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Before I go in to any detail, let me just say that I've already completed the game once using Direct3D as the main renderer. I'm running on a mid-range machine, with an Athlon XP 2200, Asus A7N8X motherboard, 512MB 2700 RAM and an Asus V9570 TD 256MB Geforce FX 5700 Ultra. Not a spectacular machine, but it does the job. I went through the whole game with everything set to medium apart from Water (High) and Texture detail (Very High).
I've now started a new game on realistic, and decided to try the OpenGL option as listed in the ReadMe (r_driver "OpenGL"), seeing as how OpenGL is supposed to run better on nVidia cards than D3D.
At first, I found the improvement to be remarkable.
Where before I would get occasional pauses throughout, and a mediocre framerate, the game was now running very smoothly. Admittedly, it still slowed down when there were a lot of intensive effects on screen (such as inside the carrier with all the bump & gloss mapping), but it never paused.
However, I'm now faced with a new problem.
Whenever the next level loads, it would appear that the renderer throws a wobbly, and I end up with various nasty effects such as fluctuating light maps, visible alpha channels on vegetation textures, and the game stops saving progress at checkpoints.
If I quit, then reload from the last checkpoint saved, I then have to get to the next level using the D3D renderer, quit, then change the renderer in system.cfg back to OpenGL again.
I'm taking it these problems stem from the fact that OpenGL hasn't been fully implemented (yet). My question is, do the Crytek team intend to fix OpenGL support, or will it always play second fiddle to D3D?
As a final note, when I first installed the game, I was running the 56.64 forceware drivers and all I would get was blue (as mentioned in the "Blue Blue Blue" topic), so I reverted to the 53.03s and the problem went away.
I have also, as of yet, not patched the game, but having read some of the topics here, I don't know if it would be wise to yet.
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Before I go in to any detail, let me just say that I've already completed the game once using Direct3D as the main renderer. I'm running on a mid-range machine, with an Athlon XP 2200, Asus A7N8X motherboard, 512MB 2700 RAM and an Asus V9570 TD 256MB Geforce FX 5700 Ultra. Not a spectacular machine, but it does the job. I went through the whole game with everything set to medium apart from Water (High) and Texture detail (Very High).
I've now started a new game on realistic, and decided to try the OpenGL option as listed in the ReadMe (r_driver "OpenGL"), seeing as how OpenGL is supposed to run better on nVidia cards than D3D.
At first, I found the improvement to be remarkable.
Where before I would get occasional pauses throughout, and a mediocre framerate, the game was now running very smoothly. Admittedly, it still slowed down when there were a lot of intensive effects on screen (such as inside the carrier with all the bump & gloss mapping), but it never paused.
However, I'm now faced with a new problem.
Whenever the next level loads, it would appear that the renderer throws a wobbly, and I end up with various nasty effects such as fluctuating light maps, visible alpha channels on vegetation textures, and the game stops saving progress at checkpoints.
If I quit, then reload from the last checkpoint saved, I then have to get to the next level using the D3D renderer, quit, then change the renderer in system.cfg back to OpenGL again.
I'm taking it these problems stem from the fact that OpenGL hasn't been fully implemented (yet). My question is, do the Crytek team intend to fix OpenGL support, or will it always play second fiddle to D3D?
As a final note, when I first installed the game, I was running the 56.64 forceware drivers and all I would get was blue (as mentioned in the "Blue Blue Blue" topic), so I reverted to the 53.03s and the problem went away.
I have also, as of yet, not patched the game, but having read some of the topics here, I don't know if it would be wise to yet.
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when I changed to OpenGL that problem did not happen but I know what it is,
the reson for this being is because when u changed the setings the game started working over time, thats basicly what OpenGL dose makes the computer graphics work over time, the reson being for your this stuffing up on your computer is because memory on your computer is being used up because or OpenGL. my adivce to you would be to close down stuff like
Kazza
MSN
and any other programs that take up memory, OpenGL is a vary good open perogram that inhanses game play but dont use it unless u have a BIG system, Aspecialy for FarCry, I used OpenGL on my old PC for Redfaction and games like that and it was good but as soon as I got my alian ware I was sooooooo happy, the other think I could say would be to get a biger Hard drive to hold memory for u then you can install the hole thing and run it off your computer or just get alian ware, simple way is to just close down you applications that u dont need.
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