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Thread: problem with connection dropping? | Forums

  1. #1
    Love the game...although i noticed a large amount of people dropping connections in multiplayer games last night. any one else experience this??
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  2. #2
    It only seems to happen when people are hosting too many people versus their connection. I only got dropped once in 3 hours, once the room hit 12, it dropped 3 of us so we adjusted down to 10 and it was fine.
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  3. #3
    I can't stay in a game longer than 2 minutes. I came here hoping to see if someone had the same problems or hoping it was a known issue and were working to resolve it.

    I popped in R6V to make sure it wasn't my connection and played that for 20 minutes online with no problem.

    I can get in the rooms, and as long as the game isn't going I stay there, but as soon as the game starts, anywhere from 10 seconds to two minutes tops, but generally far far less I am booted out.

    And it's any size room. 2 people, 8 people, 12.. it doesn't matter.

    This sucks.
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  4. #4
    Originally posted by Skedoozy:I popped in R6V
    There's your problem. That game gave your Xbox cancer. It's too late for it now. There's nothing we can do.

    R.I.P. Skedoozy's Xbox 360
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  5. #5
    Its just a matter of people not knowing how much they can host.


    I played in a 16 man room for almost 10 hours all day today with absolutely zero problems
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  6. #6
    Actually it doesnt seem like a bandwidth issue, last night I Was hosting on a 10 megabit fiber line (work) with nothing else coming or going and after 10 people drops started happening, its the same bug as GRAW 1 had when someone new joins the room everyone drops the next round, you get evereyone back in and it runs fine till someone else new joins...went through the same irritation in graw but we learned to lock the room and send invites only in the lobby.

    Another fun bug new to this version is that after a drop no one can hear each other in the lobby and they can all hear the host. launching the room allows the voice to work again so it works where it is needed most...

    So fixes to issues...

    Dropping: Lock the room after launching, invites only in lobby

    Host BW needs to be greater than 512 up 768 or better just about required.

    Voice: Launch the room.
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  7. #7
    i agree, i was playing late at night (11pm to 2am eastern time) and was dropping from large games small games pretty weird. i did find a few games i could stay in...but far and few inbetween).

    There might be something wrong with voice chatting. either that or i was playing with some really quiet people! there was a voice chat bug in the demo, so i dont know if it crept up in the retail version.
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  8. #8
    It has nothing to do with bandwidth. I was dropping in rooms with 2 other people. I could not stay in any game at all.
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  9. #9
    GRAW2 is using same coding as last graw i think. If this is true and you have a weak connection you will drop. I hosted 16 last night 2hours and had a few drops but 12 friends i always play with never dropped. check your net speed!
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  10. #10
    Holy jebus, people. It is NOT my bandwidth. I have 12 megs down 1 meg up. I NEVER had a problem with GRAW, well until the last update when everyone had problems with it, but it still worked. This is ******ed.

    I enabled DMZ and went through that whole thing and it seems to have improved performace of Live in general, but i'm still getting kicked from games after they start. it's generally 30 seconds to 2 minutes in.

    Lame.
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