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Thread: R6-3 + 6800GT = Reboot upon exiting game! | Forums

  1. #1
    Ever since I've moved to my BFG 6800GT OC, When I exit Raven Shield my PC completely reboots!
    Raven Shield is at 1.60
    Athena Sword at 1.10 (Both games do it!)

    No blue screen, just an entry in the event logs stating:

    Event Type: Information
    Event Source: Save Dump
    Event Category: None
    Event ID: 1001
    Date: 12/3/2004
    Time: 8:41:41 PM
    User: N/A
    Computer: WARROOM
    Description:
    The computer has rebooted from a bugcheck. The bugcheck was: 0x1000000a (0x9d086240, 0x00000002, 0x00000000, 0x8051ec1c). A dump was saved in: C:\WINDOWS\Minidump\Mini120304-01.dmp.

    For more information, see Help and Support Center at http://go.microsoft.com/fwlink/events.asp.

    Here is the log from the game itself - doesn't have much to it that would point out the problem:

    Log: Log file open, 12/03/04 20:35:36
    Init: Name subsystem initialized
    Init: Detected: Microsoft Windows XP 5.1 (Build: 2600)
    Init: Version: 387
    Init: Compiled: Feb 12 2004 20:14:15
    Init: Command line:
    Init: Base directory: C:\Program Files\Red Storm Entertainment\RavenShield\System\
    Init: Character set: Unicode
    Log: Bound to Window.dll
    Log: Bound to Core.dll
    Log: Bound to Engine.dll
    Init: Object subsystem initialized
    Init: Computer: WARROOM
    Init: User: JWhipple
    Init: CPU Page size=4096, Processors=1
    Init: CPU Detected: Unknown processor (AuthenticAMD)
    Init: CPU Features: CMov FPU RDTSC PAE MMX SSE
    Init: CPU Speed=2002.150735 MHz
    Init: Memory total: Phys=1048048K Pagef=2519712K Virt=2097024K
    Init: Working set: 32000 / 159000
    Log: Bound to R6Game.dll
    Log: Bound to R6Abstract.dll
    Log: Bound to R6Weapons.dll
    Log: Bound to R6Engine.dll
    Log: Bound to IpDrv.dll
    Log: Bound to R6GameService.dll
    Init: Raven Shield engine initialized
    Log: Bound to WinDrv.dll
    Init: Client initialized
    Log: Bound to D3DDrv.dll
    Log: D3D Device: 256M of video memory
    Init: Direct3D adapters detected:
    Log: nv4_disp.dll/NVIDIA GeForce 6800 GT
    Init: D3D Driver: MaxTextureBlendStages=8
    Init: D3D Driver: MaxSimultaneousTextures=8
    Init: D3D Driver: MaxActiveLights=8
    Init: D3D Driver: MaxPrimitiveCount=1048575
    Init: D3D Driver: MaxVertexIndex=1048575
    Init: D3D Driver: MaxStreams=16
    Init: D3D Driver: MaxStreamStride=255
    Init: D3D Driver: MaxVertexShaderConst=256
    Init: D3D Driver: D3DVSDT_UBYTE4 allowed: Yes.
    Init: D3D Driver: VertexShaderVersion=1.1
    Init: D3D Driver: PixelShaderVersion=1.4
    Init: D3D Driver: MaxUserClipPlanes=6
    Init: D3D Driver: AGP support detected
    Init: D3D Driver: D3DDEVCAPS_NPATCHES=0
    Init: D3D Driver: Supports trilinear
    Init: D3D Driver: Supports BLENDDIFFUSEALPHA
    Init: D3D Driver: Supports LOD biasing
    Init: D3D Driver: Supports Z biasing
    Init: D3D Driver: Supports D3DTOP_ADDSIGNED2X
    Init: D3D Driver: Supports D3DTOP_BUMPENVMAP
    Init: D3D Driver: Supports D3DTOP_BUMPENVMAPLUMINANCE
    Init: D3D Driver: Supports D3DTOP_DOTPRODUCT3
    Init: D3D Driver: Supports D3DTOP_MODULATEALPHA_ADDCOLOR
    Init: D3D Driver: Supports D3DTOP_MODULATECOLOR_ADDALPHA
    Init: D3D Driver: Textures (4096x4096), Max aspect 4096
    Init: Raven Shield Engine Direct3D support
    Init: D3D Device: szDriver=nv4_disp.dll
    Init: D3D Device: szDescription=NVIDIA GeForce 6800 GT
    Init: D3D Device: wProduct=6
    Init: D3D Device: wVersion=14
    Init: D3D Device: wSubVersion=10
    Init: D3D Device: wBuild=6693
    Init: D3D Device: dwVendorId=4318
    Init: D3D Device: dwDeviceId=69
    Init: D3D Device: dwSubSysId=0
    Init: D3D Device: dwRevision=161
    Init: D3D Detected: NVidia video card
    Init: D3D Device: using cubemaps [with mipmaps]
    Log: (Karma): Beginning Karma for game.
    Log: (Karma): Creating MeAssetDB.
    Log: (Karma): Loading: ragdoll.ka
    Log: (Karma): Finished Creating MeAssetDB (2 Assets).
    Log: LoadMap: Entry
    Log: LoadMap: Entry
    Log: StaticMeshBatcher using 0K
    Log: Initializing PhysicsVolumes list
    Log: Game class is 'GameInfo'
    Log: Starting portals/doors association...
    Log: Finnished.
    Log: Level is Level Entry.MyLevel
    Log: Bringing Level Entry.MyLevel up for play (0)...
    ScriptLog: InitGame:
    ScriptLog: ### MutatorClass: Engine.Mutator
    ScriptLog: Base Mutator is Entry.Mutator0
    Log: Removed 0 non-realtime actors.
    Log: Browse: Entry.rsm?Name=JOHNDOE?team=255?CLASS=R6Characters .R6RainbowMediumEuro?Skin=?Face=
    Log: LoadMap: Entry.rsm?Name=JOHNDOE?team=255?CLASS=R6Characters .R6RainbowMediumEuro?Skin=?Face=
    Log: LoadMap: Entry.rsm?Name=JOHNDOE?team=255?CLASS=R6Characters .R6RainbowMediumEuro?Skin=?Face=
    Log: Starting portals/doors association...
    Log: Finnished.
    Log: Removed 0 non-realtime actors.
    Log: Raven Shield Engine
    Log: Copyright 2002 Ubi Soft
    Log:
    Log:
    ScriptLog: Team 255
    ScriptLog: Login: JOHNDOE
    Log: Possessed PlayerPawn: PlayerController Entry.PlayerController0
    Log: PlayerController0 got player WindowsViewport0
    Init: Input system initialized for WindowsViewport0
    Init: Input system initialized for Window

