Hi all, yesterday I've bought Splintercell, in the first level it already was slow as hell (when you encounter the 1st flaming barrel), and I upgraded my drivers which fixed it.
Now, about 5 levels later (Television in Indonesia level) a lot of things have missing textures, the rain, streets, complete walls, people.
In heatview however, I can see just normal (as you would in heatvision), but normal vision is totally messed up.
I've completed the whole level in heatvision only to find the level after it has the same problems.
I've fiddled around with the .ini's trying to fix the problems (changed texture caching from 4 to 128mb, etc).
Here is a screenshot of how it looks:
http://www.euronet.nl/users/keesriet...reproblems.jpg
My computer consists of the following parts:
AMD 2000+ (1.66ghz)
768mb DDR 400mhz RAM
GeForce 4 TI 4400 (latest ForceWare drivers, 55+something)
Windows 2000 Service Pack 4 (fully updated)
I have no problems at all with other games running D3D, only with Pandora (the missing textures part).
I run @ 1280x1024 with 4x FSAA and 4x Texture Filtering (tried disabling this, also.)
Oh, 1 thing I noticed, that as I was a bit further in the level, inside the building the floor was white, I auto-saved, died, quickloaded, and the part turned normal again, I've tried this many times to see if it would work for the beginning of the TV level but didn't work, so think it has something to do with the texture pre-caching.
Thanks for reading this, and ofcourse, thanks even more for your answers
Sincerely,
Sam Fisher (Played by the SevenSins :P)
[This message was edited by SevenSins20 on Tue July 20 2004 at 03:37 AM.]
[This message was edited by SevenSins20 on Tue July 20 2004 at 03:38 AM.]
[This message was edited by SevenSins20 on Tue July 20 2004 at 03:39 AM.]



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the screen actually went black when doing the daggar time rewind so I'd have to guess. Other than that contact support.


