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Thread: Does the new fight system worry anyone else? | Forums

  1. #1
    Im seriously not liking the idea of the new fight system. Combos and linking? I mean....in AC1 the fighting seemed real and had an UMPH to the hits and attacks.

    In AC2, they looked just as good visually but the health bar and connecting feel of the attacks didn't seem nearly as good to me.

    Although visually it looked aweomse it didn't have the same UMPH punch to it.

    Now if you watch the little gameplay walkthrough on gametrailers the fighting just looks weak and over the top to the max.

    I thought this was supposed to be somewhat realistic?

    Now you can kill like 5 guys in 3 seconds. Some with terrible looking animations that don't look right and seem to fast for a real person to pull off.

    He fires shots without cocking his gun in combos and stuff.

    I don't know, it looks fun but in a Batman sort of way and not in any way AC style besides some of the sword kill animations being the same.

    Hopefully AC3 isn't like this although it probably will be.

    I guess I shouldn't knock it before I try it but seriously watch that video and you might see what im saying.
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  2. #2
    Originally posted by PlagueDoctor357:
    Im seriously not liking the idea of the new fight system. Combos and linking? I mean....in AC1 the fighting seemed real and had an UMPH to the hits and attacks.

    In AC2, they looked just as good visually but the health bar and connecting feel of the attacks didn't seem nearly as good to me.

    Although visually it looked aweomse it didn't have the same UMPH punch to it.

    Now if you watch the little gameplay walkthrough on gametrailers the fighting just looks weak and over the top to the max.

    I thought this was supposed to be somewhat realistic?

    Now you can kill like 5 guys in 3 seconds. Some with terrible looking animations that don't look right and seem to fast for a real person to pull off.

    He fires shots without cocking his gun in combos and stuff.

    I don't know, it looks fun but in a Batman sort of way and not in any way AC style besides some of the sword kill animations being the same.

    Hopefully AC3 isn't like this although it probably will be.

    I guess I shouldn't knock it before I try it but seriously watch that video and you might see what im saying.
    I agree!

    If they want to implement harder AI and strike first, strike fast, why not keep the same system, just bump it up a bit (not as much as it is now) to make it a bit faster, make the AI harder/more aggressive and reqard them for striking first and striking fast.

    Simply put, they should keep the same system, make it a tiny bit faster but keep the new AI and reward stuff!

    But i also don't mind it! Seems pretty great to me

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  3. #3
    Senior Member Murcuseo's Avatar
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    You'll probably find that once you get used to the new system it will feel pretty natural. There is a few flaws with the ACII combat system that wouldn't allow for aggresive gameplay.

    The major thing would be that when you're in the middle of a counter kill quite often an NPC would swing his sword right through you while the animation played out, now that multple NPCs can attack at once you need some way of dealing with that and I don't feel the old system would be able to cope.

    I'm seriously disappointed they intergrated the hidden gun into the combat so intrusively but other than that I'm looking forward to the changes.
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  4. #4
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    [quote]Originally posted by PlagueDoctor357:
    Im seriously not liking the idea of the new fight system. Combos and linking? I mean....in AC1 the fighting seemed real and had an UMPH to the hits and attacks.

    In AC2, they looked just as good visually but the health bar and connecting feel of the attacks didn't seem nearly as good to me.

    Although visually it looked aweomse it didn't have the same UMPH punch to it.

    Now if you watch the little gameplay walkthrough on gametrailers the fighting just looks weak and over the top to the max.

    I thought this was supposed to be somewhat realistic?
    Now you can kill like 5 guys in 3 seconds. Some with terrible looking animations that don't look right and seem to fast for a real person to pull off.
    <span class="ev_code_BLUE">I'll have to disagree since, a real person could; but for this , these people being killed arn't experienced as Ezio, so lack of skill meaning more easier to kill</span>

    He fires shots without cocking his gun in combos and stuff.
    <span class="ev_code_BLUE">Chances by now it would have been upgraded, if you've seen ?" Inglouriouse Bastard" how the 2 guys had the push pump gun. maybe that's the new system for Ezio</span>
    I don't know, it looks fun but in a Batman sort of way and not in any way AC style besides some of the sword kill animations being the same.

    Hopefully AC3 isn't like this although it probably will be.

    I guess I shouldn't knock it before I try it but seriously watch that video and you might see what im saying.
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  5. #5
    What irritates me is you have an extremely vocal minority crying about how 'easy' the combat system was, and now the silent majority that either enjoyed the combat system how it was or even found it difficult will likely not find as much enjoyment from the game. Given what I've been reading about how the combat system has been 'improved' (ie ratcheted up the difficult, and nerfing blocks and counterkills), I'm actually considering not getting brotherhood or AC3 even though I love the story. I had a hard enough time with AC2's combat that I did my level best to avoid everything except the scripted fights. Yes I'd keep the block going until I could do a counter kill, because I don't have the twitch reflexes to pull off the combo's, as you have to have near instant reflex times, there's no forgiveness or slack in the system for combos, and with what I'm reading, the new system will be worse, because you'll HAVE to do combos to survive, especially since block appearently won't do anything useful, like you know actually block an attack.
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  6. #6
    For me when i played AC1 i enjoyed the defending system but near the end of AC2 it was just way too easy to defeat enemies. Im hoping that ACB may have a similar system but i would prefer if Ubisoft would eliminate that easy defending hitting two buttons sytle.
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  7. #7
    Originally posted by Marius_Darkwolf:
    What irritates me is you have an extremely vocal minority crying about how 'easy' the combat system was, and now the silent majority that either enjoyed the combat system how it was or even found it difficult will likely not find as much enjoyment from the game. Given what I've been reading about how the combat system has been 'improved' (ie ratcheted up the difficult, and nerfing blocks and counterkills), I'm actually considering not getting brotherhood or AC3 even though I love the story. I had a hard enough time with AC2's combat that I did my level best to avoid everything except the scripted fights. Yes I'd keep the block going until I could do a counter kill, because I don't have the twitch reflexes to pull off the combo's, as you have to have near instant reflex times, there's no forgiveness or slack in the system for combos, and with what I'm reading, the new system will be worse, because you'll HAVE to do combos to survive, especially since block appearently won't do anything useful, like you know actually block an attack.
    Erm, counterkills require twitch reflexes. Combos only require timing. Also, way to jump the gun on block being entirely useless. So it isn't the instawin button it was before. It probably just means you can't hide behind your block all fight long, being virtually invincible.
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  8. #8
    I agree, I'm not a big fan of the new combat system, sort of feels like it might just be too easy. Though I remember one of the devs said that they made the system for people that just want to spam the action button (exaggerating) but still going to keep the whole defensive type of fighting for those that want to be defensive.

    What i also notice is the lack of smooth transitions between animations during combat. I played AC the other day and i noticed how if a guard swings a certain way and if Altair counters during that certain swing, he'll transition his attack to make it look as if he dodged it. AC2 still has it but on some animations the transitions look sloppy.

    Perfect example would be the block animations. In AC depending on what weapon you use and how Altair or the guard swings, if you let it connect with your sword (not during the defensive position) you can see how the character will bend his arm to block that certain swing (different animations for each swing)

    http://www.youtube.com/watch?v=vcaSVvsFauQ

    If you look at the trailer, which we have all seen and love, you can see the transitions and the blocks i'm talking about.

    In AC2, they all block the same even though the attacks can be coming from a different angle, and blood sprays out:/ (in AC blood didnt come out from preventing a hit).

    I know I'm picking at the smallest details that really don't matter much, but i think its the small things that can have a big negative impact in the world you try to create. I remember Patrice said he wanted to keep Assassins Creed realistic.

    Last thing, we are to blame for the reason why there changing it into this. They (Ubisoft) listen to us (which is a good thing, shows that they care) complain about "staring contest" during fighting and how we want aggressive AI and make the game more fast. Though I think sometimes you just have to NOT listen to what people complain about (my stuff for example) and just keep to there game, of course adding more fun things and what not, but keep it to the original plan.

    Sorry for the "ramblings of a madman" lol but this is just my opinion. For all i we know AC:B might just blow our minds away. We don't know until we played it for ourselves.

    Either way I love the Assassins Creed games (console ones) ALOT and as long as they keep to there world of Assassins vs Templars, and take me to awesome places around the world, combined with a SCI-FI twist to the story, i'm hooked all the way till the end! Ubisoft won't let us down, they didn't come this far to just give us a half-ace game!
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  9. #9
    to be honest i actually think they improved alot, i love the idea of combo strings and counters in the middle of it, i dont see your problem plague doctor because it actually looks better and more challenging enough said!
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  10. #10
    if the fighting requires more skill...I LIKE IT!...cause on AC1 and AC2 it was too easy!..but i hope in ACB won't be extremely complex
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