Originally posted by Dasher3:
But you do need to know what it does before claiming that it's broken.
First, let's not confuse Luck with Critical Hits. Criticals are in red and usually trigger a cut scene action. Not seeing those things is not an indication that luck is broken. Only that luck does not equal critical hit.
Since luck is very important to Inferno, if it was too overpowering, it would make a strong faction overpowering. So it can't be nearly as good as the rarer critical hit.
What do you think it should do? Since it's not a critical hit, so 50% more then the max damage (as expressed on a different thread) is clearly not a reasonable expectation.
My theory is, it adds a percentage of bonus damage to what you would have done. For example, if it adds 25% then a projected damage range of 100-200 becomes 125-250. I frequently see damage above the max when getting a lucky indicator, but not always. And I don't expect to.