Now that we all have seen the screenshots of Heroes 5 I think it is time to discuss some elemenets of the game that haven't really been discussed before; fog of war (fow) and the map end. Now in Heroes 3 it was the usual fow, if you go there it will go away and stay away. And the ending of a map would just be a sudden stop, it all worked well in 2D.
However in 3D we have a different situation, fow will have to be real thick to cover the terrain (high and lows, buildings?). Or maybe the various buildings will not render until the fow is lifted to prevent one from reading the horizon so to speak?
Then we have the map ending, how will it be neatly put into the 3D world? Just an ubrupt ending? A border then empty? From the screenshots one could get the idea that there are mountains that act like the final borders. But what's behind those? Doesn't really matter one might think since there is no gameplay there.
One could draw the conclusion that we will not be able to zoom down and angle our view as much as seen in those screenshots mainly because it generates problems ... what do you guys think?