Originally Posted by ManoelM
Great idea, ManoeIM. I agree that having small sections within the next Driver game like that would be nice. More interestingly, in order to kind of change up these missions more next time, there could be an option for co-op. For example, in the famous Bullitt scene-based mission, one person can take the role of the good guy, while another player can be the bad guy, allowing for some competitive play and an interesting ranking/leaderboards system to expand on the replay value even more.
Originally Posted by J_Frumpleberg
Just to make things more convenient, I'll quote two of my recent posts (combining them into one post to make the quote seem easier to read) in the Next-Gen Driver Wishlist thread here to demonstrate that shift is far from done, in terms of what it can offer towards the fun factor (and making Driver a lot more unique than most open world games out there).
With that aside, I thought that I'd expand on this post with a nice list of ideas on what I think we deserve to see in the next Driver game:
- Shift has been enhanced more than ever before: Tanner can now occupy virtually any type of vehicle you can imagine. Use cars, boats, motorbikes, planes, helicopters, tanks, etc.
-On foot and guns are back! Use shift to possess any pedestrian on the streets and take control of them. Later, you'll find that a lot of interesting story and activities around the city are possible with on foot and shift. Disguise yourself to gather intel or sneak stealthily into certain buildings or other restricted/off-limits places in the game. Use it to prevent yourself from getting completely killed off in the game (though it might kind of make the game a little too easy this way).
- a pretty good variety of difficulty settings help you customize your game to your own liking (i.e. how enemies react, permadeath or Game Over after wrecking your vehicle or dieing in one person's body, etc.)
- With the newly expanded shift, you can also do many crazy, over-the-top moves in the on foot sections of the game, like filling up your ability bar to perform limited bullet-time kills (where you can see your enemy die like in Max Payne 3 and where you can take control of the bullet or rocket to drive it into your enemy), etc. The possibilities seem like they're endless.
- a story that's more comic book-like is now more possible and may seem like an excellent idea, now that Tanner can use shift and his abilities in so many different ways. Take down Jericho and many other baddies in this game. Expect tons of wrecked vehicles, explosions, bullets flying everywhere, etc. Totally explosive, over-the-top action for both the driving and on foot gameplay.
- use many different weapons, including guns and melee ones, which can be customized to your own liking.
- customize the look and feel of your vehicles (not just cars, but every other type of vehicle there is)
- unlicensed vehicles: allowing for all kinds of incredible damage, explosions, and physics that weren't possible in DSF
- on foot melee and stealth moves
- a constantly changing day/night weather cycle in the game
- All kinds of new multiplayer ideas open up with using both shift and on foot gameplay.
- mind control shift gameplay: take possession of your enemies and cause them to commit suicide, turn on their own teammates, etc. Take control of their bullets to prevent Tanner from getting any damage or to hit a particular target that is in the direction that the bullet is facing. And, of course, this would be done with filling up the ability bar, making it sparingly used (to prevent the game from being too easy).
- ways to change the traffic system, weather, etc. With the 360 version, you could even have Kinect features, where you don't have to go through so many menus, just to change something simple like the time of day or weather. Instead, you just say, "change time of day to dawn," or "change weather to rain."
- a constantly changing day/night weather cycle in the game. With weather and wind conditions, you could see some pretty nice physics play out, too.
I think that the supernatural nature of DSF would completely need to be removed if shift were to not appear in the next Driver game. And that means we'd probably just end up seeing another D3, basically, which had a pretty boring, gritty feel to it. That isn't something that I would enjoy at all. Plus, it'd just make Reflections stuck again and have problems competing with other open world games.
The Just Cause games' grappling hook mechanic, while seeming like a gimmick at first, really makes the whole game's pacing feel very different from many games. Shift did the same for DSF. Do you really want to risk seeing another bland, samey-samey open world game that is too overly concerned with realism and is confused about what makes a game fun (like suspending a pretty big portion of realism to allow this to happen).