Page 1 of 2 12 LastLast
Results 1 to 10 of 11

Thread: Q&A for Celestial Heavens | Forums

Launch trailer - Might & Magic X Legacy [UK]

Might & Magic X - Legacy - 4 New Classes Speed Painting trailer [UK]

Might and Magic X Legacy - The Gameplay trailer [UK]

Might & Magic X Legacy -- The Open Dev starts! [EUROPE]

  1. #1
    Hi all

    I just sent a Q&A to CH. As a courtesy to the people here at the Den, here it is too. When it's being posted on their site later today, this becomes public material of course, but remember this is THEIR Q&A



    11th april 2005
    Answers by Fabrice Cambounet, H5 producer

    * The announcement was originally supposed to happen last year. What took so long?

    Well, the first thing is that we werent quite ready Also, Ubisoft decided to increase the commitment and timeframe on the project, to raise the quality bar. That meant we could push back the communication start a bit further. Now we have more time and more people on board, and the contact with fans and journalists will be better.
    On a personal level, I also became extra-busy this time last year with Alexander getting the movie license on top of the thing, and Pacific Fighters on the side.


    * How did you end up choosing Nival Interactive for the development of the game? Have you guys been playing Etherlords II as well?

    Nival was pretty motivated for the job They were banging on the door here all night, waking up neighbors, shouting to get the production. It was no big deal, as they are one of the most experienced companies in the field in turn-based strategy : I played a bit of Etherlords 1 and 2, but mostly played Silent Storm to death. This game is impressive, especially in the gameplay field (beyond visuals and technical). And shouting flying nazis is a gripping challenge As gameplay is the critical element to develop, and Nival proved its ability for that, the choice of developer was easy.


    * What can you tell us about the minimum system requirements that appeared on the Net during the week-end?

    I don€t know where they€re coming from . They€re pretty much higher than our target minimum. We€ll be narrowing this later in the development. I do keep in mind that we€re aiming for a broad fan base, not the tech-crazy.


    * The official teaser site is simply gorgeus. What kind of content can we expect to find on it in the future?

    You€ll find everything you can expect Art, screens, videos, data, tidbits€¦


    * When do you expect to tell us a little more about that second title under the Might and Magic brand? Can you at least tell us if it's the Chinesse MMORPG?

    Cant tell. Hint : it is NOT the Chinese MMO. There are many more things behind the curtain that you can imagine. (yes, you can start drooling )


    * What do you think of the reaction of the fans until now? Is it similar to what you expected?

    I was happy on the feedback on visuals. The reaction last year on sketches was positive, but only slightly. Put in context, it seems most people like the style we chose to use. And they€ve only seen a small part of it€¦ At this stage there is not much to comment on other than the few screenshots released with the announcement, but this will grow up quickly, especially with the E3 looming.


    * Since you probably don't want to reveal what the towns are at this point, can you tell us how you ended up with a number of six? Is it a continuation of the Heroes IV system?

    It is not linked with Heroes 4 in any way. Six is a pretty fine number, in terms of variety, balance, and production. As we want to achieve a high quality game, that means we cant do 20 towns and hope to reach a good tuning and great visuals for all.
    The concerns I€ve read regard more the number of creatures. I was very interested in reading a fan€s calculations on the number of creatures, including upgrades and addons. I think he ended on around 130 creatures in Heroes 3. I dare say we will easily top that


    * How useful were the game proposals, the fan feedback, the suggestions that were posted last year?

    They were critical. That€s why I wanted to get in touch early €" the longer you wait the more difficult it is to integrate other opinions. I received a large number of summaries (from CH or the french fans) and even detailed research (from the russian community). I€ve read a few threads here and there, and especially what the fans were concerned about (through the questions thread). This was very important in focusing the attention to one area or the other. I hope you€ll see that in action.
    The next step, beyond comments on the released elements of course, will be the beta test. It is planned later this summer. There will only be a limited number of seats !

    * How far are you into the development of the game? Is it playable at this point?

    As I like to tease, I must say that we€ve been able to play for a few months now We€re starting to get this €œHeroes€ feeling quite clearly ! This is really a great opportunity to work on an ambitious project, with a highly motivated team. There is a mountain of work left ahead, but all this time will also be dedicated to tuning and polishing, and its not that frequent in games development.

    Edit: Darn thing replaced my smileys by questions marks Should be better now.
    Reply With Quote Reply With Quote

  2. #2
    More creatures than H3?

    Niiiice.
    Reply With Quote Reply With Quote

  3. #3
    Senior Member
    Join Date
    Feb 2004
    Posts
    709
    A pleasure to read these answers. I guess they will remove many fears form fans (sys requirements, town/creature numbers etc). Honestly, great that you found the time for answers, MuadDib!
    Why am i forced to have an "U" as a screen name? I'd like to sue someone.
    Reply With Quote Reply With Quote

  4. #4
    Junior Member
    Join Date
    Mar 2005
    Posts
    9
    Great stuff ...

    "The next step, beyond comments on the released elements of course, will be the beta test. It is planned later this summer. There will only be a limited number of seats !"

    *changes earmark "money for fence and deck" to "H5 beta test guarantee"*
    Reply With Quote Reply With Quote

  5. #5
    Great!
    Any chance we can stop by to take a look at what you have so far?
    And not that is not a camera in my Baseball cap.
    Reply With Quote Reply With Quote

  6. #6
    Excellent. Can't wait to hear more about H5 as things develop! Thanks for the update!

    Hmm, I wonder if the Den could put together a Q&A for Fabrice...
    Reply With Quote Reply With Quote

  7. #7
    <BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Hmm, I wonder if the Den could put together a Q&A for Fabrice... <HR></BLOCKQUOTE>

    I'm sure you could do the Q parts.
    The First one
    Reply With Quote Reply With Quote

  8. #8
    Senior Member
    Join Date
    Feb 2004
    Posts
    709
    <BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Hmm, I wonder if the Den could put together a Q&A for Fabrice... <HR></BLOCKQUOTE>

    And then keep the answers to ourselves or post "a secret guild of fans made an interview with Fabrice"? In a less indirect way, I don't see a problem to post potential questions and CH, Heroic Corner of whoever is gonna make next session can chose from these.
    Why am i forced to have an "U" as a screen name? I'd like to sue someone.
    Reply With Quote Reply With Quote

  9. #9
    Still, nothing has been revealed about the storyline ...

    Mouse of Moons, can you tell us something about that? So, the towns are not linked to Homm IV, but what about the story, and the world where it plays?
    Might and Magic Tribute Project Lead
    http://www.mmtribute.castlegobs.nl/
    Reply With Quote Reply With Quote

  10. #10
    Very nice and thanks for posting it To me one of the most amazing things about Heroes is the longetivity of the game. It has been yonkers since H4 came out and yet the fans for all the different versions quickly came out of the woodworks as soon as H5 became a topic of official discussion.

    The game has managed a historical appeal to players like myself who love the graphics, the exploration, finding things, working out puzzles and a rousing battle on occassion. It even works for those battle hardy folks who before they even go into a battle know the stats and the costs of each battle.

    It is a game that raises emotions whether it be bad or good. Cattleman and I still play many H4 maps in hot seat mode (sometimes several times) and are incredibly excited about the prospect of H5. We may not always post our comments but we are surely lurking......hungrily waiting for more news!
    Reply With Quote Reply With Quote

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •