I feel like some of the bonuses should be changed.
Intercepted: I feel like this should be 1/2 the poison bonus. So 75 for fast, 100 for normal/rapid reload, 150. It might reduce the amount I yell at noobs who steal my poison kill in manhunt, saving everyone involved a major headache. It also wouldn't be as devastating in wanted to lose a kill, since those points now go to a competitor.
I also would like an intercepted penalty of -25. A "too slow" in wanted and a "don't screw your team" in alliance and manhunt.
Triple Escape: I feel like this is far too low. Having three enemies chasing you is extremely rare to begin with. Out foxing three intelligent people is even rarer. For the amount of effort this often takes I feel like it should be +150 or 200.
I also think rescue is low. Sticking one's neck on the line to save another is a risky proposition. Particularly if there is more than one pursuer. Between the stun and the rescue I may get 175 points (250 for the team), but i could just as easily give away that many by revealing myself to the enemy. I'd like to see that bumped to +100. Rescues are definitely more difficult than diversions and should be rewarded accordingly.
Anyone else have an opinion on any of the bonues?