Originally posted by Orph3O:
Thomas here, from the ConViction Team in Montreal.
We just wanted to give you a little heads up.
When we started thinking about ConViction two years ago (just when we finished SCCT) it was obvious for us that we needed new challenges, and that we needed to shy away from the light and shadow gameplay.
Obviously our main concern was YOU, as we knew that for the hardcore Fan, SC was defined by a gameplay, not a universe, not a character or else. Touching the gameplay was touching your very own perception of SC.
This we acknowledged, but decided to move forward... because we believe that we have something exciting to propose you, a new gameplay, that we hope will excite you as much as the Light and Shadow that we created 7 years ago.
I believe that it is all about perception. To us, Splinter Cell was about Stealth, Light and Shadow is only a mechanic to create stealth gameplay. We are working hard to keep on going with Stealth, however, we decided to expand the mechanics and to provide you more options to be stealthy. Splinter Cell was also about innovation, and we want to stay true to SC... ConViction is gameplay innovation.
All I can say is that we are the original Splinter Team, we are working towards the same standards of gameplay originality and polish, and we hope that as we will provide more info, that you will understand better our objectives and realize that we are not trying to create a subpar splinter cell, but an exciting stealth game, with Sam Fisher, in the Tom Clancy's Splinter Cell universe.
We didn't want to redo what we already did, we wanted to explore and take you with us in a new form of gameplay, a new way to play stealth. Change can be daunting to some, but we needed to move forward for our own sake, and hopefully have you onboard.
We needed to experience new things, we wanted to challenge ourselves and by doing so, are challenging you. We are not light and shadow, but we are Splinter Cell as much as we were 7 years ago, and I am convinced that once you'll have your hand on ConViction you will have the same pleasure of discovering a truly unique experience.
So for those who are supporting us in this delicate shift of direction, thanks for your trust in us, this is what makes us work even harder, and for those disappointed, we hope we will find a way to reach you and that you will let us prove to you that you can have an exciting Splinter Cell experience without Light and Shadow.
PS: as I am writing this post, a screen two rows in front of me is displaying only the Ambiant Occlusion effects (nothing else) of a map... who said we didn't have shadow
Ordo Ab Chaos