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Thread: Dear UBI and co! We're Tired of Map Staleness! | Forums

  1. #1
    UBI, please simplify the TOW!

    Everyone is sick and tired of this endless back and forth, playing the same maps to the same outcome day after day. The good players are all slowly abandoning the game from either frustration or from boredom. Even the top cheerleaders are leaving the building these days.

    The TOW rules should be simple and clear and they should be posted within the TOW screen. All this colliding fronts, multiple fronts, RAID to take away "some" supports from "some" map for "maybe" X days is just garbage. 90% of players don't even know why to play maps because it doesn't freaking say so IN THE GAME! I'm not even sure that the best players have a full handle on how it works exactly. Every time I turn around there is another "rule" that is broken or violated or some other misconception being thrown around. I've been playing the game since the demo and at this point I don't even bother attempting to decipher the cryptic and convoluted rules. I just play where I can get games consistently. Yes, this sucks and it is completely counter to the purpose of the theater but, it isn't the players fault, its the design.

    Player A: "We just need to win Copenhagen and we'll move forward"
    Player B: "No that's not true. See, you need to win both Spring Field and Copenhagen"
    Player A: "WTF?? I can't even get games on Spring Field, no one wants to play it and we're down nearly 15% is there even hope?"
    Player B: "Well if we can't get a game then its pointless anyway and we'll just be sitting here again in the same place tomorrow"
    Player A: "Screw it, let's just play where ever we can get a game. I'd rather play then sit around."
    Player B: "I know the perfect map."
    Player A: "Let me guess, the one were they have AS and we don't."
    Player B: "Yep"
    Player A: "Awesome"
    Player A&B: [BAM, INSTANT MATCH] rinse and repeat.

    * When you win a territory, that's it, you've WON, NOW MOVE ON, open the connecting territory, keep it simple. The TOW would end quickly, sure, whatever. It would be fun to play the game in a more rapid fire way. Each day, progress and new maps, what a concept huh? I would personally like to see the TOW end after just a few weeks. Lots of new maps, lots of new battles, get to a capital quickly, then start all over again. Three Mile, again, here we go, camp and airstrike, we know the drill. No more Spring Field, no more Spring Field! Oh right, can't get matches there anyway, forgot.

    * There should never be more than 2, maybe 3, maps open to each faction per day. This automatically focuses the efforts of both sides and will greatly step up the possibility of getting a match! No air strike, sorry dude, I've got a tissue for you right here, PLAY IT, face the inevitable. When we have 7 maps to fight on we can't get games, period. We'll cycle each map, wait a few mins and repeat and never get a match. We move over to EFEC where they only have 2 maps to fight on and BAM, especially the map were they have AS and wow, gee guess what; game after game after freaking game. I know people will whine "but I don't wa-wa-wike pwaying on the same map awl day wong and cuz, umm, dey have air stwike and I've been waxing my units awl day ", oh cry me a F-ing river already. Let's see, instant match on the same map or sitting in the waiting room for 30 minutes reminiscing about how awesome it was to smash BigHock31773 last week w/ two deep-strikes-to-storms while EMPing his final AS and winning by annihilation with 2 seconds left on the defeat counter. That great and all but, I'd rather be in a match.

    * Show the percentage in the game already! Why are we still relying on third party web sites to get this information? With only two maps open and a visible percentage there might actually be a good chance of making a decent swing on a down map. Speaking of percentage, the issue I have w/ daily percentage is as the numbers get larger, the ability to overcome the swing becomes progressively more difficult. Essentially the people who play for the first 6 hours of day the, just after the turn, Australia anyone, can gain a massive lead on a map and it makes it nearly impossible for say, the North American players to make up the loss during their time slot at the end of the turn. What about breaking the percentages into periods, with a win/loss outcome for each period, or something that balances it out a little more, so that a map doesn't feel hopeless when it is 25%/75%–we would need 500 wins in the next two hours to overcome this, impossible, screw this map.


    I hope that this server update does something to help the community here.
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  2. #2
    this is one of the better thought out and written posts that ive seen in a long while
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  3. #3
    The main fix, put a maker on which map is your PF. By doing so, it would give most players the ability to make a strategic decision to attack or defend a different territory. In turn would help with the wait problem. Maybe have some sort of mass communication with the entire faction. This would help with the folks how don't go to these forums or endwarboards forums.
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  4. #4
    I have left this game for the most part I usto pay at east 5 hhoours when I got home now I play gears CoD and if I have time for one or 2 matches than I hop on this. They are losing more and mroe people each day take off the PF rule and oe people will strt playing again.
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  5. #5
    I'd like to see a briefing as soon as you start that tells you the vital maps at that time, with percentages, and you know what, I don't even want you to spend any time coming up some cool graphic with voice over, scrap the trendy sh*t and give me a straight up text report that says where the most vital attack is and what it's result will be.

    Example:

    Side: JSF
    Battlefield: Arrabida
    Situation: JSF is winning the battle 51% to 49%
    Impact: A victory here will advance us to La Mancha. A loss will result in the loss of Okefenokee.



    No more PF, just battles that have clear outcomes.



    Btw, the initial post in this thread is one of the best I've seen in a while.

    "There are no desperate situations, only desperate people" - Heinz Guderian

    I **** Excellence
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  6. #6
    My 2 cents here....... what if they made leveling up as easy as the singleplayer, it would take about 10-20 battles to get a 3 star and losing one wouldn't be so devestating, PLUS it could close the gap between noobs and vets.


    Oh and it wouldn't hurt if Ubi got their act together and fixed the damned game.
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  7. #7
    I'm just tired of defending DC... can't we go and attack JSF elsewhere? even for 1 turn?



    "The secret to happiness isn't always getting what you want. It's wanting what you already have." -Staci Williams
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  8. #8
    This isn't related to your point, but it is something they should do to help with the "staleness":
    -Replace Arrabida with Rota naval base
    -Replace Bedford with Devon Beach
    -Replace Carpathia with Firebase Kirsk
    -Replace Pamlico with Dorsey Knob

    All the ones being replaced are clone maps in favor of unique maps, so it would help. Some would have to be reworked some for other modes, but it still helps.

    As a side question, why is Thessaly, Greece west of Vlore, Albania? Albania is west of Greece(unless I'm reading the map wrong) and it should be as such in ToW.
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  9. #9
    Yeah, a simple briefing when you enter would be great. Something dead simple like KILLA2993 says. That will tell casual players, which are the vast majority:

    <- PLAY THIS MAP
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  10. #10
    Senior Member
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    Originally posted by Northern_Sun:
    This isn't related to your point, but it is something they should do to help with the "staleness":
    -Replace Arrabida with Rota naval base
    -Replace Bedford with Devon Beach
    -Replace Carpathia with Firebase Kirsk
    -Replace Pamlico with Dorsey Knob

    All the ones being replaced are clone maps in favor of unique maps, so it would help. Some would have to be reworked some for other modes, but it still helps.

    As a side question, why is Thessaly, Greece west of Vlore, Albania? Albania is west of Greece(unless I'm reading the map wrong) and it should be as such in ToW.
    What about us who didn't buy into that scam? Would we not be allowed to play those battles or would they change to the old map for us and we could only play others without them?
    Broke my signature and reset my ignore list, well done Ubisoft...
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