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Thread: "digging in" Animation Translation | Forums

  1. #1
    Junior Member
    Join Date
    Aug 2007
    Posts
    2
    I noticed while watching some of the latest dev. walk through videos that when you "dig in" and peek around a corner that the movement on the aim-ridical isn't properly translated onto the character.

    I figure this is something they are still working on, but i just wanted to mention how important it is to correct this before release. Or if maybe by chance they just looked this over. From what I understand, this is this particular Ubisofts teams first attempt at creating a cover system.
    A prime example of what i'm getting at is R6. The 1 btn nade-spamming switch renders the cover system almost useless, however the translation from the players movements on the analog to the character on screen is almost unmatched. Least, i have yet to play a game where it looks as good as it does in R6. This is a make or break element of the game. Please BIA crew, fix this!
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  2. #2
    Junior Member
    Join Date
    Aug 2007
    Posts
    2
    I noticed while watching some of the latest dev. walk through videos that when you "dig in" and peek around a corner that the movement on the aim-ridical isn't properly translated onto the character.

    I figure this is something they are still working on, but i just wanted to mention how important it is to correct this before release. Or if maybe by chance they just looked this over. From what I understand, this is this particular Ubisofts teams first attempt at creating a cover system.
    A prime example of what i'm getting at is R6. The 1 btn nade-spamming switch renders the cover system almost useless, however the translation from the players movements on the analog to the character on screen is almost unmatched. Least, i have yet to play a game where it looks as good as it does in R6. This is a make or break element of the game. Please BIA crew, fix this!
    Reply With Quote Reply With Quote

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