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Thread: Splinter Cell 6: Modern Stealth (Updated: 12-16-11: Social Stealth Game Modes!) | Forums

  1. #21
    Senior Member sam2000_290's Avatar
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    I figured you meant the social stealth part. It was just meant to be somewhat humorous. Veryhappy Though i do want Sam to have the knife again. I loved that blade.

    yes, i do want more of the occupied civilian locations.

    Please explain why you don't think the old style of non binary light and shadow wouldn't work and what types of stealth then you would prefer. Thanks!

    I did say the social stealth part. What do you mean humorous?

    I just explained to you about the L&S style.

    And I mentioned many times, I just want the undetected style. As long as you aren't seen, it's fine. No need to worry about L&S.
    The more I play SCC, the more I think SCC and SCB are more optimized for panther and assault. Playing ghost is not really a fun factor unlike the old SC games. For that matter, I think SCB should at least be played panther or assault (not over use). We all hope SCB is more classic since it is still in production but you can't change the fact that the series is taking this way. Therefore, you play it the way it's meant to be played. Though, I am not ruling out ghosting in SCB, it's possible and can be fun but the game is more optimized for panther/assault.
    Therefore:
    SC1-4: Ghost player SCC and SCB: Panther/(Occasional)Assault
    Overall: GHOST PLAYER
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  2. #22
    Member Silhouelle's Avatar
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    Originally posted by Dieinthedark:
    2.Repetition of levels: Not really in the SC books but that's what made me think of it. Say sam needs to sneak in and out (ghost) and his objectives are to hack security cameras mess w/surveillance equipment etc... wo/being detected. Later you use information you gather to go in and eliminate an important target or perform some other objective.
    I love this idea. I recently bought Alpha Protocol and it has something like this in at least one part (haven't finished the game as of yet). You are basically tasked with sneaking into a private airfield and planting a bug in the control/radio tower. You then go off and do other missions in different locations.

    Once you've beaten the other missions in that story segment, you get intel from your placed bug that your target is going to be at the airfield. So you then return to that same level, though now its during the day, different guard patrols and objectives and so on. Was awesome. They should totally do this with SC I think. =)
    4.Similar to above but Sam could/should be performing investigations into his targets in daylight/social stealth environments. Using laser mics to hear phone conversations, planting bugs (mics, not grasshoppers ) under a table or in a phone booth, perhaps using cameras to overhear conversations (like the Lincoln memorial level in Conviction but kinda different)
    Would love this too. As Sam generally works during the night, why wouldn't he take the time during the day when a lot of civvies are about to recon the building/place his nighttime activities will take place in? Makes sense to me, and would give more things to do.

    Personally however, with maybe an exception or two, think these daytime recon missions should be optional. Players should be able to skip them to get to the 'actual' missions. Though doing the recon provides extra info like guard patrol routes, placement of cameras, achievments/trophies and so on.
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  3. #23
    I dig the idea of these optional day time recon missions. You couldn't go on a rampage, so you'd have to careful not to get caught. You could totally ghost it. There'd be plenty of secondary objectives, areas to explore, and useful crap to find, such as the aforementioned intel -- in the form of personal, dirty emails. But I really wonder if they'd implement this sorta stuff. It'd be a welcome change after the linear, straightforward wreck that is Conviction.
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  4. #24
    Senior Member Dieinthedark's Avatar
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    Originally posted by sam2000_290:
    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">I figured you meant the social stealth part. It was just meant to be somewhat humorous. Veryhappy Though i do want Sam to have the knife again. I loved that blade.

    yes, i do want more of the occupied civilian locations.

    Please explain why you don't think the old style of non binary light and shadow wouldn't work and what types of stealth then you would prefer. Thanks!

    I did say the social stealth part. What do you mean humorous?

    I just explained to you about the L&S style.

    And I mentioned many times, I just want the undetected style. As long as you aren't seen, it's fine. No need to worry about L&S. </div></BLOCKQUOTE>

    I meant when i said the "sword swinging stabbing super violent action" was supposed to be somewhat funny.

    Also, you don't want light and shadow because it doesn't work? I'm not flaming here but when i hide in the dark, enemies don't see me, yet they do see me if i stand below a light.

    And about this undetected style: HOW do you remain undetected if you are not hiding in the dark? You mean blending, social stealth? Or do you just walk around in daylight and hope no one looks at you? Or do you use light and shadow but not worry about if you're hidden or not?
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  5. #25
    Senior Member sam2000_290's Avatar
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    And about this undetected style: HOW do you remain undetected if you are not hiding in the dark? You mean blending, social stealth? Or do you just walk around in daylight and hope no one looks at you? Or do you use light and shadow but not worry about if you're hidden or not?
    Undetected stealth: Do not be detected, simple as that.

    You can be in the light but as long as no guards see you it's fine. It will force you to follow the enemy from behind. You can be in the dark too. Even in the dark, the enemies can still see you if they have a flash light on or they bump into you.
    The more I play SCC, the more I think SCC and SCB are more optimized for panther and assault. Playing ghost is not really a fun factor unlike the old SC games. For that matter, I think SCB should at least be played panther or assault (not over use). We all hope SCB is more classic since it is still in production but you can't change the fact that the series is taking this way. Therefore, you play it the way it's meant to be played. Though, I am not ruling out ghosting in SCB, it's possible and can be fun but the game is more optimized for panther/assault.
    Therefore:
    SC1-4: Ghost player SCC and SCB: Panther/(Occasional)Assault
    Overall: GHOST PLAYER
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  6. #26
    Senior Member Dieinthedark's Avatar
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    Originally posted by sam2000_290:
    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">And about this undetected style: HOW do you remain undetected if you are not hiding in the dark? You mean blending, social stealth? Or do you just walk around in daylight and hope no one looks at you? Or do you use light and shadow but not worry about if you're hidden or not?
    Undetected stealth: Do not be detected, simple as that.

