Well, I made it.
First, I have to admit that I walked through parts of it, particularly Eder Gira/Eder Kemo (I'm glad I did in those cases - positively maddening), although I figured out the steam vent puzzle in Eder Gira on my own. Kadish Tolesa was fascinating, although walking the pipe to the journey door nearly gave me a coronary, the realism was so convincing. I had to remind myself that I'd simply wind up back at Relto. In Teledahn, the one lever at the heart of the generator that sticks really had me going until the fact that it isn't mentioned in the walkthrough made me realize it was a red herring.
D'ni itself, while interesting, is a vast and terribly lonely place. Now I really wish I would have had the opportunity to get online. While there aren't any people in the other ages, there are, at least hinted at, other life forms. In D'ni, there is nothing. It's very desolate. Although, I think Bevin is the more desirable neighborhood. It seems more "alive" than Kirel does. While we're on the subject of Bevin, has anyone noticed that, while walking along the walkway above the light garden, upon approaching the plaza in front of the classroom, a metallic sound is heard, sort of like something was kicked and rolls forward? I look down, but I see nothing.
Anyway, I noticed a couple of strange things that the walkthrough mentioned, but I did not see. On Relto, supposedly one can customize the roof of the hut after getting the roof page. I've yet to figure out how. The tree growth thing was mentioned elsewhere, so I'll try fooling with the clock to see if that helps. One of my logs rolled off Relto; I hope that doesn't matter. Speaking of the logs, anyone have any ideas as to why they're there? I thought perhaps they were for starting a fire, but there's nothing to start a fire with.
Other than Relto, the Bevin book is supposed to contain a link to the balcony view of the neighborhood. Mine does not. Luckily for me, I found enough markers in Ae'gura for calibrating the Great Zero that I didn't need to get to that one. I can only surmise that because I didn't play through "Ages Beyond Myst" prior to installing the expansion pack, this link becomes considered superfluous, so it is removed in "To D'ni."
At the end of "Ages," one is supposed to click on the Uru book (I couldn't tell if that meant the Relto book or the book to the cleft - again, this is the walkthrough talking) and the credits would roll. As I didn't know quite which book to click on, I used both, but neither elicited the expected response. I am attributing this also to the fact that the expansion pack was installed prior to finishing "Ages." At the end of the entire game (falling into the Shaft) though, there is still what is best termed an open ending - no credits, just the message indicating that maybe the end has yet to be written. I guess that's the end? I'm just really confused because I'm not certain if the game is actually over. Granted, I've yet to get the Path of the Shell expansion pack.
Any insights are appreciated. Thanks.
The Doctor



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