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Thread: Ruse Unit Viewer created by Qt | Forums

  1. #11
    I know, but its ridiculous to have to start the game to get that info.
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    Make a balance patch a reality EUGEN...
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  2. #12
    Nicely done job mate! Your English is fine, better than many who speak it as their first language. lol
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  3. #13
    Thank you very much.

    Edit: How do I run this? Says I don't have mingwm10.dll. Sometimes, I run into problems with running programs because my Windows XP is in Mandarin.
    Mystique, Calculation and the Hypermodern in R.U.S.E.
    http://thelastmetaphor.com/?p=1438
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  4. #14
    Thank you likwueron. Appreciate your hard work.

    Originally posted by tangoliber:
    Thank you very much.

    Edit: How do I run this? Says I don't have mingwm10.dll. Sometimes, I run into problems with running programs because my Windows XP is in Mandarin.
    I think like this: After dl'ing the .dll files unzip them, highlight them all, copy, and paste them in the install folder where you unzipped the program files. That's what made it work for me. gl

    SideNote: You know what we could really use, is an Excel or graphed spreadsheet showing how many direct hits it actually takes for one unit to kill another and vice'a versa. I don't know about you guys but the unit stats really don't tell me how many actual hits it takes for a Sturmovik to kill a KingTiger for example. I'm sure there's some sort of mathematical formula that would explain the relationship between resistance400, armor rating, and damage inflicted listed in the unit stats. I'm just not the guy to figure that formula out lol.

    "Love is the only fire that is hot enough to melt the iron obstinacy of a creatures' will”
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    RuseUnitViewer (Get IT!!!): http://ifile.it/zn7ji2qBrahmanfire Steam Page: http://steamcommunity.com/profiles/76561197991433019
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    R.U.S.E. Broadcasts:http://ruse.fulltimegeek.de/
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  5. #15
    Ohhh.... I didn't see the seperate DLL file download. That was stupid.
    Mystique, Calculation and the Hypermodern in R.U.S.E.
    http://thelastmetaphor.com/?p=1438
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  6. #16
    Thanks for this - it saves me running single player games just to see the unit stat details.

    Originally posted by tangoliber:
    Ohhh.... I didn't see the seperate DLL file download. That was stupid.
    I did the same. I'm not sure why the dll files were not put in the main file in the first place, instead of 2 downloads.
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  7. #17
    Originally posted by Brahmanfire:
    SideNote: You know what we could really use, is an Excel or graphed spreadsheet showing how many direct hits it actually takes for one unit to kill another and vice'a versa. I don't know about you guys but the unit stats really don't tell me how many actual hits it takes for a Sturmovik to kill a KingTiger for example. I'm sure there's some sort of mathematical formula that would explain the relationship between resistance400, armor rating, and damage inflicted listed in the unit stats. I'm just not the guy to figure that formula out lol.
    Did some experiments the other day. The trouble is the damage stats don't seem to be damage per shot, and instead are probably damage per second, with damage per shot being simply dps/shots per sec. Given fire rates are different between different units, this kinda makes sense. If we say they have to get to the resistance value (400 typically) in damage before getting a kill, this would mean a Tiger vs Pershing head-to-head would last about 20 seconds, with whoever shot last routing as soon as their health dropped below 200. This seems about right to me. I was planning on doing some experiments to see how terror effects this. I'd guess (from experience) it'd make you run when you drop below 300 health instead of 200.

    Planes are a bit weird due to their attack patterns. The only way you can really quantify it is to test it. Given there are a limited number of combinations, it doesn't take too long. From experience I can say that that the Sturmovik (or a Typhoon) will take two runs to kill armour 5. Takes two (this is actually slightly over one, and can be one if you're lucky) to kill armour 4, and one to kill other armour values.
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  8. #18
    Originally posted by Covert-141:
    And to any moderator that wonders why we want this thread stickied, the current RUSE unit viewer that is stickied has outdated stats from back during the RUSE Open Beta before any patching and it doesn't seem like we're getting a new version of that anytime soon.
    I'm sorry if I'm wrong, but the version I got of that unit viewer is up to date, apart from that the Super Pershing is missing. Otherwise the stats of that viewer, as far as I can see, are similar to those in game, and similar to those in the unit viewer from this thread.

    I do think this is a good unit viewer though, Likwueron.
    One question though (maybe not for you, but in general): I was told once that the Firefly could also shoot while moving, like the Jackson. I have not tested it myself, but the viewer says it can't. I take it you got your information from the cards ingame and added the 'can fire even while moving' (and other traits) yourself instead of really looking into the data of the game. Does anyone know this for sure?

    Originally posted by Cygnus_A:
    Nice guide but you forgot to add the upgrade costs. All the upgrade/research costs are listed as free.
    Click on the drop down menu saying 'TotalWar Mode' and chose 'Normal Mode'. In normal modes upgrade/research costs are not free, but in Total War mode, they are
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  9. #19
    ^
    This one has Camels causing 18 dmg rather than 16.

    So it does seem more up to date than the old one.
    Mystique, Calculation and the Hypermodern in R.U.S.E.
    http://thelastmetaphor.com/?p=1438
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  10. #20
    I made a set of png that slightly improve the interface. Its not a state of art as i made it in 20mins but it makes it a bit cleaner, so i decided to share it in case some one wants it.

    http://rapidshare.com/files/444673584/img.rar

    simply put the img folder into unit viewer folder and accept when ask for merge.

    Note that old images will in fact be overwritten so u might want to make a copy.
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