Page 1 of 4 123 ... LastLast
Results 1 to 10 of 37

Thread: Sorry, no thanks... | Forums

  1. #1
    Disappointed. I am watching my first "gameplay" feature of this game. The shift, I gotta say is a HORRIBLE feature. What did you love about previous Driver games? How about being able to evade police and get away... Now you'll just pick out another car and off you go. This is terrible...

    4 1/2 years of wasted. Graphics look terrible, (NOS in all vehicles, horrible), game modes, horrible... I'd rather go play Burnout Revenge. (Terrible game, but better than this.)
    Reply With Quote Reply With Quote

  2. #2
    Originally posted by Menacewithin:
    Disappointed. I am watching my first "gameplay" feature of this game. The shift, I gotta say is a HORRIBLE feature. What did you love about previous Driver games? How about being able to evade police and get away... Now you'll just pick out another car and off you go. This is terrible...

    4 1/2 years of wasted. Graphics look terrible, (NOS in all vehicles, horrible), game modes, horrible... I'd rather go play Burnout Revenge. (Terrible game, but better than this.)
    Well of you go then and play Burnout.What are you doing here if you are just going to moan because we frankly don't care if your disapointed. You obviously don't see beyond shift which is not that bad IMO. As with NOS there is no rule saying that it is illegal if you don't use it. As for the graphica, the cars look great and there is no other word for it. Ohhh and what we love about previous driver games is that they were FUN!! They had great driving stunts, missons, characters, free roam, film director, replays etc. You don,t see the diamond the game truly is.
    ------------------------------
    you buy a ferrari when you WANT to be someone. you buy a lamborghini when you ARE someone!!
    Reply With Quote Reply With Quote

  3. #3
    Burnout Revenge a terrible game?! Are you effing kidding me?! B. Revenge is awesome!

    I'm not liking the Shift Mode very much but if I take it as a telekinesis racing game, then it'll be lots of fun. :P
    Reply With Quote Reply With Quote

  4. #4
    Senior Member
    Join Date
    Dec 2007
    Posts
    1,885
    If you lack the self control to keep yourself from shifting out of a tight spot, then you have other problems Driver San Francisco cannot address.
    DRIVER 6 - my wishlist - Unlicensed Vehicles, Real-Time Car Damage, Car Flipping and Roll-Overs, On Foot AND Shift, Guns, No Invisible Walls, Able to drive of cliffs, jump fences etc, Performance Upgrades, Car Creator basic example, Set up Ramps and Stunts in shift mode, Reduce Framerate to 30fps and add back all the stuff you had to take out, Please and Thank You!!!
    Reply With Quote Reply With Quote

  5. #5
    See, here is where you're confused. I don't find myself "needing" the shift. Just like I don't find myself needing a radar map in Rainbow Six Vegas, but they put it in the game and it's there for anyone to use regardless if you want to or not. For some of us, we don't like the idea of it being in there or the fact that we can't disable it.

    I'm just trying to point out that we are being cheated, the wool being pulled over our eyes, etc. 4 1/2 years on this game? Are you serious. The graphics look TERRIBLE. Drive games always had a sense of realism. When you compared Driver 3 to Grand Theft Auto, it was Driver 3 hands down. Game was so detailed it had like 500 bullet hole graphics for each car. So when you actually aimed at the car the bullet graphic went where you aimed and not at some random location on the car. If only they had focused a little more on the mechanics of that game then it could have easily beaten out games like GTA.

    In short, Driver 1 was great. I loved it. I don't know how many times me and my buddy would go to miami, at that huge *** hill, and see how high or how many rolls we could get, or just messing with the cops... but the game has EVOLVED since then... and for the better, and now they are trying to take all that away because they are too lazy to make a quality game.
    Reply With Quote Reply With Quote

  6. #6
    Shift is something you can avoid using. It's been said millions of times. And if you're in a chase in a mission, YOU HAVE TO ESCAPE WITH THAT CAR, you can use shift to your advantage, but it won't be so easy and ultimately, you have to escape with that car.

    And to say that the gameplay looks horrible when everyone that played said that it's great is just well not right.

    The gameplay looks classic driver.

