Originally posted by Yen Lo:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by DreamMarine:
Very good thread!
actually i would love to see a game which would gradually "teach" me how act as a member of a "real" hostage rescue team. this might be done by extended training maps with grading (to know how well i did) or - as DayGlow is suggesting - by certain hints in real maps (which you can turn off for more realism).
i must admit that i don't know much about programming AI. but it sounds plausible to me, that it's hard to program an AI which acts like real HRT when the player is playing rambo! ^^
but actually, i believe, that a lot of people who play R6 do this, because they like that feeling of beeing an HRT memeber (or SWAT or GSG9 or whatever).
it's all about balancing and finding a middle course. give them the feeling, that they learn to become a real "hero"... but don't ask to much of them!
No! Not so far i have heard about it. In The Regiment I am forced in continuous fast action. Though that might be actually the reality, I very much prefer the gameplay of R6.
A good mixture of sneaking, breaching, sniping and rushing into the rooms, where hostages are held would perfectly work for me.
Besides, I love the overall feeling of R6 and the really great maps in the past!
OMG, i REALLY would love some kind of "close to real" HRT training in R6:5.