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Thread: rewiring ch stick for usb partway through | Forums

  1. #1
    I have all the pots rewired and working fine on my previously gameport ch fighterstick, using one of leo bodners boards. The red buttons are also coming on fine and working when i test them but the first 4 way hat is lighting up 2 buttons at once on the properties screen even if I only push the hat one way (i.e only 1 button should be lighting up). A crossed wire or something worse? Any ideas?
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  2. #2
    I have all the pots rewired and working fine on my previously gameport ch fighterstick, using one of leo bodners boards. The red buttons are also coming on fine and working when i test them but the first 4 way hat is lighting up 2 buttons at once on the properties screen even if I only push the hat one way (i.e only 1 button should be lighting up). A crossed wire or something worse? Any ideas?
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  3. #3
    You make a new conections to HAT buttons, or try to use original matrix in PCB?

    You made any scheme to make conections?

    Difficult to say something, without seeing how it was linked...

    Sokol1
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  4. #4
    Hi, Sokol_1 thanks for replying.
    I,ve tried to cut all the original traces on the ch stick pcbs and then i am using the following plan:
    row 1 connects to 4 way hat (castle) -4way hat (castle)- 4way hat (cross)- 4way hat (cross)- 4way hat (boat (the one halfway up the stick))- 4way hat (boat)
    Row 2 connects to the same (in other words to 2 inputs on each of the 3 4way hats)
    row 3 connects to 1 input of each of the 4 red buttons
    rows 4 and 5 aren't used.
    row 6 connects to 4 of the 8way hat inputs.

    column 1 connects to 2 of the 4way castle inputs and 1 trigger input
    col 2 connects to 2 of the 4way castle inputs
    col3 to2 of the cross 4way,1 button, and 1 8way hat
    col4 to 1 cross 4way, 1 button, and 1 8way hat
    col5 to 2 boat hat inputs and 1 8way
    col 6 to 2 boat hat and 1 8way hat

    I am not using diodes as according to the info on leo's board you don't need to.

    I've only wired up row 1, row 2 and column 1 at the moment. It was when I tested the castle hat switch that I found the problem so I've not done any more until I know what's wrong.
    i hope this reply makes sense!
    thanks
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  5. #5
    Cant you ask where you got the infro from how to do this?

    Seems a bit risky to me and i think you really should ask the guy who wrote the article you got this from, or on the forum on that site.

    Keep in mind that some sticks have gone trough several revisions through there production life, so it could be if they done this with a Revision 1.2 stick and you got a Revision 2.1 stick they probably look completly the same on the outside but internaly the PCB and Wireing could be completly difrent, maybe even completly unrecognizable to the author who wrote the article on how to do this.
    AMD Athlon 64 X2 6400+ Black Edition, Foxconn nForce 590 SLI, 4x OCZ 2048MB EPP DDR2-800, 2x Club3D GeForce 8800GT 512MB, Be-Quiet 700 Watt Straight Power, Windows 7 Home Premium 64 bit
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  6. #6
    NDS_Camp.

    Re-wire old gameport sticks means that you this creating a new joystick.
    You should create a map of connections to his new USB controller's and solder wires in conformity.

    Then, PCB revision don't matter.
    He won't be used more for electric connections, only for structural function.

    Deskpilot,

    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">I,ve tried to cut all the original traces on the ch stick pcbs and then i am using the following plan: </div></BLOCKQUOTE>

    In one CH Combatstick that I re-wire, there were occult trails in PCB. You need to test continuity among the pins of HAT's to certify that they occult trails don't exist.

    Sokol1
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  7. #7
    Not quite sure what you mean by "Occult" trails. Are you saying they can be inside the hat itself somehow? I'll re-cut anything that looks like a trail, but if there is something inside the hat how do I get at it?
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  8. #8
    Well,... "occult" = invisible trail under varnish. Im my case:

    "Captions:
    Cortes = cut
    Trilha oculta no verniz = Trail under varnish


    Check with multimeter. Or LED/lamp plus 3V batery and wires.

    Your connections seem to be OK.
    I prefer trigger and buttons in S1, S2, S3, S4 for game compatibility.

    Maybee the lack of diodes is the cause of 2 simultaneous buttons.

    Sokol1
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  9. #9
    I didn't use diodes on my CH flightstick pro's 8 way hat, and it worked fine.

    As Sokol says, test for continuity with a multimeter, across the tracks you've cut, and also see if any of the hat pins are connected.

    Have you triple checked for unwanted connections elsewhere?

    Probably not useful, but here it is anyway:
    http://www.members.optusnet.co...il2/fspro/wiring.jpg
    ----------------------------------
    Uni-joint / hall effect sensor stick guide:
    http://www.jpfiles.com/hardware/uni_stick.pdf
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  10. #10
    thanks guys I'll have another look and let you know how I get on
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