    The graphics. The e3 videos proved that the graphics are good enough for a game with 60 fps, split screen, 130 vehicles and a hugely detailed enviroment.
    Reply With Quote Reply With Quote

  7. #7
    Game simply looks arcadey to me. Driver 3, again had over 100 cars, not to mention the addition of roaming on foot, weapons, etc (and I think the ability to swim, it's been a while...) The game was VERY detailed visually and much much more going on around it then this new one has. The whole people dodging in every direction while a car is flying by at 140mph is just ******edly stupid and again, Arcade like. I like in that interview the guy was like. "Yeah, this has a real arcade feel" and you can tell the maker was offended by that and switched it to "No... no this game has a real good sense of realism." BS. Game is garbage but I'm the only one who took my beer goggles off.
    Reply With Quote Reply With Quote

  8. #8
    Senior Member
    Join Date
    Dec 2007
    Posts
    1,885
    I was upset when I first learned of no on foot, it took me a while to come around. Shift does open up new possibilities, while closing the door on others, yes. I did enjoy being able to run and gun, it was more realistic for those who care about that sort of thing. And I will still say that Driver has always been based on action movies, which feature car chases and guns.

    It does look a bit arcadey, nitro I can deal with. Theres another button that rams other cars, which is cheating. Also cars aren't as easy to flip as Driv3r (bad move)

    But Driv3r better than GTA? I don't think so. Maybe GTA1 and 2. I have been a fan of Driver since the beginning, and while Driv3r had more detail in a few areas, it was just a dull game. GTA3 on had so much to do, the cities felt lively.
    DRIVER 6 - my wishlist - Unlicensed Vehicles, Real-Time Car Damage, Car Flipping and Roll-Overs, On Foot AND Shift, Guns, No Invisible Walls, Able to drive of cliffs, jump fences etc, Performance Upgrades, Car Creator basic example, Set up Ramps and Stunts in shift mode, Reduce Framerate to 30fps and add back all the stuff you had to take out, Please and Thank You!!!
    Reply With Quote Reply With Quote

  9. #9
    Bye, we won't miss you.

    Seriously, get over it. Graphics do look good for the game, and it's not the super hyper realistic gfx because they're trying to achieve the 60 frames per second thing. And to be honest, the graphics are really good enough.
    Reply With Quote Reply With Quote

  10. #10
    Originally posted by Menacewithin:
    Game simply looks arcadey to me. Driver 3, again had over 100 cars, not to mention the addition of roaming on foot, weapons, etc (and I think the ability to swim, it's been a while...) The game was VERY detailed visually and much much more going on around it then this new one has. The whole people dodging in every direction while a car is flying by at 140mph is just ******edly stupid and again, Arcade like. I like in that interview the guy was like. "Yeah, this has a real arcade feel" and you can tell the maker was offended by that and switched it to "No... no this game has a real good sense of realism." BS. Game is garbage but I'm the only one who took my beer goggles off.
    Please don't act like that because it makes you looks stupid. Are you really a driver fan?

    Driver 3 didn't have 100 cars. They were spread across cities. It didn't have 130 licensed cars (with realistic spooling/spawning, something which even gta haven't achieved) in 1 city at the same time.

    And the handling in DSF look 10 times more movie like/realistic than driver 3. Driv3r's handling was much more arcadey.

    Oh and hitting civilians never made sense because Tanner is not a gta type criminal, he's a cop so hitting civilians would looks stupid.

    And guns and weapons never actually worked well and weren't detailed enough. Driv3r had things to do, but nothing in detail. The car handling was worse than driver 1's a ps1 game, the framerate suffered and the cars didn't have a difference in handling and the cops were really bad compared to driver 1's, again a ps1 game.


    Driver's focus was ALWAYS TO RECREATE THE MOST EXCITING CAR CHASE GAME EVER, with very detailed environments (something which DSF captures beautifully), cars (again dsf wins hands down with 130 licensed cars at the same time with COCKPIT VIEWS), police and AI (don't how good they'll e, but from the previews, they're not easy to beat) and the ability to make a car chase film (film director is back in dsf). These things define driver and make it unique compared to other games.

    And DSF only improved the formula of what made the original driver so famous. They did the right thing by getting the whole game to focus on the things I mentioned above because they define driver.
    Reply With Quote Reply With Quote

Page 1 of 4 123 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •