Something tells me that if PCs can still run 1946 ten years from now, I'll still be playing it.
Thanks TD!![]()
Something tells me that if PCs can still run 1946 ten years from now, I'll still be playing it.
Thanks TD!![]()
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AndyJWest - "Raaaid managed to get CloD to run on an NVidia 8500 GT - but then, he's Raaaid, and he is, shall we say, 'unorthodox'."
Just add my two pen'orth to the 4.11 wish list;
1.Are there any plans by TD to improve the external modelling on the He111 to the same standard as the excellent Ju88 update?
2.Any chance that the Swordfish, Blenheim, Hawk75 and R5 might be flyable at some point in the future.
3.How about some second line types such as FokkerCX, Hs126, He46, He50.
4.Ju88C-6!!!!!! Go on, You know you want to!
Many many thanks for 4.10. Especially the NDBs, Lorenz and wind effects. This sim just gets better and better, and there's still plenty of life left in it yet.
1. No plans. New skins maybe.Originally posted by ilmavoimat:
Just add my two pen'orth to the 4.11 wish list;
1.Are there any plans by TD to improve the external modelling on the He111 to the same standard as the excellent Ju88 update?
2.Any chance that the Swordfish, Blenheim, Hawk75 and R5 might be flyable at some point in the future.
3.How about some second line types such as FokkerCX, Hs126, He46, He50.
4.Ju88C-6!!!!!! Go on, You know you want to!
2. partially yes ;-)
3. unlikely, but who knows?
4. Dunno. Maybe. The Ju-88 case is not closed at least.
Caspar
Supporter of the idea!
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1. Some added loadouts for the Fw 190F-8, like 4x SC50 below the fuselage or 8x SC50 or Panzerblitz rockets
2. Cowling-rework for all Antons (similar to the mod)
3. Ability to sequence the bombs to be dropped independently:
- which bomb goes first (heavy one or light one)
- how many bombs will be dropped (one, two or all at once)
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Hi! for any chance any of this great updates
include on some way trackir 6dof. I have being flying for a long time in il2 and I whant to try the new stuff but I cant get use to not have 6dof and only rotation in trackir?
Can anyone point the way?
Thankz <S>
Crazyowl
Patience to the people!![]()
Caspar
Supporter of the idea!
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My ultimate dream. Winter War Finnish bomber campaign. Here I come.Originally posted by ilmavoimat:
FokkerCX
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Qualitas potentia nostra
Proper acceleration of FW 190's would be nice, especially on the ground...
Forgot to mention proper loadouts on the Dora, such as
SC250
AB250
300l tank
Panzerblitz/ R4M as a possible bonus (R4M launchers were carried on some Doras)
Loadouts would also require a proper ETC 504 rack.
My wish list still includes more realistic AI Gunners on multiseat aircraft. At the very least, the player should not receive the extra attention he currently receives from the AI gunners; it is obvious that they treat our AI wingmen quite differently (and more realistically), and at a minimum, I want equal treatment.
I recently engaged a Rookie Me 110G in a Mustang campaign, and had my engine disabled by the rear gunner from over 400m while the 110G was in a full hard 90° left banking turn; I was cutting the corner on him and was (I think, since he was hidden under my nose at the time) probably a couple of seconds from the point of making a deflection shot near my convergence range of 275m when my engine was hit.
I paused the game instantly at that point because I couldn’t believe that I’d been hit by the plane I was attacking; gauging relative positions showed the shots that hit me were fired from a range of about 430m. The rear gunner had to have his guns rotated almost fully up, such that a real human being would not have been able to aim over his sights at the point where my aircraft was going to be, ignoring whether he would be affected by a high G turn, or the range, which would make for a near-impossible zero deflection shot (aimed over the sights) from a stable platform in real life with those guns.
There was NO other plane within 1000m of either of us.
A real gunner, regardless of his skill level or training would not have been able to fire his guns because he would be trying to hold onto his seat under the pressure of a minimum of two or three gravities.
A real gunner, regardless of his skill or training, would not have been able to aim his guns because to see over his sights at his aiming point, he would have had to be lying on the floor of the cockpit.
A real gunner, regardless of his skill level or training, would not have been able to pick out his aiming point because of the extreme angle and high deflections in two geometric planes; it required him to have a precise knowledge of both his own aircraft’s (constantly changing) speed and direction, and the (constantly changing) speed and direction of the attacking aircraft.
A real gunner, regardless of his skill level or training, would not have been able to make the shot because it was simply <span class="ev_code_YELLOW">too far away to make from that gun mount on a moving platform, regardless of how stable it was, or the deflection angles involved.</span>
This was a Rookie. This is not an isolated incident by any means; in fact, it is the norm for Me 110s, which are vastly more dangerous from any rear angle approach than from head on. This is contrary to the historical record, to say the least, and should be changed, at least for offline fighter campaigns.
This goes beyond annoying for an offline campaigner who has the slightest familiarity with the historical record; I've put the game aside for months at a time in sheer disgust, and I'm not the only one. Who knows how many offliners bother to come back?
While we’re at it, some other suggestions:
1. Currently, you cannot disable an ai gunner’s guns; I have multiple tracks accumulated over the years which show rounds passing through barrels and main bodies of the ai’s flexible or turret guns and they are still blazing away later in the track. If they can disable my guns, why can’t I disable theirs?
2. <span class="ev_code_YELLOW">It takes multiple hits to the exposed portions of the ai gunner’s head and shoulders to kill or disable them;</span> I’m pretty sure that it was the rare gunner who took a 20mm, 12.7mm, or 7.xmm high powered round to the head or upper torso and stayed at his gun. Also, the skin of the fuselage that the gunners’ virtual bodies are concealed behind are currently treated like 30-40mm of angled steel armorplate, even when it was wood, aluminum sheet or even fabric on the real aircraft. To hit and disable a gunner, you MUST hit his exposed body or go through (unarmored) canopy or window glass. That’s a bit too much.
3. At this time, it appears that if the guns can be pointed in a given direction, even if the gunner could not see over the sights or even see your aircraft or that aiming point in space (because you, or that aiming point is hidden by the tail or fuselage relative to his head) when the gun is pointed in that direction, you are subject to the same levels of accuracy as if you approach from a dead six to those guns. Unrealistic. If he can’t see you and his aiming point over the sights, he shouldn’t be able to hit you, regardless of the range.
I know that I'm dreaming, but it's worth a shot to put it on the table.
cheers
horseback
"Here's your new Mustangs, boys. You can learn to fly'em on the way to the target. Cheers!" -LTCOL Don Blakeslee, 4th FG CO, February 27th, 1944