Hi,
Maybe this is just because the campaign seems scripted or maybe it really is a problem like some other gamers have reported. Here's the situation.
I played campaign 5 (which is still part of the tutorial aparently) and had one jacket maker and a couple shepherds and had ample linen stored up for the jacket maker to create her jackets in two store houses right next to her.
But for some reason the no linen icon appears over the jacket makers work shop. It doesn't matter that both storehouses nearby to her has 17 and 6 wool/linen/whatever the spindle and thread are called in the game, she just stands in front of the noble residence witha box in her hands and refuses to go and get the resource she needs that is in ample supply in her connected storehouse.
Could it be that Blue Byte needs to look into their coding to see if there is an issue with the workers getting the necessary resources when they are in ample supply in the attached store house or was/is it just the campaign limiting my creation of the jackets?
Had the jacket maker actually made jackets it could have knocked a good portion of time off this campaign scenario as I would have gotten the 40 coins necessary to give for the victory easily much earlier in the game but still after I had taken over the opponents sector like the scenario demands that I do.
Bug in the whole system or a scripted event that stops the player from creating jackets to sell at the market for gold to give to the alchemist?



Minecraft Schematics at:
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