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Thread: Here an article I agree with | Forums

  1. #1
    found this a few minutes ago, and I completely agree with it. But thats just my opinion, tell me what you thinkThe Hashashin Simulator it could have been

    Long live Altair!! (Sorry Im an Altair fanboy)
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  2. #2
    I don't completely agree with it, and am still of the opinion AC2 and Brotherhood are major improvements...

    However, I do hope they will make the assassination missions feel a lot more important again, not to mention involve the arch enemy a lot more. Cesare felt like just another guy I had to assassinate, nothing else. I felt no connection with him or any of the other big targets at all (of which there were only, what, 4 or so?).
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  3. #3
    Senior Member itsamea-mario's Avatar
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    this is definately one of the reasons AC1 has the better concept.
    AC2 has a pretty dull, and fairly common plot, your family died take revenge.
    AC1, had character, being an assassin was his life he cared for little else, obviously this came across as him being a boring person, b ut he was just cool collected, didn't go shouting his name after killing someone, he didn't dress all fancy, he dressed simply in a white robe.
    blending made more sense, helping priests would mean they'd allow you to walk with them making you less noticeable, since you dressed similar.
    as that article said, the cities you visited had a hostitlity, and yet a beuty that AC2/B never acheived.
    also a greater sense of mystery, we don't see the piece of eden in action until the last mission, and its quite shock, to see something like that blended (quite well) with the sense of realism that the game holds.

    With AC2 they certainly moved more towards the fast paced action scene as opposed to AC1's sense of mystery where you didn't just kill your targets, you researched them, learned the best way to do it, and then finally execute the mission.
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  4. #4
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    I've often thought similar. But, to be honest, I really enjoy ACII and Brotherhood. Ezio is a great character. The story is interesting. I like the fact that Ezio starts out as brash and kills for revenge, but by the end, he kills "for a higher purpose" (sorry Lucrezia for stealing your line haha)

    But I do think races are and delivering letters are kind of pointless and I would like more emphasis to be put on to the assassination target. More planning would be good too.

    I also agree that Cesare didn't feel like a nemesis, just another guy to kill.

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  5. #5
    I actually enjoyed that read. I'm not sure I'd have been as hard on ACII & B, though. AC focuses on a character who was born into an order that enjoyed relative prominence. By Ezio's Rome, said order operates much more "in the shadows" (I.e. - not having a ginormous castle as their HQ).

    Rather than being born into the order, ACII Tells the story of Ezio discovering the order existed in the first place, & joining said order. He grows into his role as an assassin & then grows further into his role as a leader that grows/rebuilds said order which has been considerably weakened since the passing of Altier's leadership. It's different, but still a well done story.
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  6. #6
    Senior Member dchil279's Avatar
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    Originally posted by Coolgerb:
    I don't completely agree with it, and am still of the opinion AC2 and Brotherhood are major improvements...

    However, I do hope they will make the assassination missions feel a lot more important again, not to mention involve the arch enemy a lot more. Cesare felt like just another guy I had to assassinate, nothing else. I felt no connection with him or any of the other big targets at all (of which there were only, what, 4 or so?).
    Exactly. You didn't even know the banker's name until like the last missions in sequence 4, you only killed the french guy to help Bartolomeo, and You didn't even kill Michelletto....
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  7. #7
    Senior Member itsamea-mario's Avatar
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    Well, obviously AC2 is more 'fun' in the brash action sense, but AC1 was better in the, i don't know a word for what i mean si i'll say 'branier'
    though we don't know most of the targets, the investigations, allow us to see why we are killing them, as opposed to someone just telling us to do it because they are a bad guy.

    and the tension and emotion between the protagonist and antagonist, was much better in AC1 since here we have the man who was a father figure to altiar, betraying him under the influence of the mysterious device.
    where as AC2 is just this guy ordered the death of your family, he's real important, and oh yeah he's a templar.
    then it wen't all star wars and explained itself, which was just silly.
    "Young money, cash money, players know i get money" -Yves
    Have you ever looked at the sky and thought "Do i really believe it's not butter"
    You and me baby ain't nothin but mammals so let's do it like they do on the discovery channel -Dr Martin Luther King
    ballin so hard mothertrumpers tryna find me -Waldo (Wally)
    pull my finger -Ghandi
    What if potatoes are the souls of the dead trying to escape from the ground?
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  8. #8
    I too agree with almost all of what he said, great read!
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  9. #9
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    This happens a lot when something new and fresh emerges in the landscape, the 'first one' is the holy artifact and those that come after pale in comparison.
    The writer of the article said AC1 failed to be what it was supposed to be and that AC2 and ACB failed two fold because they departed even further from the original vision.
    I disagree, failure is not a word that has any place being associated with any of these games. AC1 WAS excellent and immersive and an experience that can't be recreated simply due to the fact that we already experienced it for the 'first' time. A sad truth is that the first time for a lot of things will always be remembered the most fondly. AC2 and ACB both have a more transparent storyline but the heart of all three of these games is the gameplay and every one of them has excelled and succeeded.
    Maybe the franchise was intended to be a Hashhashin simulator at the outset but I would bet money that above that it's primary objective was to be a thrilling, immersive, unique AND profitable enterprise and that, it has been every step of the way.
    Change is the natural order of things, to oppose it is to oppose life itself.
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  10. #10
    Originally posted by itsamea-mario:
    this is definately one of the reasons AC1 has the better concept.
    AC2 has a pretty dull, and fairly common plot, your family died take revenge.
    AC1, had character, being an assassin was his life he cared for little else, obviously this came across as him being a boring person, b ut he was just cool collected, didn't go shouting his name after killing someone, he didn't dress all fancy, he dressed simply in a white robe.
    blending made more sense, helping priests would mean they'd allow you to walk with them making you less noticeable, since you dressed similar.
    as that article said, the cities you visited had a hostitlity, and yet a beuty that AC2/B never acheived.
    also a greater sense of mystery, we don't see the piece of eden in action until the last mission, and its quite shock, to see something like that blended (quite well) with the sense of realism that the game holds.

    With AC2 they certainly moved more towards the fast paced action scene as opposed to AC1's sense of mystery where you didn't just kill your targets, you researched them, learned the best way to do it, and then finally execute the mission.
    I couldnt agree more with you
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