Originally posted by RawKryptonite:
--Set up a game of Retrieval.
--Ignore the canister, no one picks up or at least no one drops if they accidentally pick it up.
--Set up the room with 3 respawns (whatever you want, but 3 seems best).
--The game awards the win to the team with the most kills this way since no one drops the canister and the only points are from kills.
You get more action than in Survival, but it's not run & gun like sharpshooter since you still want to preserve your limited lives.