Originally posted by baxter_plaid:
I've played all of the Splinter Cells, I still do, a lot (even the xbox version of Double Agent), my favorite is still Chaos Theory. Double Agent on 360 is excellent. It had some bugs (many on the Rublev tanker level) but it was also very cinematic and the graphics, especially on Sam and the Shanghai skyline were amazing. However one addition that the series never adopted was the use of realistic blood physics.
Think about it. Adding realistic blood, pooling, splattering against walls would add a whole new dimension to the game. And I know that Sam isn't much of a killer, and maybe the development team doesn't want to push the M rating too much, but the guys at Ubisoft have alway aloud for players to execute the fifth freedom, and with blood, spurting from a guard's necks when Sam swipes their jugular with his knife (not excessively, but real), squirting with each beat of the poor fellows shocked heart as he crumbles to the ground; in a way it actually encourages the player not to kill. When you kill, you're leaving behind evidence. Blood keeps coming from a gunshot wound to the head, heart, or anywhere for that matter, and when you move the body off into the dark you're going to leave a trail. So instead you knock out all the guards as best as you can.
Scenario: Two guards patrolling, a light flickers and goes out above the one across the way and the other one notices. The light comes back on, but his friend is missing. No blood. The remaining guy investigates cautiously as he has no idea what's going on. But if Sam had come in and capped the first guard in the skull, even if he had hauled off the body into the darkness, brains and a large mess of icky red would have been left in the wake as the light clicked back on (assuming of course he used his OCP and didn't shoot out the light). The remaining guard would not only be scared reckless, he would be calling it into command, "Blood everywhere. Need backup." And wouldn't it be cool if in another scenario a guard just patrolling comes through a dark area not finding a body, but as he turns around in his patrol, he notices he was trailing blood prints, and he of course would go back for a closer look. I know the new installment is going to be wholly different, no one seems to know if its actually still going to be like what they originally planned or if they're changing it up, but even still they could keep elements of the first games.
Night time missions in Washinton D.C. perhaps? A welcome relieve from the hectic day time missions when you're simply trying to hide your face and get from point A to point B kicking butt like any Krav Maga super secret ninja master would. But then, Night fall. Sam's got himself some crappy night-vision goggles off the black market. Knife. And always, there is the choice. Kill, or only render unconscious. Or if its a matter of life or death . . . The player's choices should really effect the course of Conviction's gameplay. How many people has this fugitive brutally murdered. Can Sam clear his name and save his old friends in the NSA? We'll see.
Anyone else's thoughts?