I will second the concern about this!!!
How can this be? With such a PROMISED focus on reality I believe that this warrants some explanation.![]()
It is definitely cause for worry, but we can't immediately assume that having a simple percentage indicator precludes a location specific damage system (as opposed to an arcadey hit point system).
Even if this is a location specific indicator there is no way in reality that you could assign a percentage damage to it!
I'm not sure there is any other way to convoy this info to the player. Unless it was totally visual through a change in graphics. More little leaks or something like that.
But maybe it will only be visible while the player is surfaced.
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"Nietzsche is boring and stupid." - Leo Tolstoy
Would it be all that unrealistic to give the player an estimate on hull damage?? Wouldnt the crew be able to make an educated guess on its state. I dont mean saying: the hull is exactly 44.8% damaged. But like severe, moderate etc.
Keep your eye on Subsim ! They will have a preview soon !
Maybe how good your LI is rated would effect how accurate a hull damage report you receive.
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"Nietzsche is boring and stupid." - Leo Tolstoy
what if hull damage was done in sections of the sub?
like...
stern at 60%
bow at 50%
overall at 55%
didnt hulls have more than one layer or shell too?
Remember that there will be many levels of realism avaliable to the player in this game. Didn't the devs say that there will be a sheet or page where you can check the realism options that you want. Just like you can have the option to have "Free Camera" on there will probably be an option to turn on "Hull Integrity Gauge".
Don't worry, I'd hardly believe that they'd take us this far only to fall on their faces regarding something like a "health metre".