    I've gone as far as a complete reload of Windows! Any ideas what's happening? Any known issues with this game and a 6800GT?

    No, the video card isn't overclocked, nor is anything else in my machine..

    My machine is as follows:

    Athlon 64 3000+ (Socket 754)
    MSI K8T Neo motherboard (install newest bios last night)
    BFG 6800 GT OC (newest drivers from nvidia's site)
    Audigy 2
    1 GB DDR PC3200
    TV Master TV Tuner
    Lite-on DVD Rom
    Lite-on DVDRW
    120 GB Maxtor drive
    480 Watt Antec PS

    I don't have a single problem with any other games!

    Any ideas?


    <EDIT>
    Here's one more log from the game. I closed the game, and instead of an immediate crash I got an error message on the screen.

    After I clicked OK the machine rebooted

    I created a text document with the message from the error and saved it before clicking OK, but I guess because of write-behind being enabled on my machine (as it is on most I believe!), the text document is totally blank

    Here is the most recent log from the game (And yes , it is the whole log - it appears to have been cut off by the write-behind as well!)

    Log: Log file open, 12/03/04 21:19:51
    Init: Name subsystem initialized
    Init: Detected: Microsoft Windows XP 5.1 (Build: 2600)
    Init: Version: 412
    Init: Compiled: Oct 7 2004 13:09:56
    Init: Command line:
    Init: Base directory: C:\Program Files\Red Storm Entertainment\RavenShield\system\
    Init: Character set: Unicode
    Log: Bound to Window.dll
    Log: Bound to Core.dll
    Log: Bound to Engine.dll
    Init: Object subsystem initialized
    Init: Computer: WARROOM
    Init: User: JWhipple
    Init: CPU Page size=4096, Processors=1
    Init: CPU Detected: Unknown processor (AuthenticAMD)
    Init: CPU Features: CMov FPU RDTSC PAE MMX SSE
    Init: CPU Speed=2002.136535 MHz
    Init: Memory total: Phys=1048048K Pagef=2519712K Virt=2097024K
    Init: Working set: 32000 / 159000
    Log: Bound to R6GameService.dll
    Log: Bound to R6Abstract.dll
    Log: Bound to IpDrv.dll
    Log: Bound to R6Game.dll
    Log: Bound to R6Weapons.dll
    Log: Bound to R6Engine.dll
    Init: Raven Shield engine initialized
    Log: Bound to WinDrv.dll
    Init: Client initialized
    Log: Bound to D3DDrv.dll
    Log: D3D Device: 256M of video memory
    Init: Direct3D adapters detected:
    Log: nv4_disp.dll/NVIDIA GeForce 6800 GT
    Init: D3D Driver: MaxTextureBlendStages=8
    Init: D3D Driver: MaxSimultaneousTextures=8
    Init: D3D Driver: MaxActiveLights=8
    Init: D3D Driver: MaxPrimitiveCount=1048575
    Init: D3D Driver: MaxVertexIndex=1048575
    Init: D3D Driver: MaxStreams=16
    Init: D3D Driver: MaxStreamStride=255
    Init: D3D Driver: MaxVertexShaderConst=256
    Init: D3D Driver: D3DVSDT_UBYTE4 allowed: Yes.
    Init: D3D Driver: VertexShaderVersion=1.1
    Init: D3D Driver: PixelShaderVersion=1.4
    Init: D3D Driver: MaxUserClipPlanes=6
    Init: D3D Driver: AGP support detected
    Init: D3D Driver: D3DDEVCAPS_NPATCHES=0
    Init: D3D Driver: Supports trilinear
    Init: D3D Driver: Supports BLENDDIFFUSEALPHA
    Init: D3D Driver: Supports LOD biasing
    Init: D3D Driver: Supports Z biasing
    Init: D3D Driver: Supports D3DTOP_ADDSIGNED2X
    Init: D3D Driver: Supports D3DTOP_BUMPENVMAP
    Init: D3D Driver: Supports D3DTOP_BUMPENVMAPLUMINANCE
