Hi, everyone, this is my first time here.
I'm not native English speaker, if there is any grammar or spell mistake, please tell me.
One day, I found this Ruse unit viewer: http://forums.ubi.com/eve/foru...1071447/m/3301055458
I thought its cool, so i want to made one better than this.
All source codes are published under public domain, feel free to use them.
I'm still studying programming, there is some ugly codes in it.
In this release, I add some script function, so you can control UI by script\colorFunction.qs
I think all work that I can do is done.
However, images, database and script need your help to be better.
I'll upload update/bugs fix package(not complete program) after this release.
Thanks for your support!
To edit database or script, check User Guide.pdf
If you don't know what it said, please tell me.
Something need your help:
Because I have no money to buy Japan DLC now, and I think no one will mind some image lost, so I release v1.0.0 without complete images.
However, in today, someone tell me that he mind it. Sorry for this.
Those images are
<LI> img/n_japan_on.png - Japan's flag when you view japan's unit
<LI> img/n_japan_off.png - Japan's flag when you view others national's unit
<LI> img/Japan/hq_hq.png - Japan's HQ
<LI> img/Japan/hq_supply.png - Japan's supply depot
<LI> img/Japan/hq_admin.png - Japan's administration building
<LI> img/Japan/hq_secHq.png - Japan's secondary HQ
<LI> img/Japan/inf_inf.png - Japan's Barrack
<LI> img/Japan/artyAa_artyAaBase.png - Japan's Arty & AA Base
<LI> img/Japan/tank_tankBase.png - Japan's Armored Base
<LI> img/Japan/at_atBase.png - Japan's AT Base
<LI> img/Japan/air_airfield.png - Japan's Airfield
<LI> img/Japan/proto_protoBase.png - Japan's Prototype Base[/list]
You can upload them and tell me the link, and I will update this topic.
<span class="ev_code_RED">I am here to sorry for Ubisoft that there is a wrong license declaration:
The lightning image in img\trait_fastOnRoad.png is actually clipped from RUSE. It should be the propery of Ubisoft.
This problem is fixed since Beta 2.</span>
v1_0_0 with DLL
1.0.1update - it not full package, you need v1.0.0
DLL files(if you lost them)
Beta3 with DLL
Beta2 with DLL