Here is the actual preview, with ingame screenshots. However, it is in German, so I translated it using Goole, logic, and alot of time. Hope you guys enjoy.
-Relax: Between the operations, there are moments of calmness and less concern.
-Patrol:If the going isn't safe, the soldiers are somewhat more careful.
-Stealth:In the creeping mode our men avoid Germans unnoticed.
-Combat:In engagements, the GIs behave themselves as real soldiers would.
The courageous Sergeants Hartsock and Baker come, but not in peace. After the two strike Hill 30, and earn their stripes in blood, the two enter the dark Highway to Hell. Hell's Highway is the name of a little point near Eindhoven in the Netherlands. It earned the name in the Second World War. It was the scene of bloody fighting, during the failed aerial invasion of Holland, known as Operation Market Garden.
Like the two previous games, coordination plays the central role in part three. As a commander, we lead our squads, and send our fire teams to favorable positions so that our assualt team can go around the opposing forces and attack them from the sides or the rear. However, this time we don't command two, but instead three teams. Along with the assault and fire teams, we will attain a full third unit. The Browning- MG, along with its crew, will be at our command. It must be set up on its stand, before it can be fired. Its intensive defensive fire will occupy the Germans, and pin them down. In some cases, we will have a bazooka team instead, which will be of use against tanks and heavily entrenched opponents.
Further innovation concerns the behavior of our troops on the battlefield. Like soldiers in "Company of Heroes", they notice what proceeds around them and act accordingly. If everything is calm, soldiers run relaxed by the area until fire erupts. During patrols, they are more attentive, trying to find opposing soldiers. Combat mode is still similiar to the first two games.