    Init: D3D Driver: Supports D3DTOP_DOTPRODUCT3
    Init: D3D Driver: Supports D3DTOP_MODULATEALPHA_ADDCOLOR
    Init: D3D Driver: Supports D3DTOP_MODULATECOLOR_ADDALPHA
    Init: D3D Driver: Textures (4096x4096), Max aspect 4096
    Init: Raven Shield Engine Direct3D support
    Init: D3D Device: szDriver=nv4_disp.dll
    Init: D3D Device: szDescription=NVIDIA GeForce 6800 GT
    Init: D3D Device: wProduct=6
    Init: D3D Device: wVersion=14
    Init: D3D Device: wSubVersion=10
    Init: D3D Device: wBuild=6693
    Init: D3D Device: dwVendorId=4318
    Init: D3D Device: dwDeviceId=69
    Init: D3D Device: dwSubSysId=0
    Init: D3D Device: dwRevision=161
    Init: D3D Detected: NVidia video card
    Init: D3D Device: using cubemaps [with mipmaps]
    Log: (Karma): Beginning Karma for game.
    Log: (Karma): Creating MeAssetDB.
    Log: (Karma): Loading: ragdoll.ka
    Log: (Karma): Finished Creating MeAssetDB (2 Assets).
    Log: LoadMap: Entry
    Log: LoadMap: Entry
    Log: Initializing PhysicsVolumes list
    Log: Game class is 'GameInfo'
    Log: Starting portals/doors association...
    Log: Finnished.
    Log: Level is Level Entry.MyLevel
    Log: Bringing Level Entry.MyLevel up for play (0)...
    ScriptLog: InitGame:
    Log: Removed 0 non-realtime actors.
    Log: Browse: Entry.rsm?Name=JOHNDOE?team=255?CLASS=(null)?Skin= ?Face=
    Log: LoadMap: Entry.rsm?Name=JOHNDOE?team=255?CLASS=(null)?Skin= ?Face=
    Log: LoadMap: Entry.rsm?Name=JOHNDOE?team=255?CLASS=(null)?Skin= ?Face=
    Log: Starting portals/doors association...
    Log: Finnished.
    Log: Removed 0 non-realtime actors.
    Log: Raven Shield Engine
    Log: Copyright 2002 Ubi Soft
    Log:
    Log:
    ScriptLog: Team 255
    ScriptLog: Login: JOHNDOE
    Warning: Failed to load 'NULL': Can't resolve package name
    Warning: Failed to load 'Class None.(null)': Can't resolve package name
    Log: Possessed PlayerPawn: PlayerController Entry.PlayerController0
    Log: PlayerController0 got player WindowsViewport0
    Init: Input system initialized for WindowsViewport0
    Init: Input system initialized for WindowsViewport0
    Log: Opened viewport
    Log: Enter SetRes: 640x480 Fullscreen 1
    Init: Best-match display mode: 640x480x32@85 (Error=0)
    Log: Using back-buffer format 22(32-bit)
    Log: Using depth-buffer format 75(32-bit)
    Log: Creating device
    Init: D3D Driver: CreateDevice: will use hardware transform and lighting.
    Init: D3D Driver: CreateDevice: will use hardware vertex processing
    Log: Bound to DareAudio.dll
    Init: Game engine initialized
    Log: Startup time: 8.984314 seconds
    Log: Allocating 16384 byte dynamic index buffer.
    Log: Allocating 65536 byte dynamic vertex buffer.
    Log: Enter SetRes: 640x480 Fullscreen 1
    Init: Best-match display mode: 640x480x32@85 (Error=0)
    Log: Using back-buffer format 22(32-bit)
    Log: Using depth-buffer format 75(32-bit)
    Log: Creating device
    Init: D3D Driver: CreateDevice: will use hardware transform and lighting.
    Init: D3D Driver: CreateDevice: will use hardware vertex processing
    Log: Allocating 16384 byte dynamic index buffer.
    Log: Allocating 65536 byte dynamic vertex buffer.
    Log: URL: Adding default option Name=JOHNDOE
    Log: URL: Adding default option team=255
    Log: URL: Adding default option CLASS=(null)
    Log: URL: Adding default option Skin=
