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Thread: Community Multiplayer Discussion Thread | Forums

  1. #381
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    I agree with the two above. Perks in a video game ruin the gameplay. Everyone should have the same abilities. Perks are there to help the noobish 8 year-old kids, so they can compete with the older gamers.

    This game should be skill based. No strong aim-assist (Call of Duty). Recoil should be close to real life where each gun is different. Tight shoulder fire patterns (not aiming down the sights). Tired of unrealistic bullet spread while firing. It should be like Farcry 2. Where the bullet spread was tight while firing from the hip. In Farcry 2 you fired your weapon from the hip, not from the shoulder like everyother shooter. Not aiming down the sights.

  2. #382

    Pure mode

    The Multi-player should have a pure mode without the perks of barrell bombs or psyche gas. or battle crys.

    With the buttons you would normally push to activate the battle crys or call in support weapons I would like them replaced with a Melee attack if possible i.e. hit with the but or stock of your gun / swing your bow melee. Knife melee is also still possible.

    Also I still think you should build up team support points but once your team as a whole has collectivley earned enough points you can spawn a heavy NPC as an extra player to help you wipe the opposing side out. Yes the guy in the flamethrower suit and hopefully there will be more variations of heavies also. or set dogs on your enemies. only sipport weapons like this no calling in airstrikes or anything.from above but almost like calling in reinforcement on the ground only like your team got an advantage in numbers until they are wiped out they do not respawn.

    this should be tiered like

    Level 1. 3 Dogs spawn and go hunt for your enemies
    Level 2 (Flame thrower or variant) heavy NPC reinforcement x1
    Level 3 Troop Drop Extra 10 Spawns via helicopter at spawn point

    Based on each team having 50 spawns or somthing these perks that I have mentioned auotomatcally trigger when the team earns enough support points collectivley as a whole
    Last edited by ronster2011; 08-01-2012 at 02:22 PM.

    You know where you are? ... Your in the jungle baby...... Your gonna die.....

    A good First-person Shooter should:

    - have precise, manual controls - e.g. no auto-aim
    - put balance, challenge and fun above realism
    - be full of fast-paced real-time action
    - let cunning, intelligence and skill decide who wins (PvP)
    - have simple mechanics: easy to learn but difficult to master

  3. #383
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    Quote Originally Posted by ronster2011 View Post
    The Multi-player should have a pure mode without the perks of barrell bombs or psyche gas. or battle crys.

    With the buttons you would normally push to activate the battle crys or call in support weapons I would like them replaced with a Melee attack if possible i.e. hit with the but or stock of your gun / swing your bow melee. Knife melee is also still possible.

    Also I still think you should build up team support points but once your team as a whole has collectivley earned enough points you can spawn a heavy NPC as an extra player to help you wipe the opposing side out. Yes the guy in the flamethrower suit and hopefully there will be more variations of heavies also. or set dogs on your enemies. only sipport weapons like this no calling in airstrikes or anything.from above but almost like calling in reinforcement on the ground only like your team got an advantage in numbers until they are wiped out they do not respawn.

    this should be tiered like

    Level 1. 3 Dogs spawn and go hunt for your enemies
    Level 2 (Flame thrower or variant) heavy NPC reinforcement x1
    Level 3 Troop Drop Extra 10 Spawns via helicopter at spawn point

    Based on each team having 50 spawns or somthing these perks that I have mentioned auotomatcally trigger when the team earns enough support points collectivley as a whole
    Yes I agree with you 100% IMO Team Death Match should be a Pure Mode. No Radar, No Perks , No Special Abilities at all! Bring Back Death Match, but have 2 different forms: Regular Deathmatch , and Last Man Standing. You know it would bring us together. The ones who want change , and the ones who don't . Why can't Ubisoft Massive just be reasnable and listen to the CORE! Farcry Gamers as well! The CORE! Farcry Gamers want to see Vehicles in the Non Ranked Portion of the game. Ubisoft Massive Show that you care! After all we the Gamers make you RICH! , and made this game a huge SUCCESS! IMO Its time to meet in the middle.

  4. #384
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    Nov 2012
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    Will PC version of FC3 have dedicated servers?
    What is max numbers of players on PC?

  5. #385
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    Jun 2012
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    awesome mode would be the game mode prisoner mode, where u kill a player, the player becomes ur prisoner, for enemy to free him they need to kill u, for him to be able to revive again, if u kill 2 players and so on, those 2 players and so on are not able to respawn until u die and vice versa, like in order to revive, ur teammate needs to kill the player that killed u, and the winner of this game mode is the team who has every enemy captured, i have played this mode on couple pc fps games, and its incredibly fun game mode, not to mention how competetive it can be, bec in this game mode tactics are pretty useful, would so awesome to see this mode on fc3, its like dodgeball
    Last edited by Puref4t4L; 11-12-2012 at 12:39 PM.

  6. #386
    i want no-respawn gamemode's

  7. #387
    Senior Member Ix Johnnien xI's Avatar
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  8. #388
    Community Manager MSV-Vextor's Avatar
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    What you are seeing there is one of the MP maps that the game ships with.
    I wish they would have left the sound intact in that video (oh well....)

    Btw - The revolver is VERY powerful. I recommend you try it out as soon as you can when playing multiplayer.

  9. #389
    UK Forum Manager Mr_Shade's Avatar
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    Quote Originally Posted by MSV-Vextor View Post
    Btw - The revolver is VERY powerful. I recommend you try it out as soon as you can when playing multiplayer.
    I always love a nice revolver - They always look better than a automatic too..

  10. #390
    Senior Member mistados's Avatar
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    Im glad to see a developer/sound engineer that uses nice fat chunky metalic sounds for the weapon reload animations, i just played Black Ops 2 and not only do the weapons all sound the same when reloading, but they also sound weak and plastic sounding..

    Well done Ubi sound design team..
    It's what your right hand's for..

    PSN: mistincat

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