will u be able to turn off what u want and turn on what u want like the graw series in multiplayer and private. i wiould defintly turn off the cloak system (going invisible) that will ruin the game if u cannot turn that off. they should have seen how that worked for other games like crisis and it didnt go well. it just make campers even harder to spot out. i like it simple having great gun skills and knowing the map. that all it should be about, its ghost recon, thats what made it so great so please dont ruin it trying to throw in all thses extra things like grenades and flash bangs in this game
Modern Warfare 3 has a lag compensation system in place which I believe doesn't work and will never work. Are you guys implementing any systems to manipulate players connections to the host? Or rather any system to combat lag, if there happens to be any?
Also related are host protocols. Will you guys have any system in place that will pick a specific player to host a game, based on connection speed or will it be random? Will the matchmaking gather players from the same region/country, or will there be a chance to be placed with or against players from a foreign country?
If the party lobby is limited to four players, how can 8 friends play together on the same team in public matchmaking?
Sorry for the list. I've been a hardcore shooter gamer since Rainbow Six 3 and the best times I've had as a competitive player was in GRAW. I'm so excited for GRFS you wouldn't believe it. These questions about connectivity are things I feel strongly about and are especially affecting other franchises out there like Battlefield and Modern Warfare.
Another question. Will there be LAN functionality?
I agree with that, actually. I've always grown tired of hearing about how players are wanting to get their K/D ratios to the level they like. Really, if they want to do that, then they should just play CoD or HALO, and leave GRFS to players who like to play as a team.