    Log: URL: Adding default option Face=
    Log: Browse: Training_shooting?SpawnNum=0?Name=JOHNDOE?team=255 ?CLASS=(null)?Skin=?Face=
    Log: LoadMap: Training_shooting?SpawnNum=0?Name=JOHNDOE?team=255 ?CLASS=(null)?Skin=?Face=
    Log: LoadMap: Training_shooting?SpawnNum=0?Name=JOHNDOE?team=255 ?CLASS=(null)?Skin=?Face=
    Log: (Karma): Initialising Karma for Level.
    Log: (Karma): Autodetecting CPU for SSE
    Log: (Karma): Using SSE Optimizations
    Log: Initializing PhysicsVolumes list
    Log: Allocating 65536 byte dynamic vertex buffer.
    Log: Collecting garbage
    Log: Purging garbage
    Log: Garbage: objects: 42455->42376; refs: 541893
    Log: Game class is 'R6TrainingMgr'
    Log: Starting portals/doors association...
    Log: Finnished.
    Log: Level is Level Training_shooting.MyLevel
    Log: Bringing Level Training_shooting.MyLevel up for play (0)...
    ScriptLog: InitGame:
    Log: Removed 16 non-realtime actors.
    Log: Spawning new actor for Viewport WindowsViewport0
    ScriptLog: R6Game.R6PlanningCtrl R6Game.R6PlanningCtrl
    Log: Possessed PlayerPawn: R6PlanningCtrl Training_shooting.R6PlanningCtrl0
    Log: R6PlanningCtrl0 got player WindowsViewport0
    ScriptLog: R6Console CreateInGameMenus bLaunchMultiPlayer False
    Log: Collecting garbage
    Log: Purging garbage
    Log: Garbage: objects: 44725->42640; refs: 541721
    Log: Allocating 65536 byte dynamic vertex buffer.
    Log: Deleting destroyed actor
    Log: Allocating 16384 byte dynamic index buffer.
    Log: Allocating 23688 byte dynamic index buffer.
    Log: Allocating 162624 byte dynamic index buffer.
    Log: Enter SetRes: 1280x1024 Fullscreen 1
    Init: Best-match display mode: 1280x1024x32@85 (Error=0)
    Log: Using back-buffer format 22(32-bit)
    Log: Using depth-buffer format 75(32-bit)
    Log: Creating device
    Init: D3D Driver: CreateDevice: will use hardware transform and lighting.
    Init: D3D Driver: CreateDevice: will use hardware vertex processing
    Log: Allocating 65536 byte dynamic vertex buffer.
    Log: Allocating 16384 byte dynamic index buffer.
    Log: Allocating 23688 byte dynamic index buffer.
    Log: Allocating 162624 byte dynamic index buffer.
    Log: Deleting destroyed actor
    Log: Enter SetRes: 640x480 Fullscreen 1
    Init: Best-match display mode: 640x480x32@85 (Error=0)
    Log: Using back-buffer format 22(32-bit)
    Log: Using depth-buffer format 75(32-bit)
    Log: Creating device
    Init: D3D Driver: CreateDevice: will use hardware transform and lighting.
    Init: D3D Driver: CreateDevice: will use hardware vertex processing
    Log: URL: Adding default option Name=JOHNDOE
    Log: URL: Adding default option team=255
    Log: URL: Adding default option CLASS=(null)
    Log: URL: Adding default option Skin=
    Log: URL: Adding default option Face=
    Log: Browse: Entry?SpawnNum=0?Name=JOHNDOE?team=255?CLASS=(null )?Skin=?Face=
    Log: LoadMap: Entry?SpawnNum=0?Name=JOHNDOE?team=255?CLASS=(null )?Skin=?Face=
    Log: LoadMap: Entry?SpawnNum=0?Name=JOHNDOE?team=255?CLASS=(null )?Skin=?Face=
    Log: Initializing PhysicsVolumes list
    Log: Game c
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  2. #2
    Ever since I've moved to my BFG 6800GT OC, When I exit Raven Shield my PC completely reboots!
    Raven Shield is at 1.60
    Athena Sword at 1.10 (Both games do it!)

