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Thread: Normal Map with multiple materials object [Blender] | Forums

  1. #1
    I have a problem with normal map on objects that have multiple materials. Color map is displayed correctly, but normal map not. Is there a way to fix it, or the only way is to use 3DsMax/Maya?
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  2. #2
    Senior Member cr1m3's Avatar
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    Hi,
    take a look here if it's not already done.
    Here: http://forums.ubi.com/eve/foru...131044638#8131044638
    and here:
    http://www.cojmodding.com/?id=tutorials&sub=manuals

    Look in the two tutorials,for blender and also for 3DSMax even if you work on blender only.
    Maybe i dont understand your question but i hope this will help you.
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  3. #3
    Heh.. problem solved. I figured it out yesterday
    Now i'm fighting with multiple materials object with color, normal, surface color and surface normal maps. Lol! Twice. When I was writing this post I have opened ChromED and what happend? Object that have wrong surface coordinates now it's correct! Miracle I don't know. Maybe the solution is to restart system
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  4. #4
    Originally posted by vetipl:
    Heh.. problem solved. I figured it out yesterday
    Now i'm fighting with multiple materials object with color, normal, surface color and surface normal maps. Lol! Twice. When I was writing this post I have opened ChromED and what happend? Object that have wrong surface coordinates now it's correct! Miracle I don't know. Maybe the solution is to restart system
    Yes, some material settings require you to reboot the editor. I remember that when I wanted to change the water material I had to reboot the editor every time I edited the material script file to see the change.
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  5. #5
    Hopefully I'm only responsible for making custom models, so my map is simple as hell I'm just using it to test my models, so restart isn't very long
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  6. #6
    1) In normal map image remember to switch alpha channel with one of the color channels. Chceck Manuals page on COJModding.com - there's a tutorial about making models.

    2) Double click on the model, go to "Info" tab, there should be a "<MatName>.mat" file. Right click on it and choose "Reload material". This will work fine but the textures require restart...
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  7. #7
    Actually I knew about that, but thanks for your concern
    I have other problem: how to scale surface textures? Sometimes surface normal is so tiny, but sometimes it's quite big. I have tried to use "f_nrm_uv_scale", but whatever it goes with - 1 or 1000 there is no difference.
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  8. #8
    Ok. Problem partly solved. I managed to control the size of surface normal by increasing/decreasing file resolution. It works, but I'm 100% sure that there is a way without changing file resolution.
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