The Animation and Text in question are the break neck animation when you Kill an NPC that you've grabbed.
And the "Kills" text at the end of all D-Ops mission.
It's been established that the game doesn't differentiate between an enemy that's been knocked out or killed, so why not replace the said kill animation with a knock out animation and replace the "Kills" text with “Neutralize” and the “Kill” text with “Takedown.”
This would add a lot to my stealth experience and afaik animation and text swapping are pretty damn easy when you have all the required dev tools... kinda like Ubisoft does.![]()




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