I'm not gonna talk about whether these skills are balanced or not. That's a different topic... Anyway, there we go:
There are a few skills in the game that are very frustrating to fight against. These include Poison (Archer and Assasin), Blindness and Brambles (Priest), and those easy to use instant kill skills (Like the mage's "fire grenades").
The devs obviously didn't notice that a weapon isn't just supposed to be fun to use. This is a multiplayer game: fighting against that weapon must be fun, and I don't think there's any fun in being blind for 15-20 seconds, getting slowed down to ridiculous speeds or dying without being able to even defend yourself. Yeah, all those skills are fine for players in that class. But 4/5 of the players (Well, not really. That'd be if classes were balanced...) will be using a different class...
Oh, there's also the lame AutoAim that warriors have. Even though you've blinded them, they can still know where you are and kill you...
Anyway, I think these type of skills should be changed. Don't take me wrong, I'm not asking for a nerf. I'm just saying that those are very annoying and frustrating skills, which shouldn't be in a game like this...



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as elman said, u cant just put in overpowered skills because they r fun to use. They need to seriously ballance the skills cause basically my game expirience is....choose warrior, take the spawn point nearest the action, wait 15 seconds, run towards the fighting, get brambled by an annoying priest, get blinded by poisen, amble around like a donkey for the following few seconds before everyone finishes me off....its just a bit silly. Needs some serious ballancing...but then again, it is a beta and thats what its for. I think they would have done better making a co-op though rather than this atm ridiculous deathmatch. You cant give people what they want cause then u would just end up with totally overpowered spells blasting the **** out of everyone.

