UBI, please simplify the TOW!
Everyone is sick and tired of this endless back and forth, playing the same maps to the same outcome day after day. The good players are all slowly abandoning the game from either frustration or from boredom. Even the top cheerleaders are leaving the building these days.
The TOW rules should be simple and clear and they should be posted within the TOW screen. All this colliding fronts, multiple fronts, RAID to take away "some" supports from "some" map for "maybe" X days is just garbage. 90% of players don't even know why to play maps because it doesn't freaking say so IN THE GAME! I'm not even sure that the best players have a full handle on how it works exactly. Every time I turn around there is another "rule" that is broken or violated or some other misconception being thrown around. I've been playing the game since the demo and at this point I don't even bother attempting to decipher the cryptic and convoluted rules. I just play where I can get games consistently. Yes, this sucks and it is completely counter to the purpose of the theater but, it isn't the players fault, its the design.
Player A: "We just need to win Copenhagen and we'll move forward"
Player B: "No that's not true. See, you need to win both Spring Field and Copenhagen"
Player A: "WTF?? I can't even get games on Spring Field, no one wants to play it and we're down nearly 15% is there even hope?"
Player B: "Well if we can't get a game then its pointless anyway and we'll just be sitting here again in the same place tomorrow"
Player A: "Screw it, let's just play where ever we can get a game. I'd rather play then sit around."
Player B: "I know the perfect map."
Player A: "Let me guess, the one were they have AS and we don't."
Player B: "Yep"
Player A: "Awesome"
Player A&B: [BAM, INSTANT MATCH] rinse and repeat.
* When you win a territory, that's it, you've WON, NOW MOVE ON, open the connecting territory, keep it simple. The TOW would end quickly, sure, whatever. It would be fun to play the game in a more rapid fire way. Each day, progress and new maps, what a concept huh? I would personally like to see the TOW end after just a few weeks. Lots of new maps, lots of new battles, get to a capital quickly, then start all over again. Three Mile, again, here we go, camp and airstrike, we know the drill. No more Spring Field, no more Spring Field! Oh right, can't get matches there anyway, forgot.
* There should never be more than 2, maybe 3, maps open to each faction per day. This automatically focuses the efforts of both sides and will greatly step up the possibility of getting a match! No air strike, sorry dude, I've got a tissue for you right here, PLAY IT, face the inevitable. When we have 7 maps to fight on we can't get games, period. We'll cycle each map, wait a few mins and repeat and never get a match. We move over to EFEC where they only have 2 maps to fight on and BAM, especially the map were they have AS and wow, gee guess what; game after game after freaking game. I know people will whine "but I don't wa-wa-wike pwaying on the same map awl day wong and cuz, umm, dey have air stwike and I've been waxing my units awl day ", oh cry me a F-ing river already. Let's see, instant match on the same map or sitting in the waiting room for 30 minutes reminiscing about how awesome it was to smash BigHock31773 last week w/ two deep-strikes-to-storms while EMPing his final AS and winning by annihilation with 2 seconds left on the defeat counter. That great and all but, I'd rather be in a match.
* Show the percentage in the game already! Why are we still relying on third party web sites to get this information? With only two maps open and a visible percentage there might actually be a good chance of making a decent swing on a down map. Speaking of percentage, the issue I have w/ daily percentage is as the numbers get larger, the ability to overcome the swing becomes progressively more difficult. Essentially the people who play for the first 6 hours of day the, just after the turn, Australia anyone, can gain a massive lead on a map and it makes it nearly impossible for say, the North American players to make up the loss during their time slot at the end of the turn. What about breaking the percentages into periods, with a win/loss outcome for each period, or something that balances it out a little more, so that a map doesn't feel hopeless when it is 25%/75%–we would need 500 wins in the next two hours to overcome this, impossible, screw this map.
I hope that this server update does something to help the community here.