    You can be in the light but as long as no guards see you it's fine. It will force you to follow the enemy from behind. You can be in the dark too. Even in the dark, the enemies can still see you if they have a flash light on or they bump into you. </div></BLOCKQUOTE>

    Ah ha! I understand that. Makes much more sense now. Thanks for clearing that up. Yeah, I like that idea. You wouldn't need to worry about L&S but it's there anyway.
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  7. #27
    Senior Member sam2000_290's Avatar
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    Originally posted by Dieinthedark:
    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by sam2000_290:
    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">And about this undetected style: HOW do you remain undetected if you are not hiding in the dark? You mean blending, social stealth? Or do you just walk around in daylight and hope no one looks at you? Or do you use light and shadow but not worry about if you're hidden or not?
    Undetected stealth: Do not be detected, simple as that.

    You can be in the light but as long as no guards see you it's fine. It will force you to follow the enemy from behind. You can be in the dark too. Even in the dark, the enemies can still see you if they have a flash light on or they bump into you. </div></BLOCKQUOTE>

    Ah ha! I understand that. Makes much more sense now. Thanks for clearing that up. Yeah, I like that idea. You wouldn't need to worry about L&S but it's there anyway. </div></BLOCKQUOTE>

    What was wrong the first time I explained it? Was it very unclear? What, my grammar is off? It's not coherent?

    I just repeated what I first said but just said part of it.

    I reread not what I said first.
    Even in the dark, the enemies can still see you if they have a flash light on or they bump into you.
    I meant to say you can be in the dark and can be undetected. However, the enemies can still see you with their flash light or bump into you. This isn't a good idea but it's what will happen, just like in the light.
    The more I play SCC, the more I think SCC and SCB are more optimized for panther and assault. Playing ghost is not really a fun factor unlike the old SC games. For that matter, I think SCB should at least be played panther or assault (not over use). We all hope SCB is more classic since it is still in production but you can't change the fact that the series is taking this way. Therefore, you play it the way it's meant to be played. Though, I am not ruling out ghosting in SCB, it's possible and can be fun but the game is more optimized for panther/assault.
    Therefore:
    SC1-4: Ghost player SCC and SCB: Panther/(Occasional)Assault
    Overall: GHOST PLAYER
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  8. #28
    Senior Member Dieinthedark's Avatar
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    Originally posted by sam2000_290:
    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Dieinthedark:
    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by sam2000_290:
    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">And about this undetected style: HOW do you remain undetected if you are not hiding in the dark? You mean blending, social stealth? Or do you just walk around in daylight and hope no one looks at you? Or do you use light and shadow but not worry about if you're hidden or not?
    Undetected stealth: Do not be detected, simple as that.

    You can be in the light but as long as no guards see you it's fine. It will force you to follow the enemy from behind. You can be in the dark too. Even in the dark, the enemies can still see you if they have a flash light on or they bump into you. </div></BLOCKQUOTE>

    Ah ha! I understand that. Makes much more sense now. Thanks for clearing that up. Yeah, I like that idea. You wouldn't need to worry about L&S but it's there anyway. </div></BLOCKQUOTE>

    What was wrong the first time I explained it? Was it very unclear? What, my grammar is off? It's not coherent?

    I just repeated what I first said but just said part of it.

    I reread not what I said first.
    Even in the dark, the enemies can still see you if they have a flash light on or they bump into you.
    I meant to say you can be in the dark and can be undetected. However, the enemies can still see you with their flash light or bump into you. This isn't a good idea but it's what will happen, just like in the light. </div></BLOCKQUOTE>

    No, your grammar wasn't off, it just made more sense the second time. Undetected mode sounds alright after all.

    UPDATE: Check my first post, we have a CONSPIRACY!!!!
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  9. #29
    Senior Member sameer_monier's Avatar
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    First update :
    i like the improvising part as long as the story support it, also i like investigations parts, i need the devs to keep the day time missions presented in DA & C, cause they really change the pace

    Third update :
    - projected texts i need you to elaborate more on that, cause i don't think it is useful
    - high/low profile interrogation method good idea, yet i want to see how you are going to achieve it
    - i like no.9 idea, and i think we need a plane level, i don't think we ever been into one, we had a train, a ship, a submarine, a chase, i think it is time for a plane

    keep up the hard work

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  10. #30
    Senior Member Dieinthedark's Avatar
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    Originally posted by sameer_monier:
    First update :
    i like the improvising part as long as the story support it, also i like investigations parts, i need the devs to keep the day time missions presented in DA & C, cause they really change the pace

    Third update :
    - projected texts i need you to elaborate more on that, cause i don't think it is useful
    - high/low profile interrogation method good idea, yet i want to see how you are going to achieve it
    - i like no.9 idea, and i think we need a plane level, i don't think we ever been into one, we had a train, a ship, a submarine, a chase, i think it is time for a plane

    keep up the hard work
    Yeah, I updated so see what you think. And thanks for the compliment!
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