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Thread: AI sitting | Forums

  1. #1
    I didn't found somewhere something about how to create an animated AI who chages the animation.

    I want to create an AI who is sitting on the ground until you use his Trigger. Then he should stand up and begin to talk to you.

    I already tried to use "playanim" and typed in "-1" - so that the animation loops. I used "standup" in the trigger.
    If I come to talk to him, he first sits on the ground. But when I use his trigger, he stands up and sits down again. He should stand up and just stay there instead of sitting down again!

    I change a lot of parameters and also used a script but it doesn't work.

    (Summed up: I want to change an animation from "loop" to another "single animation".)

    I hope for help
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  2. #2
    Use behavior "bhv_SitOnGround". You will need to type the "sit" and "stand up" animation names and set "EndContition".
    _______________________________________
    Best regards,
    COJModding.com Team
    www.cojmodding.com
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  3. #3
    Thank's a lot but where do I have to type the "bhv_SitOnGround" behavior? What is the name of the act_"".
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  4. #4
    Check the video tutorials to get what are behaviors:

    http://www.cojmodding.com/tuts...oints_fightnodes.zip


    You can set few behaviors for AI in waypoints. This is how it works...
    _______________________________________
    Best regards,
    COJModding.com Team
    www.cojmodding.com
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  5. #5
    Thank you a lot!
    Well, sry for having not watched all the tutorials.
    Thanks!
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