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  1. #1
    Ok, I make this topic to post all the changes we want to see on Splinter Cell Conviction since the game got delayed until Q1 2010. Plus with this, we wont saturate the forums with a lot of topics with the same theme.

    Ok let me start.

    -Bring Sam Googles
    -Carry dead/unconscious bodies
    -Bring some classic splinter cell missions.
    -Bring some classic Splinter Cell costumes.
    -What about involving some previous splinter cell characters in this plot like Sadono or Otomo?
    -Bring the Knife
    -Bring the Sound Meter
    -Bring a Shadow meter.

    Multiplayer

    Spy vs Merc
    Costume characters for both spies and mercenaries for example, have an option to change the spy outfit color, different weapons for the mercs (like in CT)

    Bring multiplayer maps that allow having a equally good game, for example, no spawn kills like in DA. No glitchings.
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  2. #2
    Senior Member Aj6627's Avatar
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    Well, Alec, I would like to see a return to pure L&S like the last-gen games(all 4) had.

    I would also like to see the SC dev team back on the game and not the mix of action-game devs on the team.
    I have the fifth freedom... so watch out, here I come
    Originally registered July 17, 2002
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  3. #3
    Originally posted by Goldeneye_006:
    Ok, I make this topic to post all the changes we want to see on Splinter Cell Conviction since the game got delayed until Q1 2010. Plus with this, we wont saturate the forums with a lot of topics with the same theme.

    Ok let me start.

    -Bring Sam Googles
    -Carry dead/unconscious bodies
    -Bring some classic splinter cell missions.
    -Bring some classic Splinter Cell costumes.
    -What about involving some previous splinter cell characters in this plot like Sadono or Otomo?
    -Bring the Knife
    -Bring the Sound Meter
    -Bring a Shadow meter.
    Uh Knife, Goggles, and thats it for me.
    ------------------------------
    How I play SC:C-
    Kill everything...Unsilenced.
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  4. #4
    I really would like to see a different crouch movement animation.... This one is bad

    Spiderwalk V2 that is what I would like to see
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  5. #5
    The knife and body carrying is enough for me. I dont want it to be delayed any further.
    Sig removed - too long. But it was true!
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  6. #6
    Originally posted by Aj6627:
    Well, Alec, I would like to see a return to pure L&S like the last-gen games(all 4) had.

    I would also like to see the SC dev team back on the game and not the mix of action-game devs on the team.
    You want stealth I want action, so how about both ways to play? Yeah, thats what I want.
    ------------------------------
    How I play SC:C-
    Kill everything...Unsilenced.
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  7. #7
    Ok, here's my list :

    - a strict ammo limitation : to encourage using Fisher's skills to KO, stab or necksnap enemies, upclose & personal action. Less shooting.

    - a knife for : see above

    - outfit customization & possibly, disguises. C'mon, some cool costumes which feel less resemblance to Jason Bourne, Jack Bauer # 1001

    - IF you're going to include NVG's at all ; from the black market, old models with less than perfect night vision ; blurry depth of field, black & white.

    Thanx !


    "You're MINE !"
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  8. #8
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    Just the knife I think. I have faith in Ubi Montreal otherwise...

    Oh oh oh...what would be sweet is if you could put on or take off a balaclava a la Vantage Point.

    Make environments approachable from many different angles for max re-playability.

    Co-op. Co-op. Co-op. It worked in CT, you can make it work in Conviction!
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  9. #9
    Senior Member Aj6627's Avatar
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    The old games could be played with action or stealth.

    SCC appears to only be action, even when Ubi is claiming it to be stealth.
    I have the fifth freedom... so watch out, here I come
    Originally registered July 17, 2002
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  10. #10
    An animation for picking up weapons.
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