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Thread: Some goods are still missing! | Forums

  1. #1
    "I cannot do this job... some goods are still missing"

    We have all heard the dreaded line. The pig farmer is mostly the culprit and we feel like shouting at her - why can't you take the grain sitting in storehouse right next to you!

    Here is my theory of what is happeing. It has to do with implementation of supply/demand/reservation system in this game.

    The demands are met globally. Local demands do not get higher priority. When a demand goes to attached storehouse, either it will meet the demand (and reserve the required goods) or it will forward it to closest storehouse. So this way demand is broadcast all over the kingdom. Any storehouse who has the goods will meet the demand and reserve the goods (at which point broadcast of demand stops). After that it is job of carriers to deliver the goods to the original storehouse who had put in the demand.

    So if you have a brewery in capital area and in tavern you have decided to sell beer, that means the brewery is always going to be working and putting in demand for grain. Similarly the wind mill, shepard barn, horse barn and piggeries all put in demand for grain.

    You setup nice system of two piggeries and two farms to produce fancy food in a outhouse location. Butcher is right there to process it. However overall in your kingdom you may have deficiency of grain. So although the it looks like enough grain is available in this local storehouse, it is reserved to meet demands coming in from other places. You will see carriers coming to this storehouse eventually and taking it away. Hence the dreaded line "Some goods are still missing!"

    I had seen carriers bringing in grain to outhouse storage location, then taking it away which makes no sense. However, overall my grain numbers were dropping in the kingdom (as I could see from global view of goods at bottam of screen next to rewards icon). Once I set the brewery to on demand and stopped selling beer, the numbers started rising and pig farms efficiency in outhouses started improving.

    It is just theory based on observations and my limited understading of game. Feel free to twist, break and remake is as you like.
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  2. #2
    Sounds about right, I've seen similar things happen in my game.

    For me, any workyard not a part of my food production chains I set to "on demand". This is so that my carriers will always prioritize my food industry to prevent a crash. Also, any base goods that are gathered such as wool, wood, coal, etc. I always have on so that I can stockpile them.

    Another useful tip I can offer is to use food boosting at the lower level workyards that do the gathering or refining like grain farms and windmills at least until a base supply is made. Like when I first setup a few grain farms, windmills and bakeries, I'll have the wheat farms run on common food their first couple cycles and then I'll switch the windmills to common food for the next few cycles.

    This way if I were to start bread production elsewhere on the map, my carriers can take resources from another production chain without causing my economy to crash.

    If my pig farm settler was complaining about not enough grain, instead of setting my breweries to on demand and having them stop selling beer, I'd put the grain farms nearest to the pig farm to consume food either common or fancy temporarily.
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  3. #3
    Yup, on demand system works fine. I set even wood cutter and sawmill on demand since a hunter was working on same forest. I used two foresters to replenish the trees that were cut. Guess what... the hunter was able to find animals for most of the game . So the animals replenish if the forest is replenished. The only down side is that construction time is slightly incresed since wood is cut after order is placed.

    Food boosting is very useful in raw material if there is excess food sitting around. I always run out of coal by the time cannons are built.
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  4. #4
    The problem is not so much the grain than the water.

    5 well in the sector / 100 water in stock and my 1 pig farm is still complaining... I solved that by putting brewery on demand and disable selling beer for coins when I start making my own but even set on always it shouldn't do that with 100 water in stock.

    The problem is that military / religious take first priority and the goods needed to produce them are all reserved no matter how much they need.
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