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Thread: Anyone else feel bonuses need to be tweaked? | Forums

  1. #1
    I feel like some of the bonuses should be changed.

    Intercepted: I feel like this should be 1/2 the poison bonus. So 75 for fast, 100 for normal/rapid reload, 150. It might reduce the amount I yell at noobs who steal my poison kill in manhunt, saving everyone involved a major headache. It also wouldn't be as devastating in wanted to lose a kill, since those points now go to a competitor.

    I also would like an intercepted penalty of -25. A "too slow" in wanted and a "don't screw your team" in alliance and manhunt.

    Triple Escape: I feel like this is far too low. Having three enemies chasing you is extremely rare to begin with. Out foxing three intelligent people is even rarer. For the amount of effort this often takes I feel like it should be +150 or 200.

    I also think rescue is low. Sticking one's neck on the line to save another is a risky proposition. Particularly if there is more than one pursuer. Between the stun and the rescue I may get 175 points (250 for the team), but i could just as easily give away that many by revealing myself to the enemy. I'd like to see that bumped to +100. Rescues are definitely more difficult than diversions and should be rewarded accordingly.

    Anyone else have an opinion on any of the bonues?
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  2. #2
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    I think the co op bonuses should be halved again
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  3. #3
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    Originally posted by TheRighteousOne:
    Intercepted: I feel like this should be 1/2 the poison bonus. So 75 for fast, 100 for normal/rapid reload, 150. It might reduce the amount I yell at noobs who steal my poison kill in manhunt, saving everyone involved a major headache. It also wouldn't be as devastating in wanted to lose a kill, since those points now go to a competitor.
    I think for team modes they should give a +50 "interception" bonus to the person making the kill, but give the rest of their points to the one who made poison. THAT would make them think twice about stealing your kill. -25 isn't such a big deal to most of the idiot players.

    And the -50 is fair - fast poison isn't as risky, because they don't have as long to intercept, and slow is more risky for the opposite reason, so you should be risking more/less by doing so.

    As for triple escape, I'm pretty sure it stacks with the individual escape bonuses, and as such, it seems fair to me.

    I think the issue with rescue is that the co-op bonuses shouldn't have been cut in the first place. More concerned with getting an explanation of where the idea for doing so came from than saying they're wrong, but at the moment, I'm not sure it was the right move.
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  4. #4
    Senior Member Rainie's Avatar
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    I only agree with the triple escape bonus.

    In regards to the intercepted bonus, I think it's fine. You take the risk of getting intercepted every time you use it. If someone managed to kill a poisoned target then it's fair they get full points and you only get 50 because they're the ones that kill them, not you. If it's causing trouble in manhunt then you need to talk to your team

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  5. #5
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    Originally posted by kriticalraine:
    If it's causing trouble in manhunt then you need to talk to your team
    Problem happens when you're in a randomly assigned team, not one you've put together yourself, though.

    THEN there's not much you can do, and it's not fair. A simple change to encourage teamwork in team modes would be nice.

    EDIT: Changed wording of end of post
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  6. #6
    Originally posted by Jack-Reacher:
    I think the co op bonuses should be halved again
    Then there is even less incentive to act as a team.

    Originally posted by obliviondoll:
    I think for team modes they should give a +50 "interception" bonus to the person making the kill, but give the rest of their points to the one who made poison. THAT would make them think twice about stealing your kill. -25 isn't such a big deal to most of the idiot players.
    I did think about the poisoner getting points as well but that would just double points in team. As for the killer not getting points, well sometimes they put a lot of work into the kill and do it just as he's poisoned. Thats why I think a small penalty is due. If its a cheap 100 point kill because they rush or use the gun to steal it then a -25 is far more punishing. If however, I put the work into the kill, then an incognito focus kill wouldn't be as heavily punished.

    Originally posted by obliviondoll:
    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by kriticalraine:
    If it's causing trouble in manhunt then you need to talk to your team
    Problem happens when you're in a randomly assigned team, not one you've put together yourself, though.

    THEN there's not much you can do, and it's not fair. A simple change to encourage teamwork in team modes would be nice. </div></BLOCKQUOTE>
    This.

    It would be nice if people were honorable enough to not steal poison kills, but who on the internet has honor? It unfortunately needs to be encouraged.
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  7. #7
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    Originally posted by TheRighteousOne:
    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by obliviondoll:
    I think for team modes they should give a +50 "interception" bonus to the person making the kill, but give the rest of their points to the one who made poison. THAT would make them think twice about stealing your kill. -25 isn't such a big deal to most of the idiot players.
    I did think about the poisoner getting points as well but that would just double points in team. As for the killer not getting points, well sometimes they put a lot of work into the kill and do it just as he's poisoned. Thats why I think a small penalty is due. If its a cheap 100 point kill because they rush or use the gun to steal it then a -25 is far more punishing. If however, I put the work into the kill, then an incognito focus kill wouldn't be as heavily punished. </div></BLOCKQUOTE>
    Couple of possibilities - a one-second grace period to land the kill after poison - that way you're not penalised for stealing the kill when you didn't know. Alternatively, they could make it so the poisoning player gets the 100 points for the kill and the 50 points for intercepted, and the killer only gets their stealth bonuses - most people who steal poison kills don't get any of those anyway
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  8. #8
    agree with the different scale for poison, but I also think intercept is fine as it is. Its the risk you take for using poison on wanted, as it's always going to be a high point kill.

    I just stopped using poison in team games unless its all friends on the team. Knives are a better option if your in a team of idiots like that as they will probably be running about scaring targets into chases too much to get close enough to poison anyway.
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  9. #9
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    The suggestion I made for changing intercepted bonus is specifically for team modes. It's fair as it is in Wanted.
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  10. #10
    The only problem I have with the poisons at all is there should be an anti-venom item.

    Team games are meant to be played co-op and with communication. I do however agree that an explination to why co-op bonuses were cut in half were implimented would be nice. Not that I play much in team games but still...
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