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Thread: Ubisoft Online Services - DRM discussion | Forums

  1. #21
    well......If these are the NEW rules,to be able to play a UBI game..........I'm pickin up my toys and gonna go play somewhere else...Cya UBI..wouldnt wanta be ya.
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  2. #22
    The thread about this topic on the tech forum I frequent had a subject along the lines of "Ubisoft Removes DRM From Games". I was initially thrilled, but the whole story is rather horrific.

    I'm not someone who pirates games. I'm also a PC gamer. I don't care much for most publishers, but I have a great deal of respect for game developers. I regularly enjoy Ubisoft games, though the DRM and CD checks are quite annoying. The idea of getting rid of those things and having a Steam-like system was thrilling to me. However, requiring a constant internet connection is actually a step below the awful DRM and CD checks. I absolutely will not purchase any single player game that requires me to be online to play. I'll be voting NO with my wallet until this practice has changed.

    As long as I'm posting here, I'd also like to ask you: are your customers allowed to download the inevitable pirated copies (you don't seriously think this'll stop anything, do you?) of the games if they have actually purchased a legitimate copy? I can imagine piracy skyrocketing even amongst people who give you money just so that folks don't have to jump through absurd hoops to play their single player games.
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  3. #23
    I had searched for a topic like this, but didn't find it using my search terms.
    I just wanted to say that I resent being required to be online to play singleplayer or to play multiplayer lan, and will not purchase any game requiring me to do so. (yes, i've made the same stand on games from other developers, such as modern warfare 2, recently)
    As such, I have canceled my preorder of Assassins Creed 2, and will only re-order at which time as you remove this online authentication.
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  4. #24
    I don't understand what it will take the company heads to see that this is a great way to spend money on nothing. This will undoubtedly result in people unable to play games, lots of frustration in both ends as people can't enjoy the product and the help desk gets several angry calls per day.

    I'd also like someone to point out how much has drm before prevented people from playing games and then point out how much is the portion that is legit players and how much it affected those who just got a cracked version.

    I have friends who have had to get the cracked version (in this case RA3) to just be able to play the game. In other cases I saw people finishing a game (doom3) before it could be legally bought in the country while in the biggest computer festival in Finland. While these aren't your games, the same principles apply. Mass Effect 2 was a good example, game was available for a week before release cracked and ready to go.

    What makes this even more ridiculous is that even the tester (BTOG46) says that you don't have the best of connections, how on earth do they think this is a good idea. Your servers are going to crash under the immense stress of the first day of sales, and people who bought the game are getting safted while people who have a illegimate version can do whatever they please, usually couple days before the release.

    If the drm is supposed to be a lock to prevent usage when not authorized, its understandable that you don't want people to rampantly make copies of the game, but how much a difference does it make if you have a serial that gives you multiplayer than the all crippling ones that make the game as fun to try to play as being a quadriplegic in a skiing slope. Isn't the legit game supposed to be better than the pirate version, not the other way around.

    Examples of using common sense can be found in some places like gas powered games, who removed the cd check from the game in a patch later.

    Summary, why use fingerprint, retina identification with pass phrases and keys that need to be activated at the same time to play the game when a simple padlock will do the same and both will be circumvented usually before the game is even released. Common sense is really a super power these days.
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  5. #25
    The bean counters who identified through extrapolation how much money you lose as a result of piracy will of course tell you that this is a resounding success. The percentage of pirated copies out there will probably be reduced. The hard core hackers out there will see it as a gauntlet and will program round it in fairly short order. The statistics will of course not register those who decide not to buy the game as a result of your actions, nor will they show on any graph of subsequent games you produce. Their interactions with you and your products will cease forthwith. I will be amongst those invisible statistics. Good luck Ubisoft, with decisions like these you'll need it.
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  6. #26
    Unlike you guys i think it's a good move, but with one major flaw.

    First of all, stopping or making piracy harder should be, more then anything. the top priority of anyone who care for PC gaming.

    Second of all, instead of seeing only the bad things about this look at the good things, you can have unlimited installs, no cd needed, and best of all (at least for me) saves go with you. i like to play certain games with friends (mostly story driven games which i play alone and then with a friend or two) and this one is a good move by Ubisoft.

    What i would like to have is a way to lend a game to a friend. obviously, i am legally allowed to do that. however, to do it now i need to give this friend my account details and while he play the game i won't be able to play any Ubisoft game myself. this is just wrong.

    So i got a simple solution: make a friend account system. with this system you can link... let's say, up to 5 different accounts to yours. you can then share games in your account with accounts linked to you, but not vice versa (so no game will be automatically shared and no more then 5 accounts can share games at any given time). the game can only be shared with one account at a time and while shared, can only be played by that account. to prevent abuse of the system a cooldown can be placed upon the ability to change your list of users whom you can share games with.

    A system like this will solve the biggest problem with this system. and i hope something like this get implanted.

    I wonder if there is a way to pass this idea on
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  7. #27
    Global Moderator BTOG46's Avatar
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    Originally posted by uncommonsense:
    What makes this even more ridiculous is that even the tester (BTOG46) says that you don't have the best of connections.
    I suggest you re-read my post, I said it was me that has the erratic internet connection, not the Ubisoft servers

    Also, I'm not testing the DRM, I'm merely in the beta test of a game that's using it, and it was simply a case of install the game, run it, and log in, and that's it, nothing more, that's all you do.

    Originally posted by uncommonsense:
    Examples of using common sense can be found in some places like gas powered games, who removed the cd check from the game in a patch later.
    Ubisoft did exactly that with several of their games that I play, last year they did it with Settlers 6, Anno 1404 and Far Cry 2.

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  8. #28
    Originally posted by BTOG46:
    Also, I'm not testing the DRM, I'm merely in the beta test of a game that's using it, and it was simply a case of install the game, run it, and log in, and that's it, nothing more, that's all you do.
    What if your connection got killed every 2:nd minute, wouldn't that make the game experience less enjoyable?
    What if your internet dies down completely, but you really have an urge to play one of those brand new Ubisoft singleplayer games? You know, those kind of games that didn't require you to stay online 24/ up until now?
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  9. #29
    What if your connection got killed every 2:nd minute
    What if your internet dies down completely
    Then I wouldn't put up with that kind of service from an ISP - I'd look at alternative providers, especially as DRM is here to stay.


    'A word to the wise ain't necessary.
    It's the stupid ones that need the advice' - Bill Cosby
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  10. #30
    Originally posted by Realjambo:
    Then I wouldn't put up with that kind of service from an ISP - I'd look at alternative providers, especially as DRM is here to stay.
    How can you willingly work for these people when you're perfectly aware of what they've done?
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