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Thread: GRAW and Voice Activated Command | Forums

  1. #1
    Hi, I`m new here and I have a couple of questions:
    I´m trying to use a program call Voice activated command (VAC) to give order to the AI Ghost with my voice, so far I can only select them but I can´t tell them to move or Attack. It´s like the F1, F2, keys only work in the cross-com map.
    Another thing, You can play OGR map offline but you can´t have any AI ghost with you for help!! Is this true? Bump!!
    I´m allready patched to v2.35
    Thanks for any reply or advise
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  2. #2
    It could be tricky to setup that VAC program your talking about. F1 (move) F2 (attack) F3 (cover) is only used in the tactical map (sat view). When your in First person you need to use the mousewheel to select the member/support unit and press the mousewheel/middlemouse. A new menu apears scrool and press the middle mouse again.

    Making a macro of these commands proberly aint gonna work unless if you can add small pauses between the commands. Anyway its worth trying.

    You cant use Friendly AI in an OGR, you need to play a normal coop.
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  3. #3
    Thanks for the reply Dustuna!!
    I´m going to try to map the mousewheells commands.
    I really don´t believe de developers of this game didn´t consider this option. This is a great game to use Voice Activated Commands!!
    The maps I downloaded are not avaible in normal Coop mode. Are they?
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  4. #4
    no
    playermade maps can only be OGR coop afaik.
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  5. #5
    Dude, I didn't know they had done this. Then again I never looked for it. Does it work well, ever, Vista has problems with it, so it must be hard for your computer to do.

    Man just think, I wouldn't be tying my hands in a knot selecting all my team and putting them places in a fire fight, just scream at em, not to mention leaving more buttons open for the binds that would usually have to be further than convenient.
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  6. #6
    Problem with voice commands are that they are far from instant.
    You react in the game and deside what to do.
    You still need to move the mouse.
    Then you talk.
    Then the program needs 1/5 sec two recignise the sound.
    the program launches the command.

    You proberly got a fast pc in the first place to run graw but clicking the middle mouse botton to times and the order is processed is twice as fast imo.

    But its cool that you can talk to your pc and it reacts to your voice, but i would use the program with a slower paced game like a flightsimulator or simcity or whatever
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  7. #7
    is VAC really in it, and i missed this, or is he using something like MS's failed "game voice command" style device/external program?

    in the console games its been a feature since GR2 i know, but didn't know if it transferred to this PC one... (since i'm danged sure it didn't in the port that is R6V)

    i know in GR2 and GR2SS it really sucked, but that was because there was no way to know if the order had really been issued, or where it was too (aside from the flanking orders, which, though a good idea, weren't put in very well...)

    in GRAW 360 i dunno if it has it, but i know R6V 360 has it, and its pretty awsome when it works.
    But between the delay, and the times it doesn't work, its almost a burden. Especially when it mistakes one thing for another, or overhears something from the back/fore-ground and reacts (i've had my guys in R6V more often than not end up moving ahead because they heard themselves, as the wireless headset for the 360 kinda bites... though the test sets (yup M$ sent me stuff to test for them, gee... now if that ain't customer service!!) its gotten a LOT better.)

    if its in this one kewl beans... shame the regular point and click doesn't even work right though, or i'd be ecstatic right now, and trying it out once i got home from college.
    A good way IMHO, now that i think of it, for GRAW to simulate things well, and keep its theme, would be to opt a overview tacmap like thing in your HUD, where the Com/vid feeds normaly are. So when u issue a command u can see where it really was too.
    I could actually see that as a practical design for the Cross-Com once it does become reality too, as it'll permit MUCH better control over orders given to your squad in the field, since you can mark/see where they were sent, and they would know exactly where to go (having markers designating the team members of course)
    Issuing orders from the tac map itself is hot and all, but i swear i feel like thats making it more of a tactical strategy game (Swat 2 anyone?) than a Tac Sim where orders would be issued on hand, not on a computer.


    maybe one day they'll perfect it though
    maybe...
    course, maybe one day Nvidia's support for the Stereo Vision goggles and glasses (think TRUE 3D, if you don't know of these product.. the goggles are like real VR goggles and can have the IR tracking (head moves the view, awesome for Flight sims) and the glasses are just meant to make your normal monitor seem to have real depth, so in GRAW terms, wanting a guy to go down the street, means LITERALLY wanting him to go down the street since it looks as if you could reach into your monitor and b-slap the idiot when he doesn't do it. i got some of the glasses fer free, only downside is the games own crosshairs are often awkward or off center, requiring you to use the drivers "3D crosshair" option. Awesome tech, and the glasses are cheap ) will go further than a base release and no follow ups as new drivers come out...
    i'm still wondering if they'll make new ones when they finish the Vista drivers... hmm...
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