    No blue screen, just an entry in the event logs stating:

    Event Type: Information
    Event Source: Save Dump
    Event Category: None
    Event ID: 1001
    Date: 12/3/2004
    Time: 8:41:41 PM
    User: N/A
    Computer: WARROOM
    Description:
    The computer has rebooted from a bugcheck. The bugcheck was: 0x1000000a (0x9d086240, 0x00000002, 0x00000000, 0x8051ec1c). A dump was saved in: C:\WINDOWS\Minidump\Mini120304-01.dmp.

    For more information, see Help and Support Center at http://go.microsoft.com/fwlink/events.asp.

    Here is the log from the game itself - doesn't have much to it that would point out the problem:

    Log: Log file open, 12/03/04 20:35:36
    Init: Name subsystem initialized
    Init: Detected: Microsoft Windows XP 5.1 (Build: 2600)
    Init: Version: 387
    Init: Compiled: Feb 12 2004 20:14:15
    Init: Command line:
    Init: Base directory: C:\Program Files\Red Storm Entertainment\RavenShield\System\
    Init: Character set: Unicode
    Log: Bound to Window.dll
    Log: Bound to Core.dll
    Log: Bound to Engine.dll
    Init: Object subsystem initialized
    Init: Computer: WARROOM
    Init: User: JWhipple
    Init: CPU Page size=4096, Processors=1
    Init: CPU Detected: Unknown processor (AuthenticAMD)
    Init: CPU Features: CMov FPU RDTSC PAE MMX SSE
    Init: CPU Speed=2002.150735 MHz
    Init: Memory total: Phys=1048048K Pagef=2519712K Virt=2097024K
    Init: Working set: 32000 / 159000
    Log: Bound to R6Game.dll
    Log: Bound to R6Abstract.dll
    Log: Bound to R6Weapons.dll
    Log: Bound to R6Engine.dll
    Log: Bound to IpDrv.dll
    Log: Bound to R6GameService.dll
    Init: Raven Shield engine initialized
    Log: Bound to WinDrv.dll
    Init: Client initialized
    Log: Bound to D3DDrv.dll
    Log: D3D Device: 256M of video memory
    Init: Direct3D adapters detected:
    Log: nv4_disp.dll/NVIDIA GeForce 6800 GT
    Init: D3D Driver: MaxTextureBlendStages=8
    Init: D3D Driver: MaxSimultaneousTextures=8
    Init: D3D Driver: MaxActiveLights=8
    Init: D3D Driver: MaxPrimitiveCount=1048575
    Init: D3D Driver: MaxVertexIndex=1048575
    Init: D3D Driver: MaxStreams=16
    Init: D3D Driver: MaxStreamStride=255
    Init: D3D Driver: MaxVertexShaderConst=256
    Init: D3D Driver: D3DVSDT_UBYTE4 allowed: Yes.
    Init: D3D Driver: VertexShaderVersion=1.1
    Init: D3D Driver: PixelShaderVersion=1.4
    Init: D3D Driver: MaxUserClipPlanes=6
    Init: D3D Driver: AGP support detected
    Init: D3D Driver: D3DDEVCAPS_NPATCHES=0
    Init: D3D Driver: Supports trilinear
    Init: D3D Driver: Supports BLENDDIFFUSEALPHA
    Init: D3D Driver: Supports LOD biasing
    Init: D3D Driver: Supports Z biasing
    Init: D3D Driver: Supports D3DTOP_ADDSIGNED2X
    Init: D3D Driver: Supports D3DTOP_BUMPENVMAP
    Init: D3D Driver: Supports D3DTOP_BUMPENVMAPLUMINANCE
    Init: D3D Driver: Supports D3DTOP_DOTPRODUCT3
    Init: D3D Driver: Supports D3DTOP_MODULATEALPHA_ADDCOLOR
    Init: D3D Driver: Supports D3DTOP_MODULATECOLOR_ADDALPHA
    Init: D3D Driver: Textures (4096x4096), Max aspect 4096
    Init: Raven Shield Engine Direct3D support
    Init: D3D Device: szDriver=nv4_disp.dll
    Init: D3D Device: szDescription=NVIDIA GeForce 6800 GT
    Init: D3D Device: wProduct=6
    Init: D3D Device: wVersion=14
    Init: D3D Device: wSubVersion=10
    Init: D3D Device: wBuild=6693
    Init: D3D Device: dwVendorId=4318
    Init: D3D Device: dwDeviceId=69
    Init: D3D Device: dwSubSysId=0
    Init: D3D Device: dwRevision=161
    Init: D3D Detected: NVidia video card
    Init: D3D Device: using cubemaps [with mipmaps]
    Log: (Karma): Beginning Karma for game.
    Log: (Karma): Creating MeAssetDB.
    Log: (Karma): Loading: ragdoll.ka
    Log: (Karma): Finished Creating MeAssetDB (2 Assets).
    Log: LoadMap: Entry
    Log: LoadMap: Entry
    Log: StaticMeshBatcher using 0K
    Log: Initializing PhysicsVolumes list
    Log: Game class is 'GameInfo'
    Log: Starting portals/doors association...
    Log: Finnished.
    Log: Level is Level Entry.MyLevel
    Log: Bringing Level Entry.MyLevel up for play (0)...
    ScriptLog: InitGame:
    ScriptLog: ### MutatorClass: Engine.Mutator
    ScriptLog: Base Mutator is Entry.Mutator0
    Log: Removed 0 non-realtime actors.
    Log: Browse: Entry.rsm?Name=JOHNDOE?team=255?CLASS=R6Characters .R6RainbowMediumEuro?Skin=?Face=
    Log: LoadMap: Entry.rsm?Name=JOHNDOE?team=255?CLASS=R6Characters .R6RainbowMediumEuro?Skin=?Face=
    Log: LoadMap: Entry.rsm?Name=JOHNDOE?team=255?CLASS=R6Characters .R6RainbowMediumEuro?Skin=?Face=
    Log: Starting portals/doors association...
    Log: Finnished.
    Log: Removed 0 non-realtime actors.
    Log: Raven Shield Engine
    Log: Copyright 2002 Ubi Soft
    Log:
    Log:
    ScriptLog: Team 255
    ScriptLog: Login: JOHNDOE
    Log: Possessed PlayerPawn: PlayerController Entry.PlayerController0
    Log: PlayerController0 got player WindowsViewport0
    Init: Input system initialized for WindowsViewport0
    Init: Input system initialized for Window

