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Thread: Phoenixan: Fire Under Siege - Fangame Project | Forums

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  1. #1

    -- Following information pasted from the topic at the Pirate Community --

    My Introduction:
    After having a long chat with Megan, it's really time to get this game done. I've decided to get a group of artists together, and we will finish this game. Some things may have to be restarted to get the whole development back on track, but it'll be worth it just to get this game released.

    What is Fire Under Siege today?
    Fire Under Siege started as a simple Rayman platformer (last demo can be downloaded here: http://64digits.com/games/index.php?...ew_game&id=224 ) with Rayman 3 styled timed power ups.

    Today, the goal is a free-roaming platform game based upon exploration and the usage of two groups of obtained powers. These two groups are FIRE and SHADOW. Phoenixan can switch between either ability by seeking and using a shrine. Exploration is dependent upon the usage of either of these two elements.

    Examples:
    Phoenixan can avoid taking damage from lava or fire while in FIRE elemental mode.
    BUT
    He will take damage in SHADOW elemental mode because he is no longer protected by his natural abilities.

    Phoenixan can use fire attacks to destroy enemies in FIRE elemental mode.
    BUT
    Some enemies (robots) or obstacles (electrical power fields) are more vulnerable to electrical attacks. You gain usage of electrical attacks in SHADOW elemental mode.


    In the end, there should be a full-length adventure complete with a tied-in story that unfolds as you play along.

    What is the story?
    You, as Phoenixan, wake to find your home city under attack by the space pirates. They make off with a set of plans to a super weapon your people have been working on and developing for years. You set off after the pirate leader, which has taken the set of plans with him, only to find that he has sold them to another group that you must face.

    This trek takes you from your home city-state of Rintu, through caves, mountains, forests, swamps, and beaches and eventually to space, where the game finishes.

    This game takes place alongside Rayman 2's time line.

    Who is Phoenixan?
    Phoenixan is a ray who resides in the city-state of Rintu. Rintu is a desert society, consisting of rays who rely mostly upon technology. Phoenixan is special, where he was born with the ability to control FIRE.

    After death, he came back through a deal with a creature known as the SHADOW KEEPER, who bestowed upon him the ability to control the SHADOW element.

    He has family ties with Rayman, thus sometimes, the fairies and teensies might leave things behind for him simply by mistake... including ways into the Hall of Doors on occasion...

    How does it look?
    (Screenshots from last demo over a year ago...)
    http://img.photobucket.com/albums/v5.../phxn_old2.png
    http://img.photobucket.com/albums/v5...n/phxn_old.png
    http://img.photobucket.com/albums/v5...screen34vi.png
    http://img.photobucket.com/albums/v5...screen42fs.png

    (Screenshots pre-6/2/08)


    (Screenshots 12/6/08 and after)


    So what can I do?
    Apply for doing art, I will try to help out, post concept art, work with everyone. Or you can just hang out and discuss the game (maybe we'll come up with great ideas to include). You can even just bring up whatever you always wanted to see in Rayman, and maybe we can all come up with some great new mechanic that's never been conceived of before! Whatever... ;D

    You can also support this project by linking to this topic with a userbar.

    Old Userbar

    <pre class="ip-ubbcode-code-pre">[ URL=http://forums.ubi.com/eve/forums/a/tpc/f/9991033023/m/6931011217 ]
    [ /URL ]</pre>
    (Take out spaces.)
    New Userbar! (7/5/08)

    <pre class="ip-ubbcode-code-pre">[ URL=http://forums.ubi.com/eve/forums/a/tpc/f/9991033023/m/6931011217 ]
    [/ URL ]</pre>
    (Take out spaces.)
    I'm also making a shadow version, to go with the whole "fire/shadow" theme.

    Update for October 19, 2008
    Video of the intro and a piece of the menus. Gameplay will follow soon. (Or at least, when I have more of the sprites in, and Phoenixan isn't being attacked by a green mask place-holder block at points. :P)

    This game will be finished!

    P.S., I'm not putting my fanfic up here yet, but if you wish to read it to know the characters, you can view the folder here.

    [URL=http://forums.ubi.com/eve/forums/a/tpc/f/9991033023/m/6931011217][IMG]http://img.photobucket.com/albums/v518/phoenixan/emoticons/
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  2. #2
    Originally posted by Ryan-Phoenixan:

    -- Following information pasted from the topic at the Pirate Community --

    My Introduction:
    After having a long chat with Megan, it's really time to get this game done. I've decided to get a group of artists together, and we will finish this game. Some things may have to be restarted to get the whole development back on track, but it'll be worth it just to get this game released.

    What is Fire Under Siege today?
    Fire Under Siege started as a simple Rayman platformer (last demo can be downloaded here: http://64digits.com/games/index.php?...ew_game&id=224 ) with Rayman 3 styled timed power ups.

    Today, the goal is a free-roaming platform game based upon exploration and the usage of two groups of obtained powers. These two groups are FIRE and SHADOW. Phoenixan can switch between either ability by seeking and using a shrine. Exploration is dependent upon the usage of either of these two elements.

    Examples:
    Phoenixan can avoid taking damage from lava or fire while in FIRE elemental mode.
    BUT
    He will take damage in SHADOW elemental mode because he is no longer protected by his natural abilities.

