I agree. I'm just about ready to quit the game. There is no need to make the game this difficult.Originally posted by zipitydo:
I spent about 13 hours trying to beat this zone. I was really frustrated. I got some help from another post on this site
http://forums.ubi.com/eve/foru...1039408/m/7431029728
Gadfly's and other's suggestion helped. However, I believe that the game programmer made the positions really tight. Everything has to be almost perfect. Personally I do not like timed, tight challenges like this one. They depend only on hand/eye coordination and speed. AC2 is a different game than first person shooters in that it depends heavily on strategy more than coordination. I really enjoyed this game for that reason. That said, I wish the programmers would provide alternate clever means to beat levels like this one. For example, if you get the first three levers down, then provide a clever way to get the fourth down without the clock. Or have a timer that adds a few seconds to the time-out every 15 minutes of play. I almost abandoned this game as a result of this one tomb. Hopefully the designers will be listening and AC3 will have less timed activities and more stealth, strategy and clever ones.



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