    I've gone as far as a complete reload of Windows! Any ideas what's happening? Any known issues with this game and a 6800GT?

    No, the video card isn't overclocked, nor is anything else in my machine..

    My machine is as follows:

    Athlon 64 3000+ (Socket 754)
    MSI K8T Neo motherboard (install newest bios last night)
    BFG 6800 GT OC (newest drivers from nvidia's site)
    Audigy 2
    1 GB DDR PC3200
    TV Master TV Tuner
    Lite-on DVD Rom
    Lite-on DVDRW
    120 GB Maxtor drive
    480 Watt Antec PS

    I don't have a single problem with any other games!

    Any ideas?


    <EDIT>
    Here's one more log from the game. I closed the game, and instead of an immediate crash I got an error message on the screen.

    After I clicked OK the machine rebooted

    I created a text document with the message from the error and saved it before clicking OK, but I guess because of write-behind being enabled on my machine (as it is on most I believe!), the text document is totally blank

    Here is the most recent log from the game (And yes , it is the whole log - it appears to have been cut off by the write-behind as well!)

    Log: Log file open, 12/03/04 21:19:51
    Init: Name subsystem initialized
    Init: Detected: Microsoft Windows XP 5.1 (Build: 2600)
    Init: Version: 412
    Init: Compiled: Oct 7 2004 13:09:56
    Init: Command line:
    Init: Base directory: C:\Program Files\Red Storm Entertainment\RavenShield\system\
    Init: Character set: Unicode
    Log: Bound to Window.dll
    Log: Bound to Core.dll
    Log: Bound to Engine.dll
    Init: Object subsystem initialized
    Init: Computer: WARROOM
    Init: User: JWhipple
    Init: CPU Page size=4096, Processors=1
    Init: CPU Detected: Unknown processor (AuthenticAMD)
    Init: CPU Features: CMov FPU RDTSC PAE MMX SSE
    Init: CPU Speed=2002.136535 MHz
    Init: Memory total: Phys=1048048K Pagef=2519712K Virt=2097024K
    Init: Working set: 32000 / 159000
    Log: Bound to R6GameService.dll
    Log: Bound to R6Abstract.dll
    Log: Bound to IpDrv.dll
    Log: Bound to R6Game.dll
    Log: Bound to R6Weapons.dll
    Log: Bound to R6Engine.dll
    Init: Raven Shield engine initialized
    Log: Bound to WinDrv.dll
    Init: Client initialized
    Log: Bound to D3DDrv.dll
    Log: D3D Device: 256M of video memory
    Init: Direct3D adapters detected:
    Log: nv4_disp.dll/NVIDIA GeForce 6800 GT
    Init: D3D Driver: MaxTextureBlendStages=8
    Init: D3D Driver: MaxSimultaneousTextures=8
    Init: D3D Driver: MaxActiveLights=8
    Init: D3D Driver: MaxPrimitiveCount=1048575
    Init: D3D Driver: MaxVertexIndex=1048575
    Init: D3D Driver: MaxStreams=16
    Init: D3D Driver: MaxStreamStride=255
    Init: D3D Driver: MaxVertexShaderConst=256
    Init: D3D Driver: D3DVSDT_UBYTE4 allowed: Yes.
    Init: D3D Driver: VertexShaderVersion=1.1
    Init: D3D Driver: PixelShaderVersion=1.4
    Init: D3D Driver: MaxUserClipPlanes=6
    Init: D3D Driver: AGP support detected
    Init: D3D Driver: D3DDEVCAPS_NPATCHES=0
    Init: D3D Driver: Supports trilinear
    Init: D3D Driver: Supports BLENDDIFFUSEALPHA
    Init: D3D Driver: Supports LOD biasing
    Init: D3D Driver: Supports Z biasing
    Init: D3D Driver: Supports D3DTOP_ADDSIGNED2X
    Init: D3D Driver: Supports D3DTOP_BUMPENVMAP
    Init: D3D Driver: Supports D3DTOP_BUMPENVMAPLUMINANCE
    Init: D3D Driver: Supports D3DTOP_DOTPRODUCT3
    Init: D3D Driver: Supports D3DTOP_MODULATEALPHA_ADDCOLOR
    Init: D3D Driver: Supports D3DTOP_MODULATECOLOR_ADDALPHA
    Init: D3D Driver: Textures (4096x4096), Max aspect 4096
    Init: Raven Shield Engine Direct3D support
    Init: D3D Device: szDriver=nv4_disp.dll
    Init: D3D Device: szDescription=NVIDIA GeForce 6800 GT
    Init: D3D Device: wProduct=6
    Init: D3D Device: wVersion=14
    Init: D3D Device: wSubVersion=10
    Init: D3D Device: wBuild=6693
    Init: D3D Device: dwVendorId=4318
    Init: D3D Device: dwDeviceId=69
    Init: D3D Device: dwSubSysId=0
    Init: D3D Device: dwRevision=161
    Init: D3D Detected: NVidia video card
    Init: D3D Device: using cubemaps [with mipmaps]
    Log: (Karma): Beginning Karma for game.
    Log: (Karma): Creating MeAssetDB.
    Log: (Karma): Loading: ragdoll.ka
    Log: (Karma): Finished Creating MeAssetDB (2 Assets).
    Log: LoadMap: Entry
    Log: LoadMap: Entry
    Log: Initializing PhysicsVolumes list
    Log: Game class is 'GameInfo'
    Log: Starting portals/doors association...
    Log: Finnished.
    Log: Level is Level Entry.MyLevel
    Log: Bringing Level Entry.MyLevel up for play (0)...
    ScriptLog: InitGame:
    Log: Removed 0 non-realtime actors.
    Log: Browse: Entry.rsm?Name=JOHNDOE?team=255?CLASS=(null)?Skin= ?Face=
    Log: LoadMap: Entry.rsm?Name=JOHNDOE?team=255?CLASS=(null)?Skin= ?Face=
    Log: LoadMap: Entry.rsm?Name=JOHNDOE?team=255?CLASS=(null)?Skin= ?Face=
    Log: Starting portals/doors association...
    Log: Finnished.
    Log: Removed 0 non-realtime actors.
    Log: Raven Shield Engine
    Log: Copyright 2002 Ubi Soft
    Log:
    Log:
    ScriptLog: Team 255
    ScriptLog: Login: JOHNDOE
    Warning: Failed to load 'NULL': Can't resolve package name
    Warning: Failed to load 'Class None.(null)': Can't resolve package name
    Log: Possessed PlayerPawn: PlayerController Entry.PlayerController0
    Log: PlayerController0 got player WindowsViewport0
    Init: Input system initialized for WindowsViewport0
    Init: Input system initialized for WindowsViewport0
    Log: Opened viewport
    Log: Enter SetRes: 640x480 Fullscreen 1
    Init: Best-match display mode: 640x480x32@85 (Error=0)
    Log: Using back-buffer format 22(32-bit)
    Log: Using depth-buffer format 75(32-bit)
    Log: Creating device
    Init: D3D Driver: CreateDevice: will use hardware transform and lighting.
    Init: D3D Driver: CreateDevice: will use hardware vertex processing
    Log: Bound to DareAudio.dll
    Init: Game engine initialized
    Log: Startup time: 8.984314 seconds
    Log: Allocating 16384 byte dynamic index buffer.
    Log: Allocating 65536 byte dynamic vertex buffer.
    Log: Enter SetRes: 640x480 Fullscreen 1
    Init: Best-match display mode: 640x480x32@85 (Error=0)
    Log: Using back-buffer format 22(32-bit)
    Log: Using depth-buffer format 75(32-bit)
    Log: Creating device
    Init: D3D Driver: CreateDevice: will use hardware transform and lighting.
    Init: D3D Driver: CreateDevice: will use hardware vertex processing
    Log: Allocating 16384 byte dynamic index buffer.
    Log: Allocating 65536 byte dynamic vertex buffer.
    Log: URL: Adding default option Name=JOHNDOE
    Log: URL: Adding default option team=255
    Log: URL: Adding default option CLASS=(null)
    Log: URL: Adding default option Skin=
    Log: URL: Adding default option Face=
    Log: Browse: Training_shooting?SpawnNum=0?Name=JOHNDOE?team=255 ?CLASS=(null)?Skin=?Face=
    Log: LoadMap: Training_shooting?SpawnNum=0?Name=JOHNDOE?team=255 ?CLASS=(null)?Skin=?Face=
    Log: LoadMap: Training_shooting?SpawnNum=0?Name=JOHNDOE?team=255 ?CLASS=(null)?Skin=?Face=
    Log: (Karma): Initialising Karma for Level.
    Log: (Karma): Autodetecting CPU for SSE
    Log: (Karma): Using SSE Optimizations
    Log: Initializing PhysicsVolumes list
    Log: Allocating 65536 byte dynamic vertex buffer.
    Log: Collecting garbage
    Log: Purging garbage
    Log: Garbage: objects: 42455->42376; refs: 541893
    Log: Game class is 'R6TrainingMgr'
    Log: Starting portals/doors association...
    Log: Finnished.
    Log: Level is Level Training_shooting.MyLevel
    Log: Bringing Level Training_shooting.MyLevel up for play (0)...
    ScriptLog: InitGame:
    Log: Removed 16 non-realtime actors.
    Log: Spawning new actor for Viewport WindowsViewport0
    ScriptLog: R6Game.R6PlanningCtrl R6Game.R6PlanningCtrl
    Log: Possessed PlayerPawn: R6PlanningCtrl Training_shooting.R6PlanningCtrl0
    Log: R6PlanningCtrl0 got player WindowsViewport0
    ScriptLog: R6Console CreateInGameMenus bLaunchMultiPlayer False
    Log: Collecting garbage
    Log: Purging garbage
    Log: Garbage: objects: 44725->42640; refs: 541721
    Log: Allocating 65536 byte dynamic vertex buffer.
    Log: Deleting destroyed actor
    Log: Allocating 16384 byte dynamic index buffer.
    Log: Allocating 23688 byte dynamic index buffer.
    Log: Allocating 162624 byte dynamic index buffer.
    Log: Enter SetRes: 1280x1024 Fullscreen 1
    Init: Best-match display mode: 1280x1024x32@85 (Error=0)
    Log: Using back-buffer format 22(32-bit)
    Log: Using depth-buffer format 75(32-bit)
    Log: Creating device
    Init: D3D Driver: CreateDevice: will use hardware transform and lighting.
    Init: D3D Driver: CreateDevice: will use hardware vertex processing
    Log: Allocating 65536 byte dynamic vertex buffer.
    Log: Allocating 16384 byte dynamic index buffer.
    Log: Allocating 23688 byte dynamic index buffer.
    Log: Allocating 162624 byte dynamic index buffer.
    Log: Deleting destroyed actor
    Log: Enter SetRes: 640x480 Fullscreen 1
    Init: Best-match display mode: 640x480x32@85 (Error=0)
    Log: Using back-buffer format 22(32-bit)
    Log: Using depth-buffer format 75(32-bit)
    Log: Creating device
    Init: D3D Driver: CreateDevice: will use hardware transform and lighting.
    Init: D3D Driver: CreateDevice: will use hardware vertex processing
    Log: URL: Adding default option Name=JOHNDOE
    Log: URL: Adding default option team=255
    Log: URL: Adding default option CLASS=(null)
    Log: URL: Adding default option Skin=
    Log: URL: Adding default option Face=
    Log: Browse: Entry?SpawnNum=0?Name=JOHNDOE?team=255?CLASS=(null )?Skin=?Face=
    Log: LoadMap: Entry?SpawnNum=0?Name=JOHNDOE?team=255?CLASS=(null )?Skin=?Face=
    Log: LoadMap: Entry?SpawnNum=0?Name=JOHNDOE?team=255?CLASS=(null )?Skin=?Face=
    Log: Initializing PhysicsVolumes list
    Log: Game c
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  3. #3
    I See Fragged People Gunny Highway's Avatar
    Join Date
    Nov 2002
    Posts
    3,055
    Look at this thread right here on page 1 of teh Community Help forum:

    On exit of Raven Shield, Win XP crashes

    All effected seem to have 6800 + AMD + MSI K8T Neo + Audigy

    Just a guess you are using the 66.93 drivers right?
    <center>
    <font size="1" font color=white>
    Ghost Recon Advanced Warfighter PC & Rainbow Six Forum Moderator</font>

    </A>[b]
    <font size="1" font color=white>Also I heard the voice of the Lord s
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