off' But that does not apply to multiplayer. Because in multiplayer you have the security of knowing that if your right behind someone they can't see you (unless they use a map). The HUD needs to be simpler. I don't want some talking head to tell me things that I already know like: 'watch out, there may be bad guys around you'... No ****... thatââ‚¬™s why its a videogame and thatââ‚¬™s why I'm playing it. That totally kills the immersion, so take it out, or give the player an option to turn it off. This is mostly all I have to say about that.
Finally, some main points that will change depending on what people say they want. Now, before you go post how it would be uber cool if aliens could pop out of your stomach and eat your enemy, remember that I will only put your idea up here if they others agree that it would be cool (and not too specific), maybe a mod could do it for me sense I'm not usually awake during the day.
-Make it a FPS
-Make it realistic
-Bring it back to its roots
-Focus on the game play
-Remember that its a SQUAD BASED TACTICAL SHOOTER (with more than one squad)
Thatââ‚¬™s all I got for now... its your turn now.
Edit # 1- Some of you wanted some things a little more specific (like the kind of FPS view you wanted) so I will leave those out and only answer one comment.
-Because the one shot one kill thing bothers you RMaule would you like an arcade option that you could turn on/off like you could with OGR (even in single player I guess). Also, we do not want a simulation of war. I think we do want the game to be realistic enough to set it apart from other games out there. Also, although you CAN move and fire with a squad of four, or just use your super equipment to kill them before you have to truly engage, when the **** hits the fan you have to use the tried and true tactic of huge amounts of fire from one team, and an ambush/flanking from the other.
-Also, just another thought. We need the same system to control the ghosts as we did in OGR, except instead of taking away from the system like they did in GR2 you should simply add more options and a better waypoint system. Quick commands are cool, but they donââ‚¬™t allow for planning so they shouldnââ‚¬™t be the only things you have. Maybe instead of having just recon, suppress, or assault add some others, like cautious (not quite as slow as recon and they will shoot on sight, or with you command) or distraction (where they make a LOT of noise with explosives and all that great stuff, and attract a lot of attention). What do you guys think?
-Finally, I just want to mention that we do want better graphics, physics, and AI. But only AI is really important to us.
Edit # 2- Have buildings that you can actually enter, and have more floors that you can access, but please, please make some outdoor single player maps... please. Also, allow for the same maps to be played in single player and multiplayer, with some multiplayer only maps like you have always done.
Edit # 3- Have more vibrant and living environments, maybe have things in the level that happen unexpectedly (like reinforcements or an extra vehicle), but remember to not go overboard with it and remember to focus on making the level good and not just surprising.