    Phoenixan can use fire attacks to destroy enemies in FIRE elemental mode.
    BUT
    Some enemies (robots) or obstacles (electrical power fields) are more vulnerable to electrical attacks. You gain usage of electrical attacks in SHADOW elemental mode.


    In the end, there should be a full-length adventure complete with a tied-in story that unfolds as you play along.

    What is the story?
    You, as Phoenixan, wake to find your home city under attack by the space pirates. They make off with a set of plans to a super weapon your people have been working on and developing for years. You set off after the pirate leader, which has taken the set of plans with him, only to find that he has sold them to another group that you must face.

    This trek takes you from your home city-state of Rintu, through caves, mountains, forests, swamps, and beaches and eventually to space, where the game finishes.

    This game takes place alongside Rayman 2's time line.

    Who is Phoenixan?
    Phoenixan is a ray who resides in the city-state of Rintu. Rintu is a desert society, consisting of rays who rely mostly upon technology. Phoenixan is special, where he was born with the ability to control FIRE.

    After death, he came back through a deal with a creature known as the SHADOW KEEPER, who bestowed upon him the ability to control the SHADOW element.

    He has family ties with Rayman, thus sometimes, the fairies and teensies might leave things behind for him simply by mistake... including ways into the Hall of Doors on occasion...

    How does it look?
    (Screenshots from last demo over a year ago...)


    (Screenshots pre-6/2/08)


    (Screenshots 12/6/08 and after)


    So what can I do?
    Apply for doing art, I will try to help out, post concept art, work with everyone. Or you can just hang out and discuss the game (maybe we'll come up with great ideas to include). You can even just bring up whatever you always wanted to see in Rayman, and maybe we can all come up with some great new mechanic that's never been conceived of before! Whatever... ;D

    You can also support this project by linking to this topic with a userbar.

    Old Userbar

    <pre class="ip-ubbcode-code-pre">[ URL=http://forums.ubi.com/eve/forums/a/tpc/f/9991033023/m/6931011217 ]
    [ /URL ]</pre>
    (Take out spaces.)
    New Userbar! (7/5/08)

    <pre class="ip-ubbcode-code-pre">[ URL=http://forums.ubi.com/eve/forums/a/tpc/f/9991033023/m/6931011217 ]
    [/ URL ]</pre>
    (Take out spaces.)
    I'm also making a shadow version, to go with the whole "fire/shadow" theme.

    Update for October 19, 2008
    Video of the intro and a piece of the menus. Gameplay will follow soon. (Or at least, when I have more of the sprites in, and Phoenixan isn't being attacked by a green mask place-holder block at points. :P)

    This game will be finished!

    P.S., I'm not putting my fanfic up here yet, but if you wish to read it to know the characters, you can view the folder here.
    If you don't mind, i'd love to apply for doing art to help. But also, what the heck do you mean by the secret weapon design in the story? I mean, is it like the death star or somethin'?
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  3. #3
    Actually, it's more like an atomic bomb.

    And as for sprites right now, well.. I need a lot of additional enemy ideas/pictures. There are going to be plenty of enemies specific to worlds too. Desert, swamp, cave, water, and fire environment creatures, mostly. ^^;

    [URL=http://forums.ubi.com/eve/forums/a/tpc/f/9991033023/m/6931011217][IMG]http://img.photobucket.com/albums/v518/phoenixan/emoticons/
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  4. #4
    Originally posted by Ryan-Phoenixan:
    Actually, it's more like an atomic bomb.

    And as for sprites right now, well.. I need a lot of additional enemy ideas/pictures. There are going to be plenty of enemies specific to worlds too. Desert, swamp, cave, water, and fire environment creatures, mostly. ^^;
    Perfect! I love to draw that stuff!
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  5. #5
    Here's some samples of things that Kelvin has done for me, and that I'm actually using.


    Then this is Phoenixan's own sheet (or a portion of it).



    And if you're not good with animations, even sprite concepts are fine.

    [URL=http://forums.ubi.com/eve/forums/a/tpc/f/9991033023/m/6931011217][IMG]http://img.photobucket.com/albums/v518/phoenixan/emoticons/
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  6. #6
    Originally posted by Ryan-Phoenixan:
    Here's some samples of things that Kelvin has done for me, and that I'm actually using.


    Then this is Phoenixan's own sheet (or a portion of it).



    And if you're not good with animations, even sprite concepts are fine.
    I don't know how to do any of those yet. But I think I can draw and then post my drawings of concept art! I also thought up a boss called the pirate colonel! My idea for his weakness is that he rusts easily! Like it?
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  7. #7
    Well, the bosses have already been taken care of previously on RZ (like the Mechfish battle idea). As for rusting, there's already pirates like the "zombie pirates" from Rayman Revolution in the forest areas.

    BTW, you don't need to quote every post that's made.

    [URL=http://forums.ubi.com/eve/forums/a/tpc/f/9991033023/m/6931011217][IMG]http://img.photobucket.com/albums/v518/phoenixan/emoticons/
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  8. #8
    I guess your right. Besides, my idea looked kinda stupid...
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  9. #9
    The running animation is cool.
    Hey, I just rememberd, I came up with the idea for the Mechfish battle didn't I?
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  10. #10
    When I wasn't a member here(a.k.a, before the last time the forums got hacked) I found a topic like this as a guest, and you sure did !
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