since my lean post was deleted i am going to try and explain it again.
this system incorporates both the Vegas 3rd Person cover AND a lean.
here, i propose a new system that still utilizes 3rd person view, but takes away most of the player advantage by restricting the viewpoint and angle of the camera.
IMO this is how "3rd person cover" should have been to begin with.
** THE FOLLOWING PHOTOS WILL DEMONSTRATE THE EXACT PERSPECTIVE AS IT APPEARS IN-GAME **
HOW IT WORKS
1. the game is played in 1st person as usual. the player approaches solid cover...
(again, sorry for the action figure demo, i dont have any other way of illustrating this in depth)
2. Player holds the COVER BUTTON (L trigger on 360) to "stick" to the wall. as long as the button is held the player will remain stuck (same as vegas 1).
as soon as player enters "cover mode" the camera pulls back into 3rd person.
however, instead of the "free view" that we have in Vegas 1 and 2, in this system the camera is FIXED BEHIND THE PLAYER. the camera will follow BEHIND the player until the APEX POINT of the cover (i.e. corner of the wall or box etc).
note: the crosshairs immediately disappear once cover mode is initiated and toggling the AIM (right analog stick in 360) will have NO EFFECT prior to reaching the APEX POINT of the cover.
The player is now at the APEX POINT of the cover, with the camera trailing BEHIND him. note how little of the other side is visible. this is to retain SOME shred of "realistic" believability and minimize xray vision. also note that the framing of the camera in this 3rd person viewpoint is much tighter on the player than in VEGAS, but still enough for fans of PEC to see how "cool he looks".
at this point, there is still no "pre-aiming" capability, but the player can choose to perform ONE OF TWO ACTIONS: PEEK OR LEAN
3. PEEKING - Once the player has reached the APEX POINT of the cover (you will know it because when you travel along the side of the cover towards the APEX, you will come to a stop and feel a slight "resistance" once you reach the apex, the same way you do in vegas), he can now perform the PEEK FUNCTION.
the PEEK is performed by using the right analog stick (AIMING) to lean your head out slightly. the amount of peek and the speed of the peek is directly analagous to the amount you press the stick to either side. Note, that you cannot pre-aim while peeking because your gun is DOWN. you cannot fire while peeking either (more on the LEAN in the next section). also note that you can only peek out to view what is directly in front of you.
in-game, once the right stick is initiated, the transition into peeking is a fluid motion that immediately ZOOMS IN on the player's head to closely resemble his natural field of view. the camera will then follow the characters head and ROTATE TO FORWARD VIEW in relation to the amount the players head moves out of cover.
(zooming in as the right stick begins its press)
(right stick is almost fully pressed outward, Depth of Field in effect, and camera almost fully rotated forward)
(right stick is now fully pressed outward, camera is fully rotated forward with clear view down field. with "depth of field" the target focus makes a FLUID yet QUICK rack-focus transition from player to subjects down-range)
NOTE that when your head is out at the full point of PEEKING, you are able to also view UP and DOWN as well by moving the right stick upwards or downwards in PEEK. however, the amount of movement the camera will tilt up or down is SIGNIFICANTLY less than the amount you can move it in vegas. imagine only an angle fluxuation of a "nod" up or down.
to end the PEEKING FUNCTION you let go of the right stick which brings you back to the APEX POINT and the camera SWINGS BACK BEHIND the player same as before:
Here we are back at the same APEX POINT. again, here you can perform one of two functions. either peeking again or LEANING.
4. LEANING FUNCTION - since you cannot fire your weapon during the peeking function, you can perform a PIEING LEAN.
The way the leaning works is once you are at the APEX POINT of the cover, you then use the LEFT STICK (movement) to lean out. in case you were wondering, if you hold the LEFT analog stick while in cover all the way to the very edge and keep holding it, you will come to a stop, then start to lean out (this detail works the exact same as Vegas).
however, different from the VEGAS "pop out of cover"... there is no "POP". the left analog stick is used to lean out ANALOGOUSLY to the amount of pressure applied to the left stick.
From the APEX POINT, when you initiate a LEAN, your character will use his inner most leg (in this case his left leg) by moving it a step backward stabilizing his shooting stance, raise his weapon up at chest level in the READY FIRE POSITION, then use his left "backed up" leg to "pivot forward", transfering the weight of his body onto the right leg (which now becomes the leg closer to the wall) as he leans outward. this leaned, PIEING STANCE is the same stance as i explained in the previous Auto Lean post.
much like the PEEKING, the camera will ROTATE FORWARD according to the amount of lean pressed.
note the crosshairs will start to fade in once the stick is moved outward. also note (IMPORTANT) the "pips" of the crosshairs fully extended, and your aim NEEDS TO REST each time you lean out. no more insta-accuracy by shooting from cover.
here we see the character is fully leaned out, while minimizing his exposed body profile.
also note that the same "rack-focusing" effect applies to the lean as it does in the peeking.
another note: in this pic you are not shooting from your gun sights until you click the right stick to AIM your weapon same as in VEGAS, and therefore you do not have a fully accurate shot as you would if you were scoped in.
(right stick has been clicked to aim from the gun's sights) it is no longer possible to "pre-click" your scope while in cover for insta-accurate scope sniping.
each time you lean in and out of cover. your aim resets, and your scope resets. so you need to re-aim once you lean back out. the crosshair will not be in the same place you left it (no more rapid-popping to adjust headshot aim). it will be in the same "general area". also you have to re-click the stick to scope in (you can only scope in AFTER you have leaned out). and also note, each time you re-aim and re-lean the pips of your crosshairs will need to rest to gain accuracy for each shot.
you ask "WHY DO WE NEED BOTH PEEK AND LEAN?" well, for one, peek replaces the XRAY vision of 3rd person cover.
since the camera is only viewing from behind the player at an angle, you can no longer see around the corner without peeking your head out.
the peeking function is also very fast. you can pop your head in and out very quickly to survey the area, although you cannot fire when doing this.
the lean is a much slower movement in and out of cover compared to the peek because of the fact that you have your weapon ready to fire, you are shifting the weight of your body to the side.
i think that this system will find Vegas fans able to adapt to a more realistic approach to the 3rd person cover system (although i would prefer a 1st-person only view)
and also since it is still using a 3rd person perspective, the system is nowhere near perfect, it has its flaws, and most likely will have glitches.
but i think AT LEAST this way, the xray vision and cheap aiming will be eliminated to a much more tolerable degree.
im also convinced the above "3rd person cover system" will work just as good entirely in 1st person as well, so a server toggle could also be an option.
EDIT: for those who requested to see the whole figure here it si: