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Thread: Im impressed , they took notice of us! well done | Forums

  1. #1
    well it seems that the development team have taken us all seriously after all! wow didnt see that coming! isn't it good to know that they listen? Seems that its not all sealed and 100% finished beyond change then!
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  2. #2
    well it seems that the development team have taken us all seriously after all! wow didnt see that coming! isn't it good to know that they listen? Seems that its not all sealed and 100% finished beyond change then!
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  3. #3
    How, exactly?

    What are you talking about?

    [UPDATE] Sorry, I found it. Finally some good news

    [This message was edited by misha1967 on Tue May 25 2004 at 09:32 AM.]
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  4. #4
    That is a good sign. The only problem that bothers me with devs listening to the gamers is it can have disasterous effects. RSE learned that the hard way and had to reimplement something that only a few gamers wanted removed. The outcry was large to have it replaced. Certainly, there are many things that SH3 should and could have implemented to make it better, but at what expense? Do we want rediculously easy missions that we know we can beat without getting sunk by depth charges or hedgehogs or do we want a rediculously hard game that we have no chance in winning even if we manage to escape a depth charge attack?

    A SF colleague at GR.net made a good point about games and realism, to much realism would make for a dull game. Most spec ops missions are rather dull as I suspect real u-boat tours were. If u-boats only encountered a convoy every 3rd time out (don't quote me as I am speculating which isn't a good thing to do), then most of thier patrols didn't net even one sighting for some action. That would make for a very dull game and no one would want to buy it. That is something we gamers need to think about.

    Staff GhostRecon.net | Aggression
    WhiteKnight77 | My Rig

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  5. #5
    I'm easy: I just want a dynamic campaign instead of canned goods.

    If that makes for a "dull game that nobody would buy", then I guess that the people at Dynamix must've been buying their own games, because otherwise I can't explain the sales of that incredibly "dull" dynamic campaign infested AoD.

    Still doesn't quite explain why people are still